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Finishing my mod.


CJCutrone9

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Well, I just finished my mod, now I am having some trouble with it, I've looked everywhere and I can't figure out how to compile it (Not sure if the right word) Essentially, I now want it to be able to run in minecraft, and I am at a loss, I know it is probably obvious, but I can't figure it out.

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That is the thing, it won't let me recompile it, I might be doing it wrong is what I am thinking, I was wondering if I was missing a step or something so I was asking if someone could tell me exactly what needed to be done to recompile. 'Cause it won't work for me.

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Linux/Mac:

Run recompile.sh.

Run reobfuscate.sh

Get your mod files out of the reobf folder.

Windows:

Same thing, with .bat files.

 

I may add that I recommend to use the reobfuscate_srg.(bat/sh), since then you don't have to worry about updating your mod every Minecraft bugfix update (like the 1.5.0 -> 1.5.1 -> 1.5.2 updates)

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Linux/Mac:

Run recompile.sh.

Run reobfuscate.sh

Get your mod files out of the reobf folder.

Windows:

Same thing, with .bat files.

 

I may add that I recommend to use the reobfuscate_srg.(bat/sh), since then you don't have to worry about updating your mod every Minecraft bugfix update (like the 1.5.0 -> 1.5.1 -> 1.5.2 updates)

Why, exactly?

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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Linux/Mac:

Run recompile.sh.

Run reobfuscate.sh

Get your mod files out of the reobf folder.

Windows:

Same thing, with .bat files.

 

I may add that I recommend to use the reobfuscate_srg.(bat/sh), since then you don't have to worry about updating your mod every Minecraft bugfix update (like the 1.5.0 -> 1.5.1 -> 1.5.2 updates)

Why, exactly?

what do you mean with "why"?

why I recommend this or why you don't have to worry about updating your mod during MC bugfix updates?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Linux/Mac:

Run recompile.sh.

Run reobfuscate.sh

Get your mod files out of the reobf folder.

Windows:

Same thing, with .bat files.

 

I may add that I recommend to use the reobfuscate_srg.(bat/sh), since then you don't have to worry about updating your mod every Minecraft bugfix update (like the 1.5.0 -> 1.5.1 -> 1.5.2 updates)

Why, exactly?

what do you mean with "why"?

why I recommend this or why you don't have to worry about updating your mod during MC bugfix updates?

 

I personally would be interested in the later part. How does the magic work, any leads?

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Linux/Mac:

Run recompile.sh.

Run reobfuscate.sh

Get your mod files out of the reobf folder.

Windows:

Same thing, with .bat files.

 

I may add that I recommend to use the reobfuscate_srg.(bat/sh), since then you don't have to worry about updating your mod every Minecraft bugfix update (like the 1.5.0 -> 1.5.1 -> 1.5.2 updates)

Why, exactly?

what do you mean with "why"?

why I recommend this or why you don't have to worry about updating your mod during MC bugfix updates?

 

I personally would be interested in the later part. How does the magic work, any leads?

 

You heard of "runtime deobfuscation"? Forge converts the obfuscated code in Minecraft (the classes/methods/fields named a, bs, aab etc.) to deobfuscated "SRG names" (like func_34423 for methods etc.) while Minecraft runs. Those are indices which won't change unless there is an update which introduces new stuff or removes old stuff. That's why a mod reobfuscated with srg names won't break until a next "mod-breaking" update, like the 1.3 update was (introducing an internal server in singleplayer) or the 1.5 one (new texture system), basically a mod compiled in 1.5 will work with 1.5.2 (if written corectly, of course).

If you don't, you most likely have to update to the next bugfix update.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Linux/Mac:

Run recompile.sh.

Run reobfuscate.sh

Get your mod files out of the reobf folder.

Windows:

Same thing, with .bat files.

 

I may add that I recommend to use the reobfuscate_srg.(bat/sh), since then you don't have to worry about updating your mod every Minecraft bugfix update (like the 1.5.0 -> 1.5.1 -> 1.5.2 updates)

Why, exactly?

what do you mean with "why"?

why I recommend this or why you don't have to worry about updating your mod during MC bugfix updates?

 

I personally would be interested in the later part. How does the magic work, any leads?

