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[1.7] adding potion effect to projectile


iluvpie777

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Potion effects can only be applied to living entities, so you need to check if the entity is an instance of

EntityLivingBase

, cast it to

EntityLivingBase

and call

EntityLivingBase#addPotionEffect

on it.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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on 1.8 i do in the part when the arow hits the target

 

        if (entityX instanceof EntityLivingBase)

            {

                EntityLivingBase mob =(EntityLivingBase) entityX;

 

                mob.addPotionEffect(new PotionEffect(Potion.poison.id, 200));

 

            }

 

and there is, poison per 10 seg but only works if server side

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