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    • My friend's game crashes after joining a game heres the crash report:   ---- Minecraft Crash Report ---- // Would you like a cupcake? Time: 05.04.2020 23:05 Description: Ticking screen java.lang.IndexOutOfBoundsException     at java.nio.Buffer.checkIndex(Buffer.java:540)     at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)     at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)     at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)     at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)     at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)     at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)     at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)     at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)     at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)     at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78)     at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1661)     at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)     at net.minecraft.client.main.Main.main(SourceFile:148)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)     at java.lang.reflect.Method.invoke(Method.java:497)     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace:     at java.nio.Buffer.checkIndex(Buffer.java:540)     at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)     at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)     at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)     at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)     at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)     at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)     at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)     at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)     at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)     at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78) -- Affected screen -- Details:     Screen name: net.minecraft.client.multiplayer.GuiConnecting -- Affected level -- Details:     Level name: MpServer     All players: 0 total; []     Chunk stats: MultiplayerChunkCache: 0, 0     Level seed: 0     Level generator: ID 00 - default, ver 1. Features enabled: false     Level generator options:      Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)     Level time: 0 game time, 0 day time     Level dimension: 0     Level storage version: 0x00000 - Unknown?     Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)     Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false     Forced entities: 0 total; []     Retry entities: 0 total; []     Server brand: ~~ERROR~~ NullPointerException: null     Server type: Non-integrated multiplayer server Stacktrace:     at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)     at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)     at net.minecraft.client.main.Main.main(SourceFile:148)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)     at java.lang.reflect.Method.invoke(Method.java:497)     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details -- Details:     Minecraft Version: 1.7.10     Operating System: Windows 10 (amd64) version 10.0     Java Version: 1.8.0_51, Oracle Corporation     Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation     Memory: 154499376 bytes (147 MB) / 402653184 bytes (384 MB) up to 2147483648 bytes (2048 MB)     JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0     FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 12 mods loaded, 12 mods active     States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored     UCHIJA    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)      UCHIJA    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UCHIJA    Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UCHIJA    appliedenergistics2-core{rv3-beta-6} [Applied Energistics 2 Core] (minecraft.jar)      UCHIJA    ActuallyAdditions{1.7.10-r21} [Actually Additions] (Actually-Additions-Mod-1.7.10.jar)      UCHIJA    appliedenergistics2{rv3-beta-6} [Applied Energistics 2] (Applied-Energistics-2-Mod-1.7.10.jar)      UCHIJA    Baubles{1.0.1.10} [Baubles] (Baubles-Mod-1.7.10.jar)      UCHIJA    IC2{2.2.999} [Industrial Craft Classic] (IC2-Classic-Mod-1.7.10.jar)      UCHIJA    IC2-Classic-Spmod{0.0.0.0} [IC2 Classic Detection Helper] (IC2-Classic-Mod-1.7.10.jar)      UCHIJA    iChunUtil{4.2.3} [iChunUtil] (iChun-Util-Mod-1.7.10.jar)      UCHIJA    Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-Mod-1.7.10.jar)      UCHIJA    Morph{0.9.3} [Morph] (Morphing-Mod-1.7.10.jar)      GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.6.13571 Compatibility Profile Context 19.9.2 26.20.13003.1007' Renderer: 'AMD Radeon RX 5700 XT'     AE2 Version: beta rv3-beta-6 for Forge 10.13.4.1448     Mantle Environment: Environment healthy.     