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Spawning Multiple Biomes in Custom Dimension (NullPointer Error)


headchopperz

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Hi, ive spent the past two days trying to get multiple biomes to work on a custom dimension, and i think im pretty much there but i keep getting these NullPointer Errors when the code runs "this.provider.worldChunkMgr.cleanupCache();", in Wordserver.java.

 

Sorry if its a bit much to read, but i really need help wit this, im stumped.

 

Thanks.

 

INIT Code:

 

public static int DimID = 2;

...

DimensionManager.registerProviderType(DimID, Pokemob_WorldProvider.class, false);

DimensionManager.registerDimension(DimID, DimID);

 

Here are my files:

 

Pokemob_ChunkProvider.java

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.World;

import java.util.List;
import java.util.Random;
import mods.pokemob.common.Biomes.Pokemob_BiomeGenBase;
import net.minecraft.block.Block;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.SpawnerAnimals;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.MapGenBase;
import net.minecraft.world.gen.MapGenCaves;
import net.minecraft.world.gen.MapGenRavine;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraft.world.gen.feature.MapGenScatteredFeature;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraft.world.gen.structure.MapGenMineshaft;
import net.minecraft.world.gen.structure.MapGenStronghold;
import net.minecraft.world.gen.structure.MapGenVillage;

public class Pokemob_ChunkProvider implements IChunkProvider {

    private Random rand;
    private NoiseGeneratorOctaves noiseGen1;
    private NoiseGeneratorOctaves noiseGen2;
    private NoiseGeneratorOctaves noiseGen3;
    private NoiseGeneratorOctaves noiseGen4;
    public NoiseGeneratorOctaves noiseGen5;
    public NoiseGeneratorOctaves noiseGen6;
    public NoiseGeneratorOctaves mobSpawnerNoise;
    private World worldObj;
    private final boolean mapFeaturesEnabled;
    private double[] noiseArray;
    private double[] stoneNoise = new double[256];
    private MapGenBase caveGenerator = new MapGenCaves();
    private MapGenStronghold strongholdGenerator = new MapGenStronghold();
    private MapGenVillage villageGenerator = new MapGenVillage();
    private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
    private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
    private MapGenBase ravineGenerator = new MapGenRavine();
    private Pokemob_BiomeGenBase[] biomesForGeneration;
    double[] noise3;
    double[] noise1;
    double[] noise2;
    double[] noise5;
    double[] noise6;
    float[] parabolicField;
    int[][] field_73219_j = new int[32][32];

    public Pokemob_ChunkProvider(World par1World, long par2, boolean par4) {
        this.worldObj = par1World;
        this.mapFeaturesEnabled = par4;
        this.rand = new Random(par2);
        this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
        this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 6);
        this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, ;
        this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
        this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
        this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
        this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, ;
    }

    /**
     * Generates the shape of the terrain for the chunk though its all stone
     * though the water is frozen if the temperature is low enough
     */
    public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte) {
        byte b0 = 4;
        byte b1 = 16;
        byte b2 = 36; //Deepest point of land, where land becomes caves etc
        int k = b0 + 1;
        byte b3 = 17;
        int l = b0 + 1;
        
        
        
        this.biomesForGeneration = (Pokemob_BiomeGenBase[]) Pokemob_WorldProvider.getProviderForDimension(2).worldChunkMgr.getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, k + 5, l + 5);
        this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * b0, 0, par2 * b0, k, b3, l);
        for (int i1 = 0; i1 < b0; ++i1) {
            for (int j1 = 0; j1 < b0; ++j1) {
                for (int k1 = 0; k1 < b1; ++k1) {
                    double d0 = 0.125D;
                    double d1 = this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 0];
                    double d2 = this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 0];
                    double d3 = this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 0];
                    double d4 = this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 0];
                    double d5 = (this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 1] - d1) * d0;
                    double d6 = (this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 1] - d2) * d0;
                    double d7 = (this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 1] - d3) * d0;
                    double d8 = (this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 1] - d4) * d0;
                    for (int l1 = 0; l1 < 8; ++l1) {
                        double d9 = 0.25D;
                        double d10 = d1;
                        double d11 = d2;
                        double d12 = (d3 - d1) * d9;
                        double d13 = (d4 - d2) * d9;
                        for (int i2 = 0; i2 < 4; ++i2) {
                            int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
                            short short1 = 128;
                            j2 -= short1;
                            double d14 = 0.25D;
                            double d15 = (d11 - d10) * d14;
                            double d16 = d10 - d15;
                            for (int k2 = 0; k2 < 4; ++k2) {
                                if ((d16 += d15) > 0.0D) {
                                    /**
                                     * Main filler block fill's all the
                                     * underground, replaces block stone *
                                     */
                                    par3ArrayOfByte[j2 += short1] = (byte) Block.stone.blockID;//
                                } else if (k1 * 8 + l1 < b2) {
                                    par3ArrayOfByte[j2 += short1] = (byte) Block.waterStill.blockID;
                                } else {
                                    par3ArrayOfByte[j2 += short1] = 0;
                                }
                            }
                            d10 += d12;
                            d11 += d13;
                        }
                        d1 += d5;
                        d2 += d6;
                        d3 += d7;
                        d4 += d8;
                    }
                }
            }
        }
    }

    public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, Pokemob_BiomeGenBase[] par4ArrayOfBiomeGenBase) {
        byte var5 = 63;
        double var6 = 0.03125D;
        this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);
        for (int var8 = 0; var8 < 16; var8++) {
            for (int var9 = 0; var9 < 16; var9++) {
                Pokemob_BiomeGenBase var10 = par4ArrayOfBiomeGenBase[(var9 + var8 * 16)];
                float var11 = var10.getFloatTemperature();
                int var12 = (int) (this.stoneNoise[(var8 + var9 * 16)] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
                int var13 = -1;
                byte var14 = var10.topBlock;
                byte var15 = var10.fillerBlock;
                for (int var16 = 127; var16 >= 0; var16--) {
                    int var17 = (var9 * 16 + var8) * 128 + var16;
                    if (var16 <= 0 + this.rand.nextInt(5)) {
                        par3ArrayOfByte[var17] = ((byte) Block.bedrock.blockID);
                    } else {
                        byte var18 = par3ArrayOfByte[var17];
                        if (var18 == 0) {
                            var13 = -1;
                        } /**
                         * Main filler block fill's all the underground,
                         * replaces block stone *
                         */
                        else if (var18 != Block.cobblestoneMossy.blockID) {
                            if (var13 == -1) {
                                if (var12 == 0) {
                                    var14 = 0;