 

You heard of "runtime deobfuscation"? Forge converts the obfuscated code in Minecraft (the classes/methods/fields named a, bs, aab etc.) to deobfuscated "SRG names" (like func_34423 for methods etc.) while Minecraft runs. Those are indices which won't change unless there is an update which introduces new stuff or removes old stuff. That's why a mod reobfuscated with srg names won't break until a next "mod-breaking" update, like the 1.3 update was (introducing an internal server in singleplayer) or the 1.5 one (new texture system), basically a mod compiled in 1.5 will work with 1.5.2 (if written corectly, of course).

If you don't, you most likely have to update to the next bugfix update.

 

Yes, I indeed stumbled upon the word "runtime deobfuscation". In fact, I am checking whether FML detected a pre-de-obfuscated environment to set my "debug mode" flag. As far as I've understood, the reobfuscate_srg.bat/.sh file will only re-obfuscate necessary references that aren't de-obfuscated at runtime, did I get that right?

 

Thanks for your explanation.

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Yes, I indeed stumbled upon the word "runtime deobfuscation". In fact, I am checking whether FML detected a pre-de-obfuscated environment to set my "debug mode" flag. As far as I've understood, the reobfuscate_srg.bat/.sh file will only re-obfuscate necessary references that aren't de-obfuscated at runtime, did I get that right?

 

Thanks for your explanation.

 

It's just like using the normal reobfuscate.bat/.sh, it just uses those SRG names instead of the obfuscated ones.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

Linux/Mac:

Run recompile.sh.

Run reobfuscate.sh

Get your mod files out of the reobf folder.

Windows:

Same thing, with .bat files.

 

I may add that I recommend to use the reobfuscate_srg.(bat/sh), since then you don't have to worry about updating your mod every Minecraft bugfix update (like the 1.5.0 -> 1.5.1 -> 1.5.2 updates)

Why, exactly?

what do you mean with "why"?

why I recommend this or why you don't have to worry about updating your mod during MC bugfix updates?

 

I personally would be interested in the later part. How does the magic work, any leads?

 

You heard of "runtime deobfuscation"? Forge converts the obfuscated code in Minecraft (the classes/methods/fields named a, bs, aab etc.) to deobfuscated "SRG names" (like func_34423 for methods etc.) while Minecraft runs. Those are indices which won't change unless there is an update which introduces new stuff or removes old stuff. That's why a mod reobfuscated with srg names won't break until a next "mod-breaking" update, like the 1.3 update was (introducing an internal server in singleplayer) or the 1.5 one (new texture system), basically a mod compiled in 1.5 will work with 1.5.2 (if written corectly, of course).

If you don't, you most likely have to update to the next bugfix update.

 

Yes, I indeed stumbled upon the word "runtime deobfuscation". In fact, I am checking whether FML detected a pre-de-obfuscated environment to set my "debug mode" flag. As far as I've understood, the reobfuscate_srg.bat/.sh file will only re-obfuscate necessary references that aren't de-obfuscated at runtime, did I get that right?

 

Thanks for your explanation.

Ditto. I'd heard you were supposed to use the SRG names but I didn't know why. Thanks!

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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are you using pahimar's dev environment 2.0 or the eclipse folder in mcp?

 

How do you do it with Pahimar's setup?

Basically copy all your mod source to the mcp/src/minecraft folder and run the recompile/reobfuscate_srg scripts. If you look in the EE3 git, he has an ant script that automates that.

