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[1.6.2][Solved] ChatMessageComponent


BigDaveNz

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Hello,

 

Just finished updating a WIP mod of mine to 1.6.2, however

 player.sendChatToPlayer(String message)

Has been changed to

player.sendChatToPlayer(ChatMessageComponent chatMessageComponent)

Where player is simply an EnityPlayer.

 

Can someone please briefly explain (since it hasn't been commented in the javadoc yet, everything is simply func_111059_a etc.), what you can do with the chatMessageComponent Object compared to the old string input into sendChatToPlayer.

 

Also can someone please show me from a coding point of view, as an example, how to modify this method to work in 1.6.2.

 

 public static void sendDebugToPlayer(String message, EntityPlayer player){ 
    if(Reference.debugMode == true){
        player.sendChatToPlayer(message);
}

 

Thankyou,

 

BigDaveNz

The difference between stupidity and genius is that genius has its limits. - Albert Einstein

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Try using player.addChatMessage(String message);

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Thankyou. Had not seen that method.

 

EDIT: It appears that most Classes have a addChatMessage(string), or sendChatToPlayer(string) which fixed 90% of my errors, however ICommandSender only uses sendChatToPlayer(ChatMessageComponent)....

The difference between stupidity and genius is that genius has its limits. - Albert Einstein

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Solved it,

 

For anyone who wants to know, you can use

ChatMessageComponent.func_111066_d(message);

Where message is a string, to return a ChatMessageComponent object.

 

That object can be modified with things such as Bold/Italic etc. also the colour can be changed, and a few other things, Using the methods associated.

 

To call that simply use

player.sendChatToPlayer(chatMessage)

or

player.addChatMessage(chatMessage)
//chatMessage refers to ChatMessageComponent Object
//player refers to the EntityPlayer Object

Depending on which class your player Object is associated with (EntityPlayerSP/EntityPlayerMP/ICommandSender etc.)

 

I believe the theory is to remove addChatToPlayer(string) all together and use the more dynamic chat message system.

The difference between stupidity and genius is that genius has its limits. - Albert Einstein

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