                                    /**
                                     * change to custom dirt *
                                     */
                                    var15 = (byte) Block.dirt.blockID;//
                                } else if ((var16 >= var5 - 4) && (var16 <= var5 + 1)) {
                                    var14 = var10.topBlock;
                                    var15 = var10.fillerBlock;
                                }
                                if ((var16 < var5) && (var14 == 0)) {
                                    if (var11 < 0.15F) {
                                        var14 = (byte) Block.ice.blockID;
                                    } else {
                                        var14 = (byte) Block.waterStill.blockID;
                                    }
                                }
                                var13 = var12;
                                if (var16 >= var5 - 1) {
                                    par3ArrayOfByte[var17] = var14;
                                } else {
                                    par3ArrayOfByte[var17] = var15;
                                }
                            } else if (var13 > 0) {
                                var13--;
                                par3ArrayOfByte[var17] = var15;
                                if ((var13 == 0) && (var15 == Block.sand.blockID)) {
                                    var13 = this.rand.nextInt(4);
                                    var15 = (byte) Block.sandStone.blockID;
                                }
                            }
                        }
                    }
                }
            }
        }
    }

    public Chunk loadChunk(int par1, int par2) {
        return provideChunk(par1, par2);
    }

    public Chunk provideChunk(int par1, int par2) {
        this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);
        byte[] var3 = new byte[32768];
        generateTerrain(par1, par2, var3);
        this.biomesForGeneration = (Pokemob_BiomeGenBase[]) Pokemob_WorldProvider.getProviderForDimension(2).worldChunkMgr.getBiomesForGeneration(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
        replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);
        this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);
        this.ravineGenerator.generate(this, this.worldObj, par1, par2, var3);
        if (this.mapFeaturesEnabled) {
            this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, var3);
            this.villageGenerator.generate(this, this.worldObj, par1, par2, var3);
            this.strongholdGenerator.generate(this, this.worldObj, par1, par2, var3);
            this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, var3);
        }
        Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
        byte[] var5 = var4.getBiomeArray();
        for (int var6 = 0; var6 < var5.length; var6++) {
            var5[var6] = ((byte) this.biomesForGeneration[var6].biomeID);
        }
        var4.generateSkylightMap();
        return var4;
    }

    private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7) {
        if (par1ArrayOfDouble == null) {
            par1ArrayOfDouble = new double[par5 * par6 * par7];
        }
        if (this.parabolicField == null) {
            this.parabolicField = new float[25];
            for (int var8 = -2; var8 <= 2; var8++) {
                for (int var9 = -2; var9 <= 2; var9++) {
                    float var10 = 10.0F / MathHelper.sqrt_float(var8 * var8 + var9 * var9 + 0.2F);
                    this.parabolicField[(var8 + 2 + (var9 + 2) * 5)] = var10;
                }
            }
        }
        double var44 = 684.41200000000003D;
        double var45 = 684.41200000000003D;
        this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
        this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
        this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
        this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);
        this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);
        boolean var43 = false;
        boolean var42 = false;
        int var12 = 0;
        int var13 = 0;
        for (int var14 = 0; var14 < par5; var14++) {
            for (int var15 = 0; var15 < par7; var15++) {
                float var16 = 0.0F;
                float var17 = 0.0F;
                float var18 = 0.0F;
                byte var19 = 2;
                Pokemob_BiomeGenBase var20 = this.biomesForGeneration[(var14 + 2 + (var15 + 2) * (par5 + 5))];
                for (int var21 = -var19; var21 <= var19; var21++) {
                    for (int var22 = -var19; var22 <= var19; var22++) {
                        Pokemob_BiomeGenBase var23 = this.biomesForGeneration[(var14 + var21 + 2 + (var15 + var22 + 2) * (par5 + 5))];
                        float var24 = this.parabolicField[(var21 + 2 + (var22 + 2) * 5)] / (var23.minHeight + 2.0F);
                        if (var23.minHeight > var20.minHeight) {
                            var24 /= 2.0F;
                        }
                        var16 += var23.maxHeight * var24;
                        var17 += var23.minHeight * var24;
                        var18 += var24;
                    }
                }
                var16 /= var18;
                var17 /= var18;
                var16 = var16 * 0.9F + 0.1F;
                var17 = (var17 * 4.0F - 1.0F) / 8.0F;
                double var47 = this.noise6[var13] / 8000.0D;
                if (var47 < 0.0D) {
                    var47 = -var47 * 0.3D;
                }
                var47 = var47 * 3.0D - 2.0D;
                if (var47 < 0.0D) {
                    var47 /= 2.0D;
                    if (var47 < -1.0D) {
                        var47 = -1.0D;
                    }
                    var47 /= 1.4D;
                    var47 /= 2.0D;
                } else {
                    if (var47 > 1.0D) {
                        var47 = 1.0D;
                    }
                    var47 /= 8.0D;
                }
                var13++;
                for (int var46 = 0; var46 < par6; var46++) {
                    double var48 = var17;
                    double var26 = var16;
                    var48 += var47 * 0.2D;
                    var48 = var48 * par6 / 16.0D;
                    double var28 = par6 / 2.0D + var48 * 4.0D;
                    double var30 = 0.0D;
                    double var32 = (var46 - var28) * 12.0D * 128.0D / 128.0D / var26;
                    if (var32 < 0.0D) {
                        var32 *= 4.0D;
                    }
                    double var34 = this.noise1[var12] / 512.0D;
                    double var36 = this.noise2[var12] / 512.0D;
                    double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;
                    if (var38 < 0.0D) {
                        var30 = var34;
                    } else if (var38 > 1.0D) {
                        var30 = var36;
                    } else {
                        var30 = var34 + (var36 - var34) * var38;
                    }
                    var30 -= var32;
                    if (var46 > par6 - 4) {
                        double var40 = (var46 - (par6 - 4)) / 3.0F;
                        var30 = var30 * (1.0D - var40) + -10.0D * var40;
                    }
                    par1ArrayOfDouble[var12] = var30;
                    var12++;
                }
            }
        }
        return par1ArrayOfDouble;
    }

    public boolean chunkExists(int par1, int par2) {
        return true;
    }

    public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
        net.minecraft.block.BlockSand.fallInstantly = true;
        int var4 = par2 * 16;
        int var5 = par3 * 16;
        Pokemob_BiomeGenBase var6 =(Pokemob_BiomeGenBase) this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);
        this.rand.setSeed(this.worldObj.getSeed());
        long var7 = this.rand.nextLong() / 2L * 2L + 1L;
        long var9 = this.rand.nextLong() / 2L * 2L + 1L;
        this.rand.setSeed(par2 * var7 + par3 * var9 ^ this.worldObj.getSeed());
        boolean var11 = false;
        if (this.mapFeaturesEnabled) {
            this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
            var11 = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
            this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
            this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
        }
        if ((!var11) && (this.rand.nextInt(4) == 0)) {
            int var12 = var4 + this.rand.nextInt(16) + 8;
            int var13 = this.rand.nextInt(128);
            int var14 = var5 + this.rand.nextInt(16) + 8;
            new WorldGenLakes(Block.waterStill.blockID).generate(this.worldObj, this.rand, var12, var13, var14);
        }
        var6.decorate(this.worldObj, this.rand, var4, var5);
        SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
        var4 += 8;
        var5 += 8;
        for (int var12 = 0; var12 < 16; var12++) {
            for (int var13 = 0; var13 < 16; var13++) {
                int var14 = this.worldObj.getPrecipitationHeight(var4 + var12, var5 + var13);
                if (this.worldObj.isBlockFreezable(var12 + var4, var14 - 1, var13 + var5)) {
                    this.worldObj.setBlock(var12 + var4, var14 - 1, var13 + var5, Block.ice.blockID);
                }
                if (this.worldObj.canSnowAt(var12 + var4, var14, var13 + var5)) {
                    this.worldObj.setBlock(var12 + var4, var14, var13 + var5, Block.snow.blockID);
                }
            }
        }
        net.minecraft.block.BlockSand.fallInstantly = false;
    }

    public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) {
        return true;
    }

    public boolean unload100OldestChunks() {
        return false;
    }

    public boolean canSave() {
        return true;
    }

    public String makeString() {
        return "RandomLevelSource";
    }

    public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) {
        Pokemob_BiomeGenBase var5 = (Pokemob_BiomeGenBase) this.worldObj.getBiomeGenForCoords(par2, par4);
        return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);
    }

    public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) {
        return ("Stronghold".equals(par2Str)) && (this.strongholdGenerator != null) ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;
    }

    public int getLoadedChunkCount() {
        return 0;
    }

    public boolean unloadQueuedChunks() {
        return false;
    }

    public void recreateStructures(int i, int j) {
    }

    @Override
    public void func_104112_b() {
// TODO Auto-generated method stub
    }
}