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 |betterdungeons                |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         YungsBetterWitchHuts-1.20-Forge-3.0.3.jar         |YUNG's Better Witch Huts      |betterwitchhuts               |1.20-Forge-3.0.3    |DONE      |Manifest: NOSIGNATURE         additionalentityattributes-forge-1.4.0.5+1.20.1.ja|Additional Entity Attributes  |additionalentityattributes    |1.4.0.5+1.20.1      |DONE      |Manifest: NOSIGNATURE         geckolib-forge-1.20.1-4.4.4.jar                   |GeckoLib 4                    |geckolib                      |4.4.4               |DONE      |Manifest: NOSIGNATURE         jei-1.20.1-forge-15.3.0.4.jar                     |Just Enough Items             |jei                           |15.3.0.4            |DONE      |Manifest: NOSIGNATURE         The_Graveyard_3.1_(FORGE)_for_1.20.1.jar          |The Graveyard                 |graveyard                     |3.1                 |DONE      |Manifest: NOSIGNATURE         Pehkui-3.8.0+1.20.1-forge.jar                     |Pehkui                        |pehkui                        |3.8.0+1.20.1-forge  |DONE      |Manifest: NOSIGNATURE         YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar    |YUNG's Better Ocean Monuments |betteroceanmonuments          |1.20-Forge-3.0.4    |DONE      |Manifest: NOSIGNATURE         Soulbound-Forge-0.8+1.20.1.jar                    |Soulbound                     |soulbound                     |0.8                 |DONE      |Manifest: NOSIGNATURE         caelus-forge-3.2.0+1.20.1.jar                     |Caelus API                    |caelus                        |3.2.0+1.20.1        |DONE      |Manifest: NOSIGNATURE         obscure_api-15.jar                                |Obscure API                   |obscure_api                   |15                  |DONE      |Manifest: NOSIGNATURE         apoli-forge-1.20.1-2.9.0.6.jar                    |Apoli                         |apoli                         |1.20.1-2.9.0.6      |DONE      |Manifest: NOSIGNATURE         Neat-1.20-35-FORGE.jar                            |Neat                          |neat                          |1.20-35-FORGE       |DONE      |Manifest: NOSIGNATURE         enlightend-5.0.14-1.20.1.jar                      |Enlightend                    |enlightened_end               |5.0.14              |DONE      |Manifest: NOSIGNATURE         EpicFight-20.7.4.jar                              |Epic Fight                    |epicfight                     |20.7.4              |DONE      |Manifest: NOSIGNATURE         WeaponsOfMiracles-20.1.7.40.jar                   |Weapons of Minecraft          |wom                           |20.1.7.40           |DONE      |Manifest: NOSIGNATURE         citadel-2.5.4-1.20.1.jar                          |Citadel                       |citadel                       |2.5.4               |DONE      |Manifest: NOSIGNATURE         TravelersBackpack-1.20.1-9.1.12.jar               |Traveler's Backpack           |travelersbackpack             |9.1.12              |DONE      |Manifest: NOSIGNATURE         zombieawareness-1.20.1-1.13.1.jar                 |Zombie Awareness              |zombieawareness               |1.20.1-1.13.1       |DONE      |Manifest: NOSIGNATURE         YungsApi-1.20-Forge-4.0.4.jar                     |YUNG's API                    |yungsapi                      |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         mixinextras-forge-0.2.0-beta.8.jar                |MixinExtras                   |mixinextras                   |0.2.0-beta.8        |DONE      |Manifest: NOSIGNATURE         YungsBetterDesertTemples-1.20-Forge-3.0.3.jar     |YUNG's Better Desert Temples  |betterdeserttemples           |1.20-Forge-3.0.3    |DONE      |Manifest: NOSIGNATURE         cave_dweller-1.20.1-1.6.4.jar                     |cave_dweller                  |cave_dweller                  |1.6.4               |DONE      |Manifest: NOSIGNATURE         deep-1.05b.jar                                    |depthcrawler                  |depthcrawler                  |1.0.0               |DONE      |Manifest: NOSIGNATURE         iceandfire-2.1.13-1.20.1-beta-4.jar               |Ice and Fire                  |iceandfire                    |2.1.13-1.20.1-beta-4|DONE      |Manifest: NOSIGNATURE         dixtas_armory-1.1.7-1.20.1-beta.jar               |dixta's Armory                |dixtas_armory                 |1.1.4-1.20.1-beta   |DONE      |Manifest: NOSIGNATURE         inventorypets-1.20.1-2.1.1.jar                    |Inventory Pets                |inventorypets                 |2.1.1               |DONE      |Manifest: NOSIGNATURE         JustEnoughResources-1.20.1-1.4.0.247.jar          |Just Enough Resources         |jeresources                   |1.4.0.247           |DONE      |Manifest: NOSIGNATURE         YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar  |YUNG's Better Nether Fortresse|betterfortresses              |1.20-Forge-2.0.6    |DONE      |Manifest: NOSIGNATURE         SpelunkersCharm-3.5.9-1.20.1.jar                  |Spelunker's Charm             |spelunkers_charm              |3.5.9               |DONE      |Manifest: NOSIGNATURE         twilightforest-1.20.1-4.3.2145-universal.jar      |The Twilight Forest           |twilightforest                |4.3.2145            |DONE      |Manifest: NOSIGNATURE         ironchest-1.20.1-14.4.4.jar                       |Iron Chests                   |ironchest                     |1.20.1-14.4.4       |DONE      |Manifest: NOSIGNATURE         nyfsspiders-forge-1.20.1-2.1.1.jar                |Nyf's Spiders                 |nyfsspiders                   |2.1.1               |DONE      |Manifest: NOSIGNATURE         client-1.20.1-20230612.114412-srg.jar             |Minecraft                     |minecraft                     |1.20.1              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         sons-of-sins-1.20.1-2.1.6.jar                     |Sons of Sins                  |sons_of_sins                  |2.1.6               |DONE      |Manifest: NOSIGNATURE         lucky-block-forge-1.20.1-13.0.jar                 |Lucky Block                   |lucky                         |1.20.1-13.0         |DONE      |Manifest: NOSIGNATURE         TerraBlender-forge-1.20.1-3.0.1.4.jar             |TerraBlender                  |terrablender                  |3.0.1.4             |DONE      |Manifest: NOSIGNATURE         AmbientSounds_FORGE_v5.3.9_mc1.20.1.jar           |AmbientSounds                 |ambientsounds                 |5.3.9               |DONE      |Manifest: NOSIGNATURE         BiomesOPlenty-1.20.1-18.0.0.592.jar               |Biomes O' Plenty              |biomesoplenty                 |18.0.0.592          |DONE      |Manifest: NOSIGNATURE         CreativeCore_FORGE_v2.11.27_mc1.20.1.jar          |CreativeCore                  |creativecore                  |2.11.27             |DONE      |Manifest: NOSIGNATURE         From-The-Fog-1.20-v1.9.2-Forge-Fabric.jar         |From The Fog                  |watching                      |1.9.2               |DONE      |Manifest: NOSIGNATURE         YungsBridges-1.20-Forge-4.0.3.jar                 |YUNG's Bridges                |yungsbridges                  |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         born_in_chaos_[Forge]1.20.1_1.2.jar               |Born in Chaos                 |born_in_chaos_v1              |1.0.0               |DONE      |Manifest: NOSIGNATURE         calio-forge-1.20.1-1.11.0.3.jar                   |Calio                         |calio                         |1.20.1-1.11.0.3     |DONE      |Manifest: NOSIGNATURE         L_Enders_Cataclysm-1.90 -1.20.1.jar               |Cataclysm Mod                 |cataclysm                     |1.0                 |DONE      |Manifest: NOSIGNATURE         curios-forge-5.9.0+1.20.1.jar                     |Curios API                    |curios                        |5.9.0+1.20.1        |DONE      |Manifest: NOSIGNATURE         ars_nouveau-1.20.1-4.10.0-all.jar                 |Ars Nouveau                   |ars_nouveau                   |4.10.0              |DONE      |Manifest: NOSIGNATURE         origins-forge-1.20.1-1.10.0.7-all.jar             |Origins                       |origins                       |1.20.1-1.10.0.7     |DONE      |Manifest: NOSIGNATURE         Xaeros_Minimap_24.1.1_Forge_1.20.jar              |Xaero's Minimap               |xaerominimap                  |24.1.1              |DONE      |Manifest: NOSIGNATURE         The-Man-From-The-Fog-1.2.4a-1.20.1.jar            |The Man From The Fog          |man                           |1.2.4               |DONE      |Manifest: NOSIGNATURE         Rats-1.20.1-8.1.2.jar                             |Rats                          |rats                          |1.20.1-8.1.2        |DONE      |Manifest: NOSIGNATURE         forge-1.20.1-47.2.20-universal.jar                |Forge                         |forge                         |47.2.20             |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         ArPhEx_1.8.12_1.20.1.jar                          |Arthropod Phobia Expansions   |arphex                        |1.8.12              |DONE      |Manifest: NOSIGNATURE         ars_elemental-1.20.1-0.6.5.jar                    |Ars Elemental                 |ars_elemental                 |1.20.1-0.6.5        |DONE      |Manifest: NOSIGNATURE         YungsExtras-1.20-Forge-4.0.3.jar                  |YUNG's Extras                 |yungsextras                   |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         Gods-and-Heroes-1.6.1.jar                         |Gods and Heroes               |gh                            |1.6.1_Forge&Fabric  |DONE      |Manifest: NOSIGNATURE         ftb-ultimine-forge-2001.1.4.jar                   |FTB