Jump to content

1.6.2 Custom leaves Decay Help (solved)!!


fernandodx1000

Recommended Posts

hi a have made  a custom tree and the leaves are Decaying healp !!

 

code

package com.fernandodx1000.fercraft.common;

 

import java.util.ArrayList;

import java.util.List;

import java.util.Random;

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockLeavesBase;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.util.Icon;

import net.minecraft.world.ColorizerFoliage;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

import net.minecraftforge.common.IShearable;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class Fer_Leave extends BlockLeavesBase implements IShearable

{

    public static final String[] LEAF_TYPES = new String[] {"fer"};

    public static final String[][] field_94396_b = new String[][] {{"fer"}, {"fer"}};

    @SideOnly(Side.CLIENT)

    private int field_94394_cP;

    private Icon[][] iconArray = new Icon[2][];

    int[] adjacentTreeBlocks;

 

    protected Fer_Leave(int par1, Material air)

    {

        super(par1, Material.leaves, false);

        this.setTickRandomly(true);

        this.setCreativeTab(Main.FerTab);

        this.setUnlocalizedName("Fer Leaf");

    }

    public boolean isOpaqueCube()

    {

            return false;

    }

 

    /**

    * ejects contained items into the world, and notifies neighbours of an update, as appropriate

    */

    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)

    {

        byte b0 = 1;

        int j1 = b0 + 1;

 

        if (par1World.checkChunksExist(par2 - j1, par3 - j1, par4 - j1, par2 + j1, par3 + j1, par4 + j1))

        {

            for (int k1 = -b0; k1 <= b0; ++k1)

            {

                for (int l1 = -b0; l1 <= b0; ++l1)

                {

                    for (int i2 = -b0; i2 <= b0; ++i2)

                    {

                        int j2 = par1World.getBlockId(par2 + k1, par3 + l1, par4 + i2);

 

                        if (Block.blocksList[j2] != null)

                        {

                            Block.blocksList[j2].beginLeavesDecay(par1World, par2 + k1, par3 + l1, par4 + i2);

                        }

                    }

                }

            }

        }

    }

 

    /**

    * Ticks the block if it's been scheduled

    */

    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)

    {

        if (!par1World.isRemote)

        {

            int l = par1World.getBlockMetadata(par2, par3, par4);

 

            if ((l & 8) != 0 && (l & 4) == 0)

            {

                byte b0 = 4;

                int i1 = b0 + 1;

                byte b1 = 32;

                int j1 = b1 * b1;

                int k1 = b1 / 2;

 

                if (this.adjacentTreeBlocks == null)

                {

                    this.adjacentTreeBlocks = new int[b1 * b1 * b1];

                }

 

                int l1;

 

                if (par1World.checkChunksExist(par2 - i1, par3 - i1, par4 - i1, par2 + i1, par3 + i1, par4 + i1))

                {

                    int i2;

                    int j2;

                    int k2;

 

                    for (l1 = -b0; l1 <= b0; ++l1)

                    {

                        for (i2 = -b0; i2 <= b0; ++i2)

                        {

                            for (j2 = -b0; j2 <= b0; ++j2)

                            {

                                //k2 = par1World.getBlockId(par2 + l1, par3 + i2, par4 + j2);

                            k2 = Main.fer_log.blockID;

                                Block block = Block.blocksList[k2];

 

                                if (block != null && block.canSustainLeaves(par1World, par2 + l1, par3 + i2, par4 + j2))

                                {

                                    this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = 0;

                                }

                                else if (block != null && block.isLeaves(par1World, par2 + l1, par3 + i2, par4 + j2))

                                {

                                    this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = -2;

                                }

                                else

                                {

                                    this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = -1;

                                }

                            }

                        }

                    }

 

                    for (l1 = 1; l1 <= 4; ++l1)

                    {

                        for (i2 = -b0; i2 <= b0; ++i2)