 

 

 

Pokemob_WorldChunkManager

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.World;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
import mods.pokemob.common.Biomes.Pokemob_BiomeCache;
import mods.pokemob.common.Biomes.Pokemob_BiomeGenBase;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;
import net.minecraft.world.WorldType;
import net.minecraft.world.gen.layer.GenLayer;
import net.minecraft.world.gen.layer.IntCache;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.WorldTypeEvent;

import static mods.pokemob.common.Biomes.Pokemob_BiomeGenBase.*;
import net.minecraft.world.biome.BiomeCache;
import net.minecraft.world.biome.WorldChunkManager;

/**
*
* @author dis_c_000
*/
public class Pokemob_WorldChunkManager extends WorldChunkManager
{
    
    public static ArrayList<Pokemob_BiomeGenBase> allowedBiomes = new ArrayList<Pokemob_BiomeGenBase>(Arrays.asList(Pokemob_Hills, Pokemob_ExtremeHills));
    private Pokemob_GenLayer genBiomes;

    /** A GenLayer containing the indices into BiomeGenBase.biomeList[] */
    private Pokemob_GenLayer biomeIndexLayer;

    /** The BiomeCache object for this world. */
    private Pokemob_BiomeCache biomeCache;

    /** A list of biomes that the player can spawn in. */
    private List biomesToSpawnIn;

    protected Pokemob_WorldChunkManager()
    {
        this.biomeCache = new Pokemob_BiomeCache(this);
        this.biomesToSpawnIn = new ArrayList();
        this.biomesToSpawnIn.addAll(allowedBiomes);
    }

    public Pokemob_WorldChunkManager(long par1, WorldType par3WorldType)
    {
        this();
        Pokemob_GenLayer[] agenlayer = Pokemob_GenLayer.initializeAllBiomeGenerators(par1, par3WorldType);
        //agenlayer = getModdedBiomeGenerators(par3WorldType, par1, agenlayer);
        this.genBiomes = agenlayer[0];
        this.biomeIndexLayer = agenlayer[1];
    }

    public Pokemob_WorldChunkManager(World par1World)
    {
        this(par1World.getSeed(), par1World.getWorldInfo().getTerrainType());
    }

    /**
     * Gets the list of valid biomes for the player to spawn in.
     */
    public List getBiomesToSpawnIn()
    {
        return this.biomesToSpawnIn;
    }

    /**
     * Returns the BiomeGenBase related to the x, z position on the world.
     */
    public Pokemob_BiomeGenBase getBiomeGenAt(int par1, int par2)
    {
        return this.biomeCache.getBiomeGenAt(par1, par2);
    }

    /**
     * Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length.
     */
    public float[] getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
    {
        IntCache.resetIntCache();

        if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
        {
            par1ArrayOfFloat = new float[par4 * par5];
        }

        int[] aint = this.biomeIndexLayer.getInts(par2, par3, par4, par5);

        for (int i1 = 0; i1 < par4 * par5; ++i1)
        {
            float f = (float)Pokemob_BiomeGenBase.biomeList[aint[i1]].getIntRainfall() / 65536.0F;

            if (f > 1.0F)
            {
                f = 1.0F;
            }

            par1ArrayOfFloat[i1] = f;
        }

        return par1ArrayOfFloat;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Return an adjusted version of a given temperature based on the y height
     */
    public float getTemperatureAtHeight(float par1, int par2)
    {
        return par1;
    }

    /**
     * Returns a list of temperatures to use for the specified blocks.  Args: listToReuse, x, y, width, length
     */
    public float[] getTemperatures(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
    {
        IntCache.resetIntCache();

        if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
        {
            par1ArrayOfFloat = new float[par4 * par5];
        }

        int[] aint = this.biomeIndexLayer.getInts(par2, par3, par4, par5);

        for (int i1 = 0; i1 < par4 * par5; ++i1)
        {
            float f = (float)Pokemob_BiomeGenBase.biomeList[aint[i1]].getIntTemperature() / 65536.0F;

            if (f > 1.0F)
            {
                f = 1.0F;
            }

            par1ArrayOfFloat[i1] = f;
        }

        return par1ArrayOfFloat;
    }

    /**
     * Returns an array of biomes for the location input.
     */
    public Pokemob_BiomeGenBase[] getBiomesForGeneration(Pokemob_BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
    {
        IntCache.resetIntCache();

        if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
        {
            par1ArrayOfBiomeGenBase = new Pokemob_BiomeGenBase[par4 * par5];
        }

        int[] aint = this.genBiomes.getInts(par2, par3, par4, par5);

        for (int i1 = 0; i1 < par4 * par5; ++i1)
        {
            par1ArrayOfBiomeGenBase[i1] = Pokemob_BiomeGenBase.biomeList[aint[i1]];
        }

        return par1ArrayOfBiomeGenBase;
    }

    /**
     * Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the
     * WorldChunkManager Args: oldBiomeList, x, z, width, depth
     */
    public Pokemob_BiomeGenBase[] loadBlockGeneratorData(Pokemob_BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
    {
        return this.getBiomeGenAt(par1ArrayOfBiomeGenBase, par2, par3, par4, par5, true);
    }

    /**
     * Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false,
     * don't check biomeCache to avoid infinite loop in BiomeCacheBlock)
     */
    public Pokemob_BiomeGenBase[] getBiomeGenAt(Pokemob_BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)
    {
        IntCache.resetIntCache();

        if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
        {
            par1ArrayOfBiomeGenBase = new Pokemob_BiomeGenBase[par4 * par5];
        }

        if (par6 && par4 == 16 && par5 == 16 && (par2 & 15) == 0 && (par3 & 15) == 0)
        {
            Pokemob_BiomeGenBase[] abiomegenbase1 = this.biomeCache.getCachedBiomes(par2, par3);
            System.arraycopy(abiomegenbase1, 0, par1ArrayOfBiomeGenBase, 0, par4 * par5);
            return par1ArrayOfBiomeGenBase;
        }
        else
        {
            int[] aint = this.biomeIndexLayer.getInts(par2, par3, par4, par5);

            for (int i1 = 0; i1 < par4 * par5; ++i1)
            {
                par1ArrayOfBiomeGenBase[i1] = Pokemob_BiomeGenBase.biomeList[aint[i1]];
            }

            return par1ArrayOfBiomeGenBase;
        }
    }

    /**
     * checks given Chunk's Biomes against List of allowed ones
     */
    public boolean areBiomesViable(int par1, int par2, int par3, List par4List)
    {
        IntCache.resetIntCache();
        int l = par1 - par3 >> 2;
        int i1 = par2 - par3 >> 2;
        int j1 = par1 + par3 >> 2;
        int k1 = par2 + par3 >> 2;
        int l1 = j1 - l + 1;
        int i2 = k1 - i1 + 1;
        int[] aint = this.genBiomes.getInts(l, i1, l1, i2);

