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[1.5.2]Problems with Block Direction


Vemahk20

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Alright, so in updating my mod to 1.5.2, everything went fine and smooth until I played the game, and when i placed a machine that was supposed to face the player, there was a set direction to it... If there is anyone who can help me out with a piece of code then it would be appreciated :)

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Open up BlockFurnace.java

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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What's funny is i just did that... after looking at what i said, but when i copied the script, it still didnt work... ive came to the conclusion that i really screwed something up when updating...

 

package IndustrialBreakout.Machines;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import IndustrialBreakout.*;
import IndustrialBreakout.TileEntity.*;

public class BlockIBMachineRefiner extends BlockContainer
{
    /**
     * Is the random generator used by refiner to drop the inventory contents in random directions.
     */
    private Random refinerRand = new Random();

    /** True if this is an active refiner, false if idle */
    private final boolean isActive;

    /**
     * This flag is used to prevent the refiner inventory to be dropped upon block removal, is used internally when the
     * refiner block changes from idle to active and vice-versa.
     */
    private static boolean keepRefinerInventory = false;

    public BlockIBMachineRefiner(int par1, boolean par2)
    {
        super(par1, Material.rock);
        this.isActive = par2;
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return mod_IndustrialBreakout.machineRefiner.blockID;
    }

    /**
     * Called whenever the block is added into the world. Args: world, x, y, z
     */
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        super.onBlockAdded(par1World, par2, par3, par4);
        this.setDefaultDirection(par1World, par2, par3, par4);
    }

    /**
     * set a blocks direction
     */
    private void setDefaultDirection(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            int var5 = par1World.getBlockId(par2, par3, par4 - 1);
            int var6 = par1World.getBlockId(par2, par3, par4 + 1);
            int var7 = par1World.getBlockId(par2 - 1, par3, par4);
            int var8 = par1World.getBlockId(par2 + 1, par3, par4);
            byte var9 = 3;

            if (Block.opaqueCubeLookup[var5] && !Block.opaqueCubeLookup[var6])
            {
                var9 = 3;
            }

            if (Block.opaqueCubeLookup[var6] && !Block.opaqueCubeLookup[var5])
            {
                var9 = 2;
            }

            if (Block.opaqueCubeLookup[var7] && !Block.opaqueCubeLookup[var8])
            {
                var9 = 5;
            }

            if (Block.opaqueCubeLookup[var8] && !Block.opaqueCubeLookup[var7])
            {
                var9 = 4;
            }

            par1World.setBlockMetadataWithNotify(par2, par3, par4, var9, 2);
        }
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
    {
        if (world.isRemote)
        {
            return true;
        }
        else
        {
            player.openGui(mod_IndustrialBreakout.instance, 3, world, x, y, z);
        }
        return true;
    }

    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World par1World)
    {
        return new TileEntityRefiner();
    }

    /**
     * Called when the block is placed in the world.
     */
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
    {
        int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

        if (l == 0)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
        }

        if (l == 1)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
        }

        if (l == 2)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
        }

        if (l == 3)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2);
        }

        if (par6ItemStack.hasDisplayName())
        {
            ((TileEntityFurnace)par1World.getBlockTileEntity(par2, par3, par4)).func_94129_a(par6ItemStack.getDisplayName());
        }
    }

    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        if (!keepRefinerInventory)
        {
            TileEntityRefiner tileentityrefiner = (TileEntityRefiner)par1World.getBlockTileEntity(par2, par3, par4);

            if (tileentityrefiner != null)
            {
                for (int j1 = 0; j1 < tileentityrefiner.getSizeInventory(); ++j1)
                {
                    ItemStack itemstack = tileentityrefiner.getStackInSlot(j1);

                    if (itemstack != null)
                    {
                        float f = this.refinerRand.nextFloat() * 0.8F + 0.1F;
                        float f1 = this.refinerRand.nextFloat() * 0.8F + 0.1F;
                        float f2 = this.refinerRand.nextFloat() * 0.8F + 0.1F;

                        while (itemstack.stackSize > 0)
                        {
                            int k1 = this.refinerRand.nextInt(21) + 10;

                            if (k1 > itemstack.stackSize)
                            {
                                k1 = itemstack.stackSize;
                            }

                            itemstack.stackSize -= k1;
                            EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

                            if (itemstack.hasTagCompound())
                            {
                                entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
                            }