AE2 Integration: IC2:ON, RotaryCraft:OFF, RC:OFF, BuildCraftCore:OFF, BuildCraftTransport:OFF, BuildCraftBuilder:OFF, RF:ON, RFItem:ON, MFR:OFF, DSU:OFF, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:OFF, InvTweaks:OFF, NEI:OFF, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF, OpenComputers:OFF, PneumaticCraft:OFF     Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10     LWJGL: 2.9.1     OpenGL: AMD Radeon RX 5700 XT GL version 4.6.13571 Compatibility Profile Context 19.9.2 26.20.13003.1007, ATI Technologies Inc.     GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported.     Is Modded: Definitely; Client brand changed to 'fml,forge'     Type: Client (map_client.txt)     Resource Packs: []     Current Language: English (US)     Profiler Position: N/A (disabled)     Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     Anisotropic Filtering: Off (1)    
    • I've been looking around but have had no luck in finding a mod or plugin, something to make the controls omnidirectional now in current minecraft you move forwards based on where you're looking however what i'm trying to achieve is the forwards key always goes north and where you character is looking has no effect, in a sense you can go in a perfect straight line while doing circles, i would want to pair this with Mineshot to create a very rpg like feel to minecraft. i'm not a modder by any means so i don't know if this is even possible but the combination of mineshot and this could create an entirely new side to minecraft the community hasn't explored 
    • For the repeater i have got a little problem:   I can set the particle position by direction.   But using the BlockState DELAY for moving the particle position with the torch does not work.   My code for this: package drachenbauer32.yellowredstonemod.blocks; import java.util.Random; import drachenbauer32.yellowredstonemod.util.Reference; import net.minecraft.block.BlockState; import net.minecraft.block.RepeaterBlock; import net.minecraft.util.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class YellowRepeaterBlock extends RepeaterBlock { private double ParticleX_1; private double ParticleX_2; private double ParticleZ_1; private double ParticleZ_2; public YellowRepeaterBlock(Properties properties) { super(properties); } @Override public int getLightValue(BlockState state) { if(state.get(POWERED)) { return 15; } else { return 0; } } private void setParticlePositions(BlockState state) { double dalaySetting = state.get(DELAY) / 8; if (state.get(HORIZONTAL_FACING) == Direction.NORTH) { ParticleX_1 = 0.5; ParticleX_2 = 0.5; ParticleZ_1 = 0.8125; ParticleZ_2 = 0.6875 - dalaySetting; } else if (state.get(HORIZONTAL_FACING) == Direction.EAST) { ParticleX_1 = 0.1875; ParticleX_2 = 0.3125 + dalaySetting; ParticleZ_1 = 0.5; ParticleZ_2 = 0.5; } else if (state.get(HORIZONTAL_FACING) == Direction.SOUTH) { ParticleX_1 = 0.5; ParticleX_2 = 0.5; ParticleZ_1 = 0.1875; ParticleZ_2 = 0.3125 + dalaySetting; } else if (state.get(HORIZONTAL_FACING) == Direction.WEST) { ParticleX_1 = 0.8125; ParticleX_2 = 0.6875 - dalaySetting; ParticleZ_1 = 0.5; ParticleZ_2 = 0.5; } } @Override public void animateTick(BlockState state, World world, BlockPos pos, Random rand) { setParticlePositions(state); if (state.get(POWERED)) { double d0 = (double)pos.getX() + ParticleX_1 + (rand.nextDouble() - 0.5D) * 0.2D; double d1 = (double)pos.getY() + 0.375 + (rand.nextDouble() - 0.5D) * 0.2D; double d2 = (double)pos.getZ() + ParticleZ_1 + (rand.nextDouble() - 0.5D) * 0.2D; world.addParticle(Reference.REDSTONE_DUST, d0, d1, d2, 0.0D, 0.0D, 0.0D); if (!(state.get(LOCKED))) { double d3 = (double)pos.getX() + ParticleX_2 + (rand.nextDouble() - 0.5D) * 0.2D; double d4 = (double)pos.getY() + 0.375 + (rand.nextDouble() - 0.5D) * 0.2D; double d5 = (double)pos.getZ() + ParticleZ_2 + (rand.nextDouble() - 0.5D) * 0.2D; world.addParticle(Reference.REDSTONE_DUST, d3, d4, d5, 0.0D, 0.0D, 0.0D); } } } }  
    • i am trying to make my own machine but when trying to open the gui it crashes the game. crash report: block class: container class: gui class: Tile entity class: gui handeler class: tile entity handeler class: any idea what i did wrong? feel free to let me know if i forgot to add something.
    • Hi guys!    I'm having problems to attach new event handlers...   I created the following class:   @Mod.EventBusSubscriber public class CubicCityEventHandlers {     @SubscribeEvent     public static void onRoadPopulated(RoadPopulateEvent event) {         // Event here with a breakpoint     } }   public class RoadPopulateEvent extends Event {     public CubePos cubePos;     private RoadPopulateEvent() {}     public RoadPopulateEvent(CubePos cubePos) {         this.cubePos = cubePos;     } }   And I call it like this:   MinecraftForge.EVENT_BUS.post(new RoadPopulateEvent(new CubePos(cubeX, cubeY, cubeZ)));   I checked if the post method is executed, and it's executed.   But I don't know why the callback (onRoadPopulated) isn't called.   What should I check next?   Thanks.
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