        for (int j2 = 0; j2 < l1 * i2; ++j2)
        {
            Pokemob_BiomeGenBase biomegenbase = Pokemob_BiomeGenBase.biomeList[aint[j2]];

            if (!par4List.contains(biomegenbase))
            {
                return false;
            }
        }

        return true;
    }

    /**
     * Finds a valid position within a range, that is in one of the listed biomes. Searches {par1,par2} +-par3 blocks.
     * Strongly favors positive y positions.
     */
    public ChunkPosition findBiomePosition(int par1, int par2, int par3, List par4List, Random par5Random)
    {
        IntCache.resetIntCache();
        int l = par1 - par3 >> 2;
        int i1 = par2 - par3 >> 2;
        int j1 = par1 + par3 >> 2;
        int k1 = par2 + par3 >> 2;
        int l1 = j1 - l + 1;
        int i2 = k1 - i1 + 1;
        int[] aint = this.genBiomes.getInts(l, i1, l1, i2);
        ChunkPosition chunkposition = null;
        int j2 = 0;

        for (int k2 = 0; k2 < l1 * i2; ++k2)
        {
            int l2 = l + k2 % l1 << 2;
            int i3 = i1 + k2 / l1 << 2;
            Pokemob_BiomeGenBase biomegenbase = Pokemob_BiomeGenBase.biomeList[aint[k2]];

            if (par4List.contains(biomegenbase) && (chunkposition == null || par5Random.nextInt(j2 + 1) == 0))
            {
                chunkposition = new ChunkPosition(l2, 0, i3);
                ++j2;
            }
        }

        return chunkposition;
    }

    /**
     * Calls the WorldChunkManager's biomeCache.cleanupCache()
     */
    public void cleanupCache()
    {
        this.biomeCache.cleanupCache();
    }

    public GenLayer[] getModdedBiomeGenerators(WorldType worldType, long seed, GenLayer[] original)
    {
        WorldTypeEvent.InitBiomeGens event = new WorldTypeEvent.InitBiomeGens(worldType, seed, original);
        MinecraftForge.TERRAIN_GEN_BUS.post(event);
        return event.newBiomeGens;
    }
}

 

 

 

Pokemob_WorldProvider

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.World;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mods.pokemob.common.Pokemob;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.chunk.IChunkProvider;

public class Pokemob_WorldProvider extends WorldProvider {

    private Pokemob_WorldChunkManager worldChunkMgr;
    private float[] colorsSunriseSunset = new float[4];

    @Override
    public void registerWorldChunkManager() {
        boolean a = this.canRespawnHere();
        this.worldChunkMgr = new Pokemob_WorldChunkManager(this.worldObj);
        this.dimensionId = Pokemob.DimID;
        this.hasNoSky = false;
    }

    public IChunkProvider createChunkGenerator() {
        return new Pokemob_ChunkProvider(this.worldObj, this.worldObj.getSeed(), false);
    }

    public int getAverageGroundLevel() {
        return 0;
    }

    @SideOnly(Side.CLIENT)
    public boolean doesXZShowFog(int par1, int par2) {
        return false;
    }

    public String getDimensionName() {
        return "Zeconia";
    }

    public boolean renderStars() {
        return true;
    }

    public float getStarBrightness(World world, float f) {
        return 10.0F;
    }

    public boolean renderClouds() {
        return true;
    }

    public boolean renderVoidFog() {
        return false;
    }

    public boolean renderEndSky() {
        return false;
    }

    public float setSunSize() {
        return 10.0F;
    }

    public float setMoonSize() {
        return 8.0F;
    }

    @SideOnly(Side.CLIENT)
    public boolean isSkyColored() {
        return true;
    }

    public boolean canRespawnHere() {
        return false;
    }

    public boolean isSurfaceWorld() {
        return true;
    }

    @SideOnly(Side.CLIENT)
    public float getCloudHeight() {
        return 156.0F;
    }

    @SideOnly(Side.CLIENT)
    public String getSunTexture() {
        return "/Main:TwinSuns.png";
    }

    public boolean canCoordinateBeSpawn(int par1, int par2) {
        return false;
    }

    public ChunkCoordinates getEntrancePortalLocation() {
        return new ChunkCoordinates(50, 5, 0);
    }

    protected void generateLightBrightnessTable() {
        float f = 12.0F;
        for (int i = 0; i <= 15; i++) {
            float f1 = 12.0F - i / 15.0F;
            this.lightBrightnessTable[i] = ((1.0F - f1) / (f1 * 3.0F + 1.0F) * (1.0F - f) + f);
        }
    }

    @SideOnly(Side.CLIENT)
    public String getWelcomeMessage() {
        if ((this instanceof Pokemob_WorldProvider)) {
            return "Entering Tut Dimension";
        }
        return null;
    }

    @SideOnly(Side.CLIENT)
    public float[] calcSunriseSunsetColors(float par1, float par2) {
        float f2 = 0.4F;
        float f3 = MathHelper.cos(par1 * 3.141593F * 2.0F) - 0.0F;
        float f4 = -0.0F;
        if ((f3 >= f4 - f2) && (f3 <= f4 + f2)) {
            float f5 = (f3 - f4) / f2 * 0.5F + 0.5F;
            float f6 = 1.0F - (1.0F - MathHelper.sin(f5 * 3.141593F)) * 0.99F;
            f6 *= f6;
            this.colorsSunriseSunset[0] = (f5 * 0.3F + 0.7F);
            this.colorsSunriseSunset[1] = (f5 * f5 * 0.7F + 0.2F);
            this.colorsSunriseSunset[2] = (f5 * f5 * 0.0F + 0.2F);
            this.colorsSunriseSunset[3] = f6;
            return this.colorsSunriseSunset;
        }
        return null;
    }

    public float calculateCelestialAngle(long par1, float par3) {
        int j = (int) (par1 % 24000L);
        float f1 = (j + par3) / 24000.0F - 0.25F;
        if (f1 < 0.0F) {
            f1 += 1.0F;
        }
        if (f1 > 1.0F) {
            f1 -= 1.0F;
        }
        float f2 = f1;
        f1 = 1.0F - (float) ((Math.cos(f1 * 3.141592653589793D) + 1.0D) / 2.0D);
        f1 = f2 + (f1 - f2) / 3.0F;
        return f1;
    }

    @SideOnly(Side.CLIENT)
    public Vec3 getFogColor(float par1, float par2) {
        int i = 10518688;
        float f2 = MathHelper.cos(par1 * 3.141593F * 2.0F) * 2.0F + 0.5F;
        if (f2 < 0.0F) {
            f2 = 0.0F;
        }
        if (f2 > 1.0F) {
            f2 = 1.0F;
        }
        float f3 = (i >> 16 & 0xFF) / 255.0F;
        float f4 = (i >> 8 & 0xFF) / 255.0F;
        float f5 = (i & 0xFF) / 255.0F;
        f3 *= (f2 * 0.0F + 0.15F);
        f4 *= (f2 * 0.0F + 0.15F);
        f5 *= (f2 * 0.0F + 0.15F);
        return this.worldObj.getWorldVec3Pool().getVecFromPool(f3, f4, f5);
    }
}