                        {

                            for (j2 = -b0; j2 <= b0; ++j2)

                            {

                                for (k2 = -b0; k2 <= b0; ++k2)

                                {

                                    if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1] == l1 - 1)

                                    {

                                        if (this.adjacentTreeBlocks[(i2 + k1 - 1) * j1 + (j2 + k1) * b1 + k2 + k1] == -2)

                                        {

                                            this.adjacentTreeBlocks[(i2 + k1 - 1) * j1 + (j2 + k1) * b1 + k2 + k1] = l1;

                                        }

 

                                        if (this.adjacentTreeBlocks[(i2 + k1 + 1) * j1 + (j2 + k1) * b1 + k2 + k1] == -2)

                                        {

                                            this.adjacentTreeBlocks[(i2 + k1 + 1) * j1 + (j2 + k1) * b1 + k2 + k1] = l1;

                                        }

 

                                        if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 - 1) * b1 + k2 + k1] == -2)

                                        {

                                            this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 - 1) * b1 + k2 + k1] = l1;

                                        }

 

                                        if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 + 1) * b1 + k2 + k1] == -2)

                                        {

                                            this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 + 1) * b1 + k2 + k1] = l1;

                                        }

 

                                        if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + (k2 + k1 - 1)] == -2)

                                        {

                                            this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + (k2 + k1 - 1)] = l1;

                                        }

 

                                        if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1 + 1] == -2)

                                        {

                                            this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1 + 1] = l1;

                                        }

                                    }

                                }

                            }

                        }

                    }

                }

 

                l1 = this.adjacentTreeBlocks[k1 * j1 + k1 * b1 + k1];

 

                if (l1 >= 0)

                {

                    par1World.setBlockMetadataWithNotify(par2, par3, par4, l & -9, 4);

                }

                else

                {

                    this.removeLeaves(par1World, par2, par3, par4);

                }

            }

        }

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * A randomly called display update to be able to add particles or other items for display

    */

    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)

    {

        if (par1World.canLightningStrikeAt(par2, par3 + 1, par4) && !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && par5Random.nextInt(15) == 1)

        {

            double d0 = (double)((float)par2 + par5Random.nextFloat());

            double d1 = (double)par3 - 0.05D;

            double d2 = (double)((float)par4 + par5Random.nextFloat());

            par1World.spawnParticle("dripWater", d0, d1, d2, 0.0D, 0.0D, 0.0D);

        }

    }

 

    private void removeLeaves(World par1World, int par2, int par3, int par4)

    {

        this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);

        par1World.setBlockToAir(par2, par3, par4);

    }

 

    /**

    * Returns the ID of the items to drop on destruction.

    */

    public int idDropped(int par1, Random par2Random, int par3)

    {

        return Main.fer_sapling.blockID;

    }

 

    /**

    * Drops the block items with a specified chance of dropping the specified items

    */

    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)

    {

        if (!par1World.isRemote)

        {

            int j1 = 20;

 

            if ((par5 & 3) == 3)

            {

                j1 = 40;

            }

 

            if (par7 > 0)

            {

                j1 -= 2 << par7;

 

                if (j1 < 10)

                {

                    j1 = 10;

                }

            }

 

            if (par1World.rand.nextInt(j1) == 0)

            {

                int k1 = this.idDropped(par5, par1World.rand, par7);

                this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(k1, 1, this.damageDropped(par5)));

            }

 

            j1 = 200;

 

            if (par7 > 0)

            {

                j1 -= 10 << par7;

 

                if (j1 < 40)

                {

                    j1 = 40;

                }

            }

 

            if ((par5 & 3) == 0 && par1World.rand.nextInt(j1) == 0)

            {

                this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.appleRed, 1, 0));

                this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Main.fer_ore, 1, 0));

            }

        }

    }

 

    /**

    * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the

    * block and l is the block's subtype/damage.

    */

    public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)

    {

        super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);

    }

 

 

    /**

    * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two

    * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

    */

 

 

 

 

   

 

    @SideOnly(Side.CLIENT)

 

    /**

    * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)

    */

    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)

    {

        par3List.add(new ItemStack(par1, 1, 0));

       

    }

 

    /**

    * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage

    * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.

    */

    protected ItemStack createStackedBlock(int par1)

    {

        return new ItemStack(this.blockID, 1, par1 & 3);

    }

 

    private Icon top, bottom, side1, side2, side3, side4;

    private Icon [][] iconBuffer;

   

    @SideOnly(Side.CLIENT)

    public void registerIcons(IconRegister iconRegister)

    {

    this.blockIcon = iconRegister.registerIcon("fernandodx1000:fer_leaves");

    this.top = iconRegister.registerIcon("fernandodx1000:fer_leaves");

        this.bottom = iconRegister.registerIcon("fernandodx1000:fer_leaves");

        this.side1 = iconRegister.registerIcon("fernandodx1000:fer_leaves");

        this.side2 = iconRegister.registerIcon("fernandodx1000:fer_leaves");

        this.side3 = iconRegister.registerIcon("fernandodx1000:fer_leaves");

        this.side4 = iconRegister.registerIcon("fernandodx1000:fer_leaves");

    }

 

    public Icon getIcon(int side, int par2)

    {

    if(side == 0){

            return bottom;

        }

        if(side == 1){

            return top;

        }

        if(side == 2){

            return side1;

        }

        if(side == 3){

            return side2;

        }

        if(side == 4){

            return side3;

        }

        if(side == 5){

            return side4;

        }

        else{

            return side2;

        }

    }

   

    @Override

    public boolean isShearable(ItemStack item, World world, int x, int y, int z)

    {

        return true;

    }

 

    @Override

    public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune)

    {

        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();

        ret.add(new ItemStack(this, 1, world.getBlockMetadata(x, y, z) & 3));

        return ret;

    }

 

    @Override

    public void beginLeavesDecay(World world, int x, int y, int z)

    {

        world.setBlockMetadataWithNotify(x, y, z, world.getBlockMetadata(x, y, z) | 8, 4);

    }

 

    @Override

    public boolean isLeaves(World world, int x, int y, int z)

    {

        return true;

    }

}

Link to comment
Share on other sites

Did you create a new type of wood block for the tree? The leaves will decay if they don't detect the correct type of block nearby. If you don't want them to decay at all, remove everything in the removeLeaves or updateTick methods.

Link to comment
Share on other sites

yes i have a custom log !

 

code

--------------

package com.fernandodx1000.fercraft.common;

 

import java.util.List;

 

import net.minecraft.block.Block;

import net.minecraft.block.StepSound;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.ItemStack;

import net.minecraft.util.Icon;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class Fer_Log extends Block

{

    /** The type of tree this block came from. */

    public static final String[] woodType = new String[] {"fer"};

   

    @SideOnly(Side.CLIENT)

    public Fer_Log(int par1, Material mat)

    {

        super(par1, mat);

        this.setCreativeTab(Main.FerTab);

        this.setUnlocalizedName("Fer Log");

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata

    */

    public Icon getIcon(int side, int par2)

    {

    if(side == 0){

            return bottom;

        }

        if(side == 1){

            return top;

        }

        if(side == 2){

            return side1;

        }

        if(side == 3){

            return side2;

        }

        if(side == 4){

            return side3;

        }

        if(side == 5){

            return side4;

        }

        else{

            return side2;

        }

    }

 

    /**

    * Determines the damage on the item the block drops. Used in cloth and wood.

    */

    public int damageDropped(int par1)

    {

        return par1;

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)

    */

    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)

    {

        par3List.add(new ItemStack(par1, 1, 0));

     

    }

 

    private Icon top, bottom, side1, side2, side3, side4;

    private Icon [][] iconBuffer;

   

    @SideOnly(Side.CLIENT)

 

    /**

    * When this method is called, your block should register all the icons it needs with the given IconRegister. This

    * is the only chance you get to register icons.

    */

    public void registerIcons(IconRegister iconRegister) {

        this.blockIcon = iconRegister.registerIcon("fernandodx1000:fer_log_2");

        this.top = iconRegister.registerIcon("fernandodx1000:fer_log_1");

        this.bottom = iconRegister.registerIcon("fernandodx1000:fer_log_1");

        this.side1 = iconRegister.registerIcon("fernandodx1000:fer_log_2");

        this.side2 = iconRegister.registerIcon("fernandodx1000:fer_log_2");

        this.side3 = iconRegister.registerIcon("fernandodx1000:fer_log_2");

        this.side4 = iconRegister.registerIcon("fernandodx1000:fer_log_2");

       

    }

   

    public Icon getBlockTextureFromSideAndMetadata(int side, int meta){

        if(side == 0){

            return bottom;

        }

        if(side == 1){

            return top;

        }

        if(side == 2){

            return side1;

        }

        if(side == 3){

            return side2;

        }

        if(side == 4){

            return side3;

        }

        if(side == 5){

            return side4;

        }

        else{

            return side2;

        }

       

    }

}

 

 

 

Link to comment
Share on other sites

Your block/log may just need a canSustainLeaves() call (returns true!)...

 

If that's not it, you can try my code, its much simpler! :)

But you'll still need to add canSustainLeaves() returning true!

 

 

    /**

    * Ticks the block randomly for leaves.

    * This checks to see if there is wood nearby.

    */

    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)

    {

    int var7 = 2;  //Basic leaf distance check

    int var12, var13, var14;

    int bid;

    int totaldist = 0;

 

    if (!par1World.isRemote)

    {

    for (var12 = -var7; var12 <=  var7; ++var12)

    {

    for (var13 = -var7; var13 <= 0; ++var13)  //Only check down, because leaves only grow on top of wood

    {

    for (var14 = -var7; var14 <= var7; ++var14)

    {

    totaldist = Math.abs(var12) + Math.abs(var13) + Math.abs(var14); //Make roundish corners, not square!

    if(totaldist <= 3){ //Furthest a leaf is allowed to be from a block of wood!

    bid = par1World.getBlockId(par2 + var12, par3 + var13, par4 + var14);

    Block block = Block.blocksList[bid];

    if (block != null && block.canSustainLeaves(par1World, par2 + var12, par3 + var13, par4 + var14))

    {

    //We are a valid leaf block. See if there is air underneath. Maybe we will drop an item!

    bid = par1World.getBlockId(par2, par3 - 1, par4);

    if(bid == 0)

    {

    if (par1World.rand.nextInt(20) == 0)

    {

    this.dropBlockAsItemWithChance(par1World, par2, par3 - 1, par4, 0, 0.0F, 0);

    }

    }

    return; //Found wood. Ours or not, who cares. Attached or not, who cares. Just nearby is all that counts.

    }

    }

    }

    }

    }

    this.removeLeaves(par1World, par2, par3, par4);

    }

    }

   

    private void removeLeaves(World par1World, int par2, int par3, int par4)

    {

        this.dropBlockAsItem(par1World, par2, par3, par4, 0, 0);

        par1World.setBlock(par2, par3, par4, 0,0,2);

    }

 

Odds are good I've been programming since before you were born. Yeah. I'm OLD school.

Link to comment
Share on other sites

fixed i have addder this in the log (wood) class

@Override

public static final String[] Fer_woodType = new String[] {"fer"};

 

    public boolean canSustainLeaves(World world, int x, int y, int z)

    {

        return true;

    }

@Override

    public boolean isWood(World world, int x, int y, int z)

    {

        return true;

    }

 

and this in the leave class

public static final String[] Fer_LEAF_TYPES = new String[] {"fer"};

 

Link to comment
Share on other sites

  • 4 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.