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tlr38usd

How to change weapons damage in Forge 1.6 without Enums

By tlr38usd, July 9, 2013 in Modder Support

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tlr38usd    1

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Posted July 9, 2013

I can't find out how to change weapon damage on my custom sword. I have it extending the item sword file because I want it to be enchantable, but I can't find a way to change the blue tooltip. I need to be able to change the weaponDamage field but I'm not sure how.

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diesieben07    6671

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Posted July 9, 2013

Just assign a new value to the field in the constructor of your Sword.

Or, depending on what you wanna achieve, change the damageVsEntity of your EnumToolMaterial.

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Posted July 9, 2013

Just assign a new value to the field in the constructor of your Sword.

Or, depending on what you wanna achieve, change the damageVsEntity of your EnumToolMaterial.

 

How do I change the constructor? Also, I'm not using EnumToolMaterials.

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diesieben07    6671

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Posted July 9, 2013

How do I change the constructor?

If you don't know that, you are wrong here. Go learn java first, then start modding.
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Chibill    9

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Posted July 9, 2013

^why are you rude in every topic you post in. P.S the constructor is the function that you call from your main mod class named the same as you tools class.

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diesieben07    6671

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Posted July 9, 2013

I'd overhaul your definition of rude.

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Chibill    9

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Posted July 9, 2013

Really some people learn Java from mixing and they have a hard time doing it the other way around so just because you learn Java then started mixing does not mean everyone must learn Java first you are saying they MUST learn it first.

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diesieben07    6671

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Posted July 9, 2013

Learning java from modding results in threads like this where people are programming a mod and don't even know properly how to assign a value to a field. That is NOT good.

Learning java from modding might work, but only if you have a solid programming experience in other languages.

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tlr38usd    1

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Posted July 9, 2013

Really some people learn Java from mixing and they have a hard time doing it the other way around so just because you learn Java then started mixing does not mean everyone must learn Java first you are saying they MUST learn it first.

 

Thank you for defending me Chibill.

 

Now, when you say change the constructor I thought you meant change something other than the enumtoolmaterial and I was confused because I didn't see everything.

 

This is the constructor I found in the minecraft src Item.java

public static Item swordIron = (new ItemSword(11, EnumToolMaterial.IRON)).setUnlocalizedName("swordIron").func_111206_d("iron_sword");

 

This is my constructor

battleAxes = new itemBattleAxe(idBase + weaponMaterials.weaponMats.length + i, weaponMaterials.weaponMats[i]).setUnlocalizedName(weaponMaterials.weaponMats[i].toolName + "Battleaxe");

 

This goes in a for loop that loops through all the weaponMats I have declared. I wanted to be able to remotely add and take away tool materials and I wanted my own variables (color, render passes, alternate textures etc.). So I went with that vs. the enumtoolmaterials.

 

I only ask questions when I have exhausted all other sources and I expect I will be pointed in the right direction, not have my methods insulted. I am learning java through modding, that was my plan all along, and unless you count HTML as a solid programming language I had no prior experience so I'm sorry if I'm not in touch with your precious "lingo".

 

I have made a small hack that works to an extent.

static EnumToolMaterial base = EnumHelper.addToolMaterial("IRON", 2, 250, 6.0F, 0, 14);

public weaponBase(int par1, weaponMaterials mat)
{

	super(par1, base);

	this.toolMaterial = mat;
	this.setCreativeTab(CreativeTabs.tabCombat);
	this.maxStackSize = 1;

	base = EnumHelper.addToolMaterial("BASE", toolMaterial.harvestLevel, toolMaterial.maxUses, toolMaterial.efficiencyOnProperMaterial, damageModifier + toolMaterial.getDamageVsEntity(), toolMaterial.enchantability);
}

 

This gives me the scaled damages I want but it is lightyears away from working soundly. I used to use getDamageVsEntity but that broke in the 1.6 update, so is there a new way to do it without using enums?

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diesieben07    6671

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Posted July 9, 2013
This is the constructor I found in the minecraft src Item.java

public static Item swordIron = (new ItemSword(11, EnumToolMaterial.IRON)).setUnlocalizedName("swordIron").func_111206_d("iron_sword");

 

This is my constructor

battleAxes = new itemBattleAxe(idBase + weaponMaterials.weaponMats.length + i, weaponMaterials.weaponMats[i]).setUnlocalizedName(weaponMaterials.weaponMats[i].toolName + "Battleaxe");

That's what I am talking about. That is NOT a constructor. That is the invocation of a constructor by using the new keyword.

You need to change the field in your constructor, as I said before.

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tlr38usd    1

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Posted July 9, 2013

That's what I am talking about. That is NOT a constructor. That is the invocation of a constructor by using the new keyword.

You need to change the field in your constructor, as I said before.

 

public weaponBase(int par1, weaponMaterials mat)
{

	super(par1, base);

	this.toolMaterial = mat;
	this.setCreativeTab(CreativeTabs.tabCombat);
	this.maxStackSize = 1;

	base = EnumHelper.addToolMaterial("BASE", toolMaterial.harvestLevel, toolMaterial.maxUses, toolMaterial.efficiencyOnProperMaterial, damageModifier + toolMaterial.getDamageVsEntity(), toolMaterial.enchantability);
}

Am I constructing yet? =D

Also the "base" thingy is the cheat I'm using that sorta works.

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diesieben07    6671

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Posted July 9, 2013

That's indeed your constructor. and in there just assign the weaponDamage field to whatever value you want.

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Posted July 9, 2013

That's indeed your constructor. and in there just assign the weaponDamage field to whatever value you want.

 

I did try that, but it is a private float. There is the "public Multimap func_111205_h()" method that uses the weaponDamage float, but I haven't done much research on it yet.

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diesieben07    6671

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Posted July 9, 2013

There is no such thing as inaccessible fields in java. Use reflection, make an access transformer, whatever you want.

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TheyCallMeDanger    1

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Posted July 10, 2013

There is no such thing as inaccessible fields in java. Use reflection, make an access transformer, whatever you want.

 

OOOOOOoooooooooooooooooooo......................

You have no idea the can of worms you've just opened!!!!

Lol!

;)

 

Thanks!

 

 

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