 

 

 

Pokemob_GenLayer.java

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.World;

import net.minecraft.world.WorldType;
import net.minecraft.world.gen.layer.GenLayer;
import net.minecraft.world.gen.layer.GenLayerVoronoiZoom;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.WorldTypeEvent;

/**
*
* @author dis_c_000
*/
public abstract class Pokemob_GenLayer extends GenLayer {
    /** seed from World#getWorldSeed that is used in the LCG prng */
    private long worldGenSeed;

    /** parent GenLayer that was provided via the constructor */
    protected Pokemob_GenLayer parent;

    /**
     * final part of the LCG prng that uses the chunk X, Z coords along with the other two seeds to generate
     * pseudorandom numbers
     */
    private long chunkSeed;

    /** base seed to the LCG prng provided via the constructor */
    private long baseSeed;

    /**
     * the first array item is a linked list of the bioms, the second is the zoom function, the third is the same as the
     * first.
     */
    public static Pokemob_GenLayer[] initializeAllBiomeGenerators(long par0, WorldType par2WorldType)
    {
        Pokemob_GenLayerIsland genlayerisland = new Pokemob_GenLayerIsland(1L);
        Pokemob_GenLayer genlayer1 = Pokemob_GenLayerZoom.magnify(1000L, genlayerisland, 0);
        Pokemob_GenLayerBiome Biome = new Pokemob_GenLayerBiome(100L,genlayer1,par2WorldType);        
        
        Pokemob_GenLayerVoronoiZoom genlayervoronoizoom = new Pokemob_GenLayerVoronoiZoom(10L, Biome);
        genlayervoronoizoom.initWorldGenSeed(par0);
        Biome.initWorldGenSeed(par0);
        
        return new Pokemob_GenLayer[] {Biome,genlayervoronoizoom,Biome};
    }

    public Pokemob_GenLayer(long par1)
    {
        super(par1);
        this.baseSeed = par1;
        this.baseSeed *= this.baseSeed * 6364136223846793005L + 1442695040888963407L;
        this.baseSeed += par1;
        this.baseSeed *= this.baseSeed * 6364136223846793005L + 1442695040888963407L;
        this.baseSeed += par1;
        this.baseSeed *= this.baseSeed * 6364136223846793005L + 1442695040888963407L;
        this.baseSeed += par1;
    }

    /**
     * Initialize layer's local worldGenSeed based on its own baseSeed and the world's global seed (passed in as an
     * argument).
     */
    public void initWorldGenSeed(long par1)
    {
        this.worldGenSeed = par1;

        if (this.parent != null)
        {
            this.parent.initWorldGenSeed(par1);
        }

        this.worldGenSeed *= this.worldGenSeed * 6364136223846793005L + 1442695040888963407L;
        this.worldGenSeed += this.baseSeed;
        this.worldGenSeed *= this.worldGenSeed * 6364136223846793005L + 1442695040888963407L;
        this.worldGenSeed += this.baseSeed;
        this.worldGenSeed *= this.worldGenSeed * 6364136223846793005L + 1442695040888963407L;
        this.worldGenSeed += this.baseSeed;
    }

    /**
     * Initialize layer's current chunkSeed based on the local worldGenSeed and the (x,z) chunk coordinates.
     */
    public void initChunkSeed(long par1, long par3)
    {
        this.chunkSeed = this.worldGenSeed;
        this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L;
        this.chunkSeed += par1;
        this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L;
        this.chunkSeed += par3;
        this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L;
        this.chunkSeed += par1;
        this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L;
        this.chunkSeed += par3;
    }

    /**
     * returns a LCG pseudo random number from [0, x). Args: int x
     */
    protected int nextInt(int par1)
    {
        int j = (int)((this.chunkSeed >> 24) % (long)par1);

        if (j < 0)
        {
            j += par1;
        }

        this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L;
        this.chunkSeed += this.worldGenSeed;
        return j;
    }

    /**
     * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
     * amounts, or biomeList[] indices based on the particular GenLayer subclass.
     */
    public abstract int[] getInts(int i, int j, int k, int l);

    public static byte getModdedBiomeSize(WorldType worldType, byte original)
    {
        WorldTypeEvent.BiomeSize event = new WorldTypeEvent.BiomeSize(worldType, original);
        MinecraftForge.TERRAIN_GEN_BUS.post(event);
        return event.newSize;
    }
}

 

 

 

Pokemob_GenLayerBiome.java

 

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.World;

import mods.pokemob.common.Biomes.Pokemob_BiomeGenBase;
import net.minecraft.world.WorldType;
import net.minecraft.world.gen.layer.IntCache;

/**
*
* @author dis_c_000
*/
public class Pokemob_GenLayerBiome extends Pokemob_GenLayer
{

    public Pokemob_GenLayerBiome(long par1, Pokemob_GenLayer par3GenLayer, WorldType par4WorldType)
    {
        super(par1);
        this.parent = par3GenLayer;
    }

    /**
     * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
     * amounts, or biomeList[] indices based on the particular GenLayer subclass.
     */
    public int[] getInts(int par1, int par2, int par3, int par4)
    {
        int[] aint = this.parent.getInts(par1, par2, par3, par4);
        int[] aint1 = IntCache.getIntCache(par3 * par4);

        for (int i1 = 0; i1 < par4; ++i1)
        {
            for (int j1 = 0; j1 < par3; ++j1)
            {
                this.initChunkSeed((long)(j1 + par1), (long)(i1 + par2));
                int k1 = aint[j1 + i1 * par3];

                if (k1 == 0)
                {
                    aint1[j1 + i1 * par3] = 0;
                }
                else if (k1 == Pokemob_BiomeGenBase.mushroomIsland.biomeID)
                {
                    aint1[j1 + i1 * par3] = k1;
                }
                else if (k1 == 1)
                {
                    aint1[j1 + i1 * par3] = Pokemob_BiomeGenBase.biomeList[this.nextInt(Pokemob_BiomeGenBase.biomeList.length)].biomeID;
                }
                else
                {
                    int l1 = Pokemob_BiomeGenBase.biomeList[this.nextInt(Pokemob_BiomeGenBase.biomeList.length)].biomeID;

                    if (l1 == Pokemob_BiomeGenBase.taiga.biomeID)
                    {
                        aint1[j1 + i1 * par3] = l1;
                    }
                    else
                    {
                        aint1[j1 + i1 * par3] = Pokemob_BiomeGenBase.icePlains.biomeID;
                    }
                }
            }
        }

        return aint1;
    }
}

 

 

 

Pokemob_GenLayerIsland.java

 

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.World;

import net.minecraft.world.gen.layer.IntCache;

/**
*
* @author dis_c_000
*/
public class Pokemob_GenLayerIsland extends Pokemob_GenLayer
{
    public Pokemob_GenLayerIsland(long par1)
    {
        super(par1);
    }

    /**
     * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
     * amounts, or biomeList[] indices based on the particular GenLayer subclass.
     */
    public int[] getInts(int par1, int par2, int par3, int par4)
    {
        int[] aint = IntCache.getIntCache(par3 * par4);

        for (int i1 = 0; i1 < par4; ++i1)
        {
            for (int j1 = 0; j1 < par3; ++j1)
            {
                this.initChunkSeed((long)(par1 + j1), (long)(par2 + i1));
                aint[j1 + i1 * par3] = this.nextInt(10) == 0 ? 1 : 0;
            }
        }

        if (par1 > -par3 && par1 <= 0 && par2 > -par4 && par2 <= 0)
        {
            aint[-par1 + -par2 * par3] = 1;
        }

        return aint;
    }
}

 