Ultimine                  |ftbultimine                   |2001.1.4            |DONE      |Manifest: NOSIGNATURE         YungsBetterStrongholds-1.20-Forge-4.0.3.jar       |YUNG's Better Strongholds     |betterstrongholds             |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         tombstone-1.20.1-8.6.5.jar                        |Corail Tombstone              |tombstone                     |8.6.5               |DONE      |Manifest: NOSIGNATURE         YungsMenuTweaks-1.20.1-Forge-1.0.2.jar            |YUNG's Menu Tweaks            |yungsmenutweaks               |1.20.1-Forge-1.0.2  |DONE      |Manifest: NOSIGNATURE         coroutil-forge-1.20.1-1.3.7.jar                   |CoroUtil                      |coroutil                      |1.20.1-1.3.7        |DONE      |Manifest: NOSIGNATURE         deeperdarker-forge-1.20.1-1.2.1.jar               |Deeper and Darker             |deeperdarker                  |1.2.1               |DONE      |Manifest: NOSIGNATURE         architectury-9.2.14-forge.jar                     |Architectury                  |architectury                  |9.2.14              |DONE      |Manifest: NOSIGNATURE         ftb-library-forge-2001.1.5.jar                    |FTB Library                   |ftblibrary                    |2001.1.5            |DONE      |Manifest: NOSIGNATURE         ftb-teams-forge-2001.1.4.jar                      |FTB Teams                     |ftbteams                      |2001.1.4            |DONE      |Manifest: NOSIGNATURE         ftb-chunks-forge-2001.2.7.jar                     |FTB Chunks                    |ftbchunks                     |2001.2.7            |DONE      |Manifest: NOSIGNATURE         ftb-quests-forge-2001.3.5.jar                     |FTB Quests                    |ftbquests                     |2001.3.5            |DONE      |Manifest: NOSIGNATURE         YungsBetterEndIsland-1.20-Forge-2.0.6.jar         |YUNG's Better End Island      |betterendisland               |1.20-Forge-2.0.6    |DONE      |Manifest: NOSIGNATURE         Deep Dark Regrowth 1.2.5.1 - 1.20.1.jar           |Deep Dark: Regrowth           |deep_dark_regrowth            |1.2.5.1             |DONE      |Manifest: NOSIGNATURE         Voidscape-1.20.1-1.5.389.jar                      |Voidscape                     |voidscape                     |1.20.1-1.5.389      |DONE      |Manifest: NOSIGNATURE         infiniverse-1.20.1-1.0.0.5.jar                    |Infiniverse                   |infiniverse                   |1.0.0.5             |DONE      |Manifest: NOSIGNATURE         fight_or_die-1.20.1-1.1.4.jar                     |Fight or Die Mutations        |fight_or_die                  |1.20.1-1.1.4        |DONE      |Manifest: NOSIGNATURE         YungsBetterMineshafts-1.20-Forge-4.0.4.jar        |YUNG's Better Mineshafts      |bettermineshafts              |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         phantasm-forge-0.1.jar                            |End's Phantasm                |phantasm                      |0.1                 |DONE      |Manifest: NOSIGNATURE         aquamirae-6.API15.jar                             |Aquamirae                     |aquamirae                     |6.API15             |DONE      |Manifest: NOSIGNATURE         Essential (forge_1.20.1).jar                      |Essential                     |essential                     |1.3.1.3+g88238d7752 |DONE      |Manifest: NOSIGNATURE         YungsBetterJungleTemples-1.20-Forge-2.0.4.jar     |YUNG's Better Jungle Temples  |betterjungletemples           |1.20-Forge-2.0.4    |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: 093f2885-caf5-4a87-965d-511fd2c9d9ae     FML: 47.2     Forge: net.minecraftforge:47.2.20
    • I get a death message in chat every time I take damage example: [16:29:13] [Render thread/INFO]: [System] [CHAT] fall,Syndrick hit the ground too hard. I didn't die from that fall. I remember the exact moment it started happening, and what mods I had added. I have since removed said mods trying to fix it, and nothing has worked. I have also disabled a bunch of other mods that could be the cause, but that hasn't worked either. I've gone through the logs with chatgpt, and that hasn't helped either. This is my last resort, so if anyone can help me, that'd be insanely appreciated. Thank You.
    • The error is due to being unable to setup the server on the IP address or port number you specified in the server settings. (Failed to bind to port)  I usually get this myself when i have a VPN turned on, or if the server is already open in the background. If you do not have a VPN turned on then try changing the port number in the server.config file to use something other than the default 25565 port. Also check your firewall settings to make sure Minecraft is not blocked in any way Hope this helps!   
    • Crash log and latest.txt https://paste.ee/p/7t93I
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