                            float f3 = 0.05F;
                            entityitem.motionX = (double)((float)this.refinerRand.nextGaussian() * f3);
                            entityitem.motionY = (double)((float)this.refinerRand.nextGaussian() * f3 + 0.2F);
                            entityitem.motionZ = (double)((float)this.refinerRand.nextGaussian() * f3);
                            par1World.spawnEntityInWorld(entityitem);
                        }
                    }
                }

                par1World.func_96440_m(par2, par3, par4, par5);
            }
        }

        super.breakBlock(par1World, par2, par3, par4, par5, par6);
    }
    
    @SideOnly(Side.CLIENT)
    private Icon[] icons;
    
    @SideOnly(Side.CLIENT)
    public void registerIcons(IconRegister ir){
    	icons = new Icon[3];
    	
    	icons[0] = ir.registerIcon("IndustrialBreakout:9");
    	icons[1] = ir.registerIcon("IndustrialBreakout:10");
    	icons[2] = ir.registerIcon("IndustrialBreakout:18");
    }
    
    @SideOnly(Side.CLIENT)
    public Icon getIcon(int side, int metadata){
    	switch(side)
    	{
    		case 0:
    			return icons[1];
    		case 1:
    			return icons[1];
    		case 3:
    			return icons[2];
    		default:
    			return icons[0];
    	}
    }
}

 

that's the code of one of my machines

if you find something royally messed up with it plz point it out xD

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What's funny is i just did that... after looking at what i said, but when i copied the script, it still didnt work... ive came to the conclusion that i really screwed something up when updating...

 

package IndustrialBreakout.Machines;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import IndustrialBreakout.*;
import IndustrialBreakout.TileEntity.*;

public class BlockIBMachineRefiner extends BlockContainer
{
    /**
     * Is the random generator used by refiner to drop the inventory contents in random directions.
     */
    private Random refinerRand = new Random();

    /** True if this is an active refiner, false if idle */
    private final boolean isActive;

    /**
     * This flag is used to prevent the refiner inventory to be dropped upon block removal, is used internally when the
     * refiner block changes from idle to active and vice-versa.
     */
    private static boolean keepRefinerInventory = false;

    public BlockIBMachineRefiner(int par1, boolean par2)
    {
        super(par1, Material.rock);
        this.isActive = par2;
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return mod_IndustrialBreakout.machineRefiner.blockID;
    }

    /**
     * Called whenever the block is added into the world. Args: world, x, y, z
     */
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        super.onBlockAdded(par1World, par2, par3, par4);
        this.setDefaultDirection(par1World, par2, par3, par4);
    }

    /**
     * set a blocks direction
     */
    private void setDefaultDirection(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            int var5 = par1World.getBlockId(par2, par3, par4 - 1);
            int var6 = par1World.getBlockId(par2, par3, par4 + 1);
            int var7 = par1World.getBlockId(par2 - 1, par3, par4);
            int var8 = par1World.getBlockId(par2 + 1, par3, par4);
            byte var9 = 3;

            if (Block.opaqueCubeLookup[var5] && !Block.opaqueCubeLookup[var6])
            {
                var9 = 3;
            }

            if (Block.opaqueCubeLookup[var6] && !Block.opaqueCubeLookup[var5])
            {
                var9 = 2;
            }

            if (Block.opaqueCubeLookup[var7] && !Block.opaqueCubeLookup[var8])
            {
                var9 = 5;
            }

            if (Block.opaqueCubeLookup[var8] && !Block.opaqueCubeLookup[var7])
            {
                var9 = 4;
            }

            par1World.setBlockMetadataWithNotify(par2, par3, par4, var9, 2);
        }
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9)
    {
        if (world.isRemote)
        {
            return true;
        }
        else
        {
            player.openGui(mod_IndustrialBreakout.instance, 3, world, x, y, z);
        }
        return true;
    }

    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World par1World)
    {
        return new TileEntityRefiner();
    }

    /**
     * Called when the block is placed in the world.
     */
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
    {
        int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

        if (l == 0)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
        }

        if (l == 1)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
        }

        if (l == 2)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
        }

        if (l == 3)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2);
        }

        if (par6ItemStack.hasDisplayName())
        {
            ((TileEntityFurnace)par1World.getBlockTileEntity(par2, par3, par4)).func_94129_a(par6ItemStack.getDisplayName());
        }
    }

    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        if (!keepRefinerInventory)
        {
            TileEntityRefiner tileentityrefiner = (TileEntityRefiner)par1World.getBlockTileEntity(par2, par3, par4);

            if (tileentityrefiner != null)
            {
                for (int j1 = 0; j1 < tileentityrefiner.getSizeInventory(); ++j1)
                {
                    ItemStack itemstack = tileentityrefiner.getStackInSlot(j1);

                    if (itemstack != null)
                    {
                        float f = this.refinerRand.nextFloat() * 0.8F + 0.1F;
                        float f1 = this.refinerRand.nextFloat() * 0.8F + 0.1F;
                        float f2 = this.refinerRand.nextFloat() * 0.8F + 0.1F;

                        while (itemstack.stackSize > 0)
                        {
                            int k1 = this.refinerRand.nextInt(21) + 10;

                            if (k1 > itemstack.stackSize)
                            {
                                k1 = itemstack.stackSize;
                            }

                            itemstack.stackSize -= k1;
                            EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

                            if (itemstack.hasTagCompound())
                            {
                                entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
                            }

                            float f3 = 0.05F;
                            entityitem.motionX = (double)((float)this.refinerRand.nextGaussian() * f3);
                            entityitem.motionY = (double)((float)this.refinerRand.nextGaussian() * f3 + 0.2F);
                            entityitem.motionZ = (double)((float)this.refinerRand.nextGaussian() * f3);
                            par1World.spawnEntityInWorld(entityitem);
                        }
                    }
                }

                par1World.func_96440_m(par2, par3, par4, par5);
            }
        }

        super.breakBlock(par1World, par2, par3, par4, par5, par6);
    }
    
    @SideOnly(Side.CLIENT)
    private Icon[] icons;
    
    @SideOnly(Side.CLIENT)
    public void registerIcons(IconRegister ir){
    	icons = new Icon[3];
    	
    	icons[0] = ir.registerIcon("IndustrialBreakout:9");
    	icons[1] = ir.registerIcon("IndustrialBreakout:10");
    	icons[2] = ir.registerIcon("IndustrialBreakout:18");
    }
    
    @SideOnly(Side.CLIENT)
    public Icon getIcon(int side, int metadata){
    	switch(side)
    	{
    		case 0:
    			return icons[1];
    		case 1:
    			return icons[1];
    		case 3:
    			return icons[2];
    		default:
    			return icons[0];
    	}
    }
}

 

that's the code of one of my machines

if you find something royally messed up with it plz point it out xD

Well, yes. Your orientation is dependent on metadata, but getIcon() isn't checking the metadata.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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    • Baba  Serege [[+27-73 590 8989]] has experience of 27 years in helping and guiding many people from all over the world. His psychic abilities may help you answer and resolve many unanswered questions. He specialize in helping women and men from all walks of life.. 1) – Bring back lost lover. even if lost for a long time. 2) – My lover is abusing alcohol, partying and cheating on me I urgently need help” 3) – Divorce or court issues. 4) – Is your love falling apart? 5) – Do you want your love to grow stronger? 6) – Is your partner losing interest in you? 7) – Do you want to catch your partner cheating on you? – We help to keep your partner faithful and loyal to you. 9) – We recover love and happiness when relationship breaks down. 10) – Making your partner loves you alone. 11) – We create loyalty and everlasting love between couples. 12) – Get a divorce settlement quickly from your ex-partner. 13) – We create everlasting love between couples. 14) – We help you look for the best suitable partner. 15) – We bring back lost lover even if lost for a long time. 16) – We strengthen bonds in all love relationship and marriages 17) – Are you an herbalist who wants to get more powers? 18) – Buy a house or car of your dream. 19) – Unfinished jobs by other doctors come to me. 20) – I help those seeking employment. 21) – Pensioners free treatment. 22) – Win business tenders and contracts. 23) – Do you need to recover your lost property? 24) – Promotion at work and better pay. 25) – Do you want to be protected from bad spirits and nightmares? 26) – Financial problems. 27) – Why you can’t keep money or lovers? 28) – Why you have a lot of enemies? 29) – Why you are fired regularly on jobs? 30) – Speed up money claim spell, delayed payments, pension and accident funds 31) – I help students pass their exams/interviews. 33) – Removal of bad luck and debts. 34) – Are struggling to sleep because of a spiritual wife or husband. 35- ) Recover stolen property
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