 

 

Pokemob_GenLayerVoronoiZoom.java

 

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.World;

import net.minecraft.world.gen.layer.IntCache;

/**
*
* @author dis_c_000
*/
public class Pokemob_GenLayerVoronoiZoom extends Pokemob_GenLayer
{
    public Pokemob_GenLayerVoronoiZoom(long par1, Pokemob_GenLayer par3GenLayer)
    {
        super(par1);
        super.parent = par3GenLayer;
    }

    /**
     * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
     * amounts, or biomeList[] indices based on the particular GenLayer subclass.
     */
    public int[] getInts(int par1, int par2, int par3, int par4)
    {
        par1 -= 2;
        par2 -= 2;
        byte b0 = 2;
        int i1 = 1 << b0;
        int j1 = par1 >> b0;
        int k1 = par2 >> b0;
        int l1 = (par3 >> b0) + 3;
        int i2 = (par4 >> b0) + 3;
        int[] aint = this.parent.getInts(j1, k1, l1, i2);
        int j2 = l1 << b0;
        int k2 = i2 << b0;
        int[] aint1 = IntCache.getIntCache(j2 * k2);
        int l2;

        for (int i3 = 0; i3 < i2 - 1; ++i3)
        {
            l2 = aint[0 + (i3 + 0) * l1];
            int j3 = aint[0 + (i3 + 1) * l1];

            for (int k3 = 0; k3 < l1 - 1; ++k3)
            {
                double d0 = (double)i1 * 0.9D;
                this.initChunkSeed((long)(k3 + j1 << b0), (long)(i3 + k1 << b0));
                double d1 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * d0;
                double d2 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * d0;
                this.initChunkSeed((long)(k3 + j1 + 1 << b0), (long)(i3 + k1 << b0));
                double d3 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * d0 + (double)i1;
                double d4 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * d0;
                this.initChunkSeed((long)(k3 + j1 << b0), (long)(i3 + k1 + 1 << b0));
                double d5 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * d0;
                double d6 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * d0 + (double)i1;
                this.initChunkSeed((long)(k3 + j1 + 1 << b0), (long)(i3 + k1 + 1 << b0));
                double d7 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * d0 + (double)i1;
                double d8 = ((double)this.nextInt(1024) / 1024.0D - 0.5D) * d0 + (double)i1;
                int l3 = aint[k3 + 1 + (i3 + 0) * l1];
                int i4 = aint[k3 + 1 + (i3 + 1) * l1];

                for (int j4 = 0; j4 < i1; ++j4)
                {
                    int k4 = ((i3 << b0) + j4) * j2 + (k3 << b0);

                    for (int l4 = 0; l4 < i1; ++l4)
                    {
                        double d9 = ((double)j4 - d2) * ((double)j4 - d2) + ((double)l4 - d1) * ((double)l4 - d1);
                        double d10 = ((double)j4 - d4) * ((double)j4 - d4) + ((double)l4 - d3) * ((double)l4 - d3);
                        double d11 = ((double)j4 - d6) * ((double)j4 - d6) + ((double)l4 - d5) * ((double)l4 - d5);
                        double d12 = ((double)j4 - d8) * ((double)j4 - d8) + ((double)l4 - d7) * ((double)l4 - d7);

                        if (d9 < d10 && d9 < d11 && d9 < d12)
                        {
                            aint1[k4++] = l2;
                        }
                        else if (d10 < d9 && d10 < d11 && d10 < d12)
                        {
                            aint1[k4++] = l3;
                        }
                        else if (d11 < d9 && d11 < d10 && d11 < d12)
                        {
                            aint1[k4++] = j3;
                        }
                        else
                        {
                            aint1[k4++] = i4;
                        }
                    }
                }

                l2 = l3;
                j3 = i4;
            }
        }

        int[] aint2 = IntCache.getIntCache(par3 * par4);

        for (l2 = 0; l2 < par4; ++l2)
        {
            System.arraycopy(aint1, (l2 + (par2 & i1 - 1)) * (l1 << b0) + (par1 & i1 - 1), aint2, l2 * par3, par3);
        }

        return aint2;
    }
}

 

 

 

Pokemob_GenLayerZoom.java

 

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.World;

import net.minecraft.world.gen.layer.IntCache;

/**
*
* @author dis_c_000
*/
public class Pokemob_GenLayerZoom extends Pokemob_GenLayer {

    public Pokemob_GenLayerZoom(long par1, Pokemob_GenLayer par3GenLayer) {
        super(par1);
        super.parent = par3GenLayer;
    }

    /**
     * Returns a list of integer values generated by this layer. These may be
     * interpreted as temperatures, rainfall amounts, or biomeList[] indices
     * based on the particular GenLayer subclass.
     */
    public int[] getInts(int par1, int par2, int par3, int par4) {
        int i1 = par1 >> 1;
        int j1 = par2 >> 1;
        int k1 = (par3 >> 1) + 3;
        int l1 = (par4 >> 1) + 3;
        int[] aint = this.parent.getInts(i1, j1, k1, l1);
        int[] aint1 = IntCache.getIntCache(k1 * 2 * l1 * 2);
        int i2 = k1 << 1;
        int j2;

        for (int k2 = 0; k2 < l1 - 1; ++k2) {
            j2 = k2 << 1;
            int l2 = j2 * i2;
            int i3 = aint[0 + (k2 + 0) * k1];
            int j3 = aint[0 + (k2 + 1) * k1];

            for (int k3 = 0; k3 < k1 - 1; ++k3) {
                this.initChunkSeed((long) (k3 + i1 << 1), (long) (k2 + j1 << 1));
                int l3 = aint[k3 + 1 + (k2 + 0) * k1];
                int i4 = aint[k3 + 1 + (k2 + 1) * k1];
                aint1[l2] = i3;
                aint1[l2++ + i2] = this.choose(i3, j3);
                aint1[l2] = this.choose(i3, l3);
                aint1[l2++ + i2] = this.modeOrRandom(i3, l3, j3, i4);
                i3 = l3;
                j3 = i4;
            }
        }

        int[] aint2 = IntCache.getIntCache(par3 * par4);

        for (j2 = 0; j2 < par4; ++j2) {
            System.arraycopy(aint1, (j2 + (par2 & 1)) * (k1 << 1) + (par1 & 1), aint2, j2 * par3, par3);
        }

        return aint2;
    }

    /**
     * Chooses one of the two inputs randomly.
     */
    protected int choose(int par1, int par2) {
        return this.nextInt(2) == 0 ? par1 : par2;
    }

    /**
     * returns the mode (most frequently occuring number) or a random number
     * from the 4 integers provided
     */
    protected int modeOrRandom(int par1, int par2, int par3, int par4) {
        if (par2 == par3 && par3 == par4) {
            return par2;
        } else if (par1 == par2 && par1 == par3) {
            return par1;
        } else if (par1 == par2 && par1 == par4) {
            return par1;
        } else if (par1 == par3 && par1 == par4) {
            return par1;
        } else if (par1 == par2 && par3 != par4) {
            return par1;
        } else if (par1 == par3 && par2 != par4) {
            return par1;
        } else if (par1 == par4 && par2 != par3) {
            return par1;
        } else if (par2 == par1 && par3 != par4) {
            return par2;
        } else if (par2 == par3 && par1 != par4) {
            return par2;
        } else if (par2 == par4 && par1 != par3) {
            return par2;
        } else if (par3 == par1 && par2 != par4) {
            return par3;
        } else if (par3 == par2 && par1 != par4) {
            return par3;
        } else if (par3 == par4 && par1 != par2) {
            return par3;
        } else if (par4 == par1 && par2 != par3) {
            return par3;
        } else if (par4 == par2 && par1 != par3) {
            return par3;
        } else if (par4 == par3 && par1 != par2) {
            return par3;
        } else {
            int i1 = this.nextInt(4);
            return i1 == 0 ? par1 : (i1 == 1 ? par2 : (i1 == 2 ? par3 : par4));
        }
    }

    /**
     * Magnify a layer. Parms are seed adjustment, layer, number of times to
     * magnify
     */
    public static Pokemob_GenLayer magnify(long par0, Pokemob_GenLayer par2GenLayer, int par3) {
        Object object = par2GenLayer;

        for (int k = 0; k < par3; ++k) {
            object = new Pokemob_GenLayerZoom(par0 + (long) k, (Pokemob_GenLayer) object);
        }

        return (Pokemob_GenLayer) object;
    }
}

 

 

 

Pokemob_BiomeGenBase.java

 

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.Biomes;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.entity.monster.EntitySpider;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.passive.EntityBat;
import net.minecraft.entity.passive.EntityChicken;
import net.minecraft.entity.passive.EntityCow;
import net.minecraft.entity.passive.EntityPig;
import net.minecraft.entity.passive.EntitySheep;
import net.minecraft.entity.passive.EntitySquid;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ColorizerFoliage;
import net.minecraft.world.ColorizerGrass;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeDecorator;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenBigTree;
import net.minecraft.world.gen.feature.WorldGenForest;
import net.minecraft.world.gen.feature.WorldGenSwamp;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenTrees;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.BiomeEvent;

/**
*
* @author dis_c_000
*/
public abstract class Pokemob_BiomeGenBase extends BiomeGenBase
{
    /** An array of all the biomes, indexed by biome id. */
    public static final Pokemob_BiomeGenBase[] biomeList = new Pokemob_BiomeGenBase[2];
    public static final Pokemob_BiomeGenBase Pokemob_ExtremeHills = (new Pokemob_ExtremeHills(0).setBiomeName("Pokemob - Extreme Hillls"));
    public static final Pokemob_BiomeGenBase Pokemob_Hills = (new Pokemob_Hills(1).setBiomeName("Pokemob - Hills"));
    public String biomeName;
    public int color;

    /** The block expected to be on the top of this biome */
    public byte topBlock;

    /** The block to fill spots in when not on the top */
    public byte fillerBlock;
    public int field_76754_C;

    /** The minimum height of this biome. Default 0.1. */
    public float minHeight;

    /** The maximum height of this biome. Default 0.3. */
    public float maxHeight;

    /** The temperature of this biome. */
    public float temperature;

    /** The rainfall in this biome. */
    public float rainfall;

    /** Color tint applied to water depending on biome */
    public int waterColorMultiplier;

    /** The biome decorator. */
    public Pokemob_BiomeDecorator theBiomeDecorator;

    /**
     * Holds the classes of IMobs (hostile mobs) that can be spawned in the biome.
     */
    protected List spawnableMonsterList;

    /**
     * Holds the classes of any creature that can be spawned in the biome as friendly creature.
     */
    protected List spawnableCreatureList;

    /**
     * Holds the classes of any aquatic creature that can be spawned in the water of the biome.
     */
    protected List spawnableWaterCreatureList;
    protected List spawnableCaveCreatureList;

    /** Set to true if snow is enabled for this biome. */
    private boolean enableSnow;

    /**
     * Is true (default) if the biome support rain (desert and nether can't have rain)
     */
    private boolean enableRain;

    /** The id number to this biome, and its index in the biomeList array. */
    public final int biomeID;

    /** The tree generator. */
    protected WorldGenTrees worldGeneratorTrees;

    /** The big tree generator. */
    protected WorldGenBigTree worldGeneratorBigTree;

    /** The forest generator. */
    protected WorldGenForest worldGeneratorForest;

    /** The swamp tree generator. */
    protected WorldGenSwamp worldGeneratorSwamp;

    public Pokemob_BiomeGenBase(int par1)
    {
        super(par1);
        this.topBlock = (byte)Block.grass.blockID;
        this.fillerBlock = (byte)Block.dirt.blockID;
        this.field_76754_C = 5169201;
        this.minHeight = 0.1F;
        this.maxHeight = 0.3F;
        this.temperature = 0.5F;
        this.rainfall = 0.5F;
        this.waterColorMultiplier = 16777215;
        this.spawnableMonsterList = new ArrayList();
        this.spawnableCreatureList = new ArrayList();
        this.spawnableWaterCreatureList = new ArrayList();
        this.spawnableCaveCreatureList = new ArrayList();
        this.enableRain = true;
        this.worldGeneratorTrees = new WorldGenTrees(false);
        this.worldGeneratorBigTree = new WorldGenBigTree(false);
        this.worldGeneratorForest = new WorldGenForest(false);
        this.worldGeneratorSwamp = new WorldGenSwamp();
        this.biomeID = par1;
        this.biomeList[par1] = this;
        
        int a = 1;
        
        this.theBiomeDecorator = this.createBiomeDecorator();
        this.spawnableCreatureList.add(new SpawnListEntry(EntitySheep.class, 12, 4, 4));
        this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 10, 4, 4));
        this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
        this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 8, 4, 4));
        this.spawnableMonsterList.add(new SpawnListEntry(EntitySpider.class, 10, 4, 4));
        this.spawnableMonsterList.add(new SpawnListEntry(EntityZombie.class, 10, 4, 4));
        this.spawnableMonsterList.add(new SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
        this.spawnableMonsterList.add(new SpawnListEntry(EntityCreeper.class, 10, 4, 4));
        this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 4, 4));
        this.spawnableMonsterList.add(new SpawnListEntry(EntityEnderman.class, 1, 1, 4));
        this.spawnableWaterCreatureList.add(new SpawnListEntry(EntitySquid.class, 10, 4, 4));
        this.spawnableCaveCreatureList.add(new SpawnListEntry(EntityBat.class, 10, 8, );
    }

    /**
     * Allocate a new BiomeDecorator for this Pokemob_BiomeGenBase
     */
    public Pokemob_BiomeDecorator createBiomeDecorator()
    {   
        return getModdedBiomeDecorator(new Pokemob_BiomeDecorator(this));
    }

    /**
     * Sets the temperature and rainfall of this biome.
     */
    public Pokemob_BiomeGenBase setTemperatureRainfall(float par1, float par2)
    {
        if (par1 > 0.1F && par1 < 0.2F)
        {
            throw new IllegalArgumentException("Please avoid temperatures in the range 0.1 - 0.2 because of snow");
        }
        else
        {
            this.temperature = par1;
            this.rainfall = par2;
            return this;
        }
    }

    /**
     * Sets the minimum and maximum height of this biome. Seems to go from -2.0 to 2.0.
     */
    public Pokemob_BiomeGenBase setMinMaxHeight(float par1, float par2)
    {
        this.minHeight = par1;
        this.maxHeight = par2;
        return this;
    }

    /**
     * Disable the rain for the biome.
     */
    public Pokemob_BiomeGenBase setDisableRain()
    {
        this.enableRain = false;
        return this;
    }

    /**
     * sets enableSnow to true during biome initialization. returns Pokemob_BiomeGenBase.
     */
    public Pokemob_BiomeGenBase setEnableSnow()
    {
        this.enableSnow = true;
        return this;
    }

    public Pokemob_BiomeGenBase setBiomeName(String par1Str)
    {
        this.biomeName = par1Str;
        return this;
    }

    public Pokemob_BiomeGenBase func_76733_a(int par1)
    {
        this.field_76754_C = par1;
        return this;
    }

    public Pokemob_BiomeGenBase setColor(int par1)
    {
        this.color = par1;
        return this;
    }

    @SideOnly(Side.CLIENT)

    /**
     * takes temperature, returns color
     */
    public int getSkyColorByTemp(float par1)
    {
        par1 /= 3.0F;

        if (par1 < -1.0F)
        {
            par1 = -1.0F;
        }

        if (par1 > 1.0F)
        {
            par1 = 1.0F;
        }

        return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
    }

    /**
     * Returns the correspondent list of the EnumCreatureType informed.
     */
    public List getSpawnableList(EnumCreatureType par1EnumCreatureType)
    {
        return par1EnumCreatureType == EnumCreatureType.monster ? this.spawnableMonsterList : (par1EnumCreatureType == EnumCreatureType.creature ? this.spawnableCreatureList : (par1EnumCreatureType == EnumCreatureType.waterCreature ? this.spawnableWaterCreatureList : (par1EnumCreatureType == EnumCreatureType.ambient ? this.spawnableCaveCreatureList : null)));
    }

    public void decorate(World par1World, Random par2Random, int par3, int par4)
    {
        this.theBiomeDecorator.decorate(par1World, par2Random, par3, par4);
    }

    @SideOnly(Side.CLIENT)

    /**
     * Provides the basic grass color based on the biome temperature and rainfall
     */
    public int getBiomeGrassColor()
    {
        double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F);
        double d1 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
        return getModdedBiomeGrassColor(ColorizerGrass.getGrassColor(d0, d1));
    }

    @SideOnly(Side.CLIENT)

    /**
     * Provides the basic foliage color based on the biome temperature and rainfall
     */
    public int getBiomeFoliageColor()
    {
        double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F);
        double d1 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
        return getModdedBiomeFoliageColor(ColorizerFoliage.getFoliageColor(d0, d1));
    }

    public Pokemob_BiomeDecorator getModdedBiomeDecorator(Pokemob_BiomeDecorator original)
    {
        BiomeEvent.CreateDecorator event = new BiomeEvent.CreateDecorator(this, original);
        MinecraftForge.TERRAIN_GEN_BUS.post(event);
        return (Pokemob_BiomeDecorator) event.newBiomeDecorator;
    }

    @SideOnly(Side.CLIENT)
    public int getWaterColorMultiplier()
    {
        BiomeEvent.GetWaterColor event = new BiomeEvent.GetWaterColor(this, waterColorMultiplier);
        MinecraftForge.EVENT_BUS.post(event);
        return event.newColor;
    }
    
    @SideOnly(Side.CLIENT)
    public int getModdedBiomeGrassColor(int original)
    {
        BiomeEvent.GetGrassColor event = new BiomeEvent.GetGrassColor(this, original);
        MinecraftForge.EVENT_BUS.post(event);
        return event.newColor;
    }
    

    @SideOnly(Side.CLIENT)
    public int getModdedBiomeFoliageColor(int original)
    {
        BiomeEvent.GetFoliageColor event = new BiomeEvent.GetFoliageColor(this, original);
        MinecraftForge.EVENT_BUS.post(event);
        return event.newColor;
    }
}

 

 

 

Pokemob_BiomeDecorator.java

 

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.Biomes;

import net.minecraft.world.biome.BiomeDecorator;

/**
*
* @author dis_c_000
*/
public class Pokemob_BiomeDecorator extends BiomeDecorator{
    
    public Pokemob_BiomeDecorator(Pokemob_BiomeGenBase biomegenbase){
        super (biomegenbase);
    }
    
    @Override
    protected void decorate(){
        super.decorate();
        
    }
    
    
    
}

 

 

 

Pokemob_BiomeCache.java

 

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.Biomes;

import java.util.ArrayList;
import java.util.List;
import mods.pokemob.common.World.Pokemob_WorldChunkManager;
import net.minecraft.util.LongHashMap;
import net.minecraft.world.biome.BiomeCache;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.WorldChunkManager;

/**
*
* @author dis_c_000
*/
public class Pokemob_BiomeCache extends BiomeCache {
    /**
     * The map of keys to BiomeCacheBlocks. Keys are based on the chunk x, z coordinates as (x | z << 32).
     */
    private LongHashMap cacheMap = new LongHashMap();

    /** The list of cached BiomeCacheBlocks */
    private List cache = new ArrayList();
    
    public Pokemob_BiomeCache(Pokemob_WorldChunkManager par1WorldChunkManager)
    {
        super(par1WorldChunkManager);
    }
    
    /**
     * Returns a biome cache block at location specified.
     */
    public Pokemob_BiomeCacheBlock getBiomeCacheBlock(int par1, int par2)
    {
        par1 >>= 4;
        par2 >>= 4;
        long k = (long)par1 & 4294967295L | ((long)par2 & 4294967295L) << 32;
        Pokemob_BiomeCacheBlock biomecacheblock = (Pokemob_BiomeCacheBlock)this.cacheMap.getValueByKey(k);

        if (biomecacheblock == null)
        {
            biomecacheblock = new Pokemob_BiomeCacheBlock(this, par1, par2);
            this.cacheMap.add(k, biomecacheblock);
            this.cache.add(biomecacheblock);
        }

        biomecacheblock.lastAccessTime = System.currentTimeMillis();
        return biomecacheblock;
    }
    
    public Pokemob_BiomeGenBase getBiomeGenAt(int par1, int par2)
    {
        return this.getBiomeCacheBlock(par1, par2).getBiomeGenAt(par1, par2);
    }
    
    /**
     * Returns the array of cached biome types in the BiomeCacheBlock at the given location.
     */
    public Pokemob_BiomeGenBase[] getCachedBiomes(int par1, int par2)
    {
        return this.getBiomeCacheBlock(par1, par2).biomes;
    }
}

 

 

 

Pokemob_BiomeCacheBlock.java

 

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.Biomes;

import net.minecraft.world.biome.BiomeCacheBlock;

/**
*
* @author dis_c_000
*/
public class Pokemob_BiomeCacheBlock extends BiomeCacheBlock{
    
    public Pokemob_BiomeGenBase[] biomes;
    
    public Pokemob_BiomeCacheBlock(Pokemob_BiomeCache par1BiomeCache, int par2, int par3)
    {
        super(par1BiomeCache, par2, par3);
        this.biomes = new Pokemob_BiomeGenBase[256];
    }
    
    /**
     * Returns the BiomeGenBase related to the x, z position from the cache block.
     */
    public Pokemob_BiomeGenBase getBiomeGenAt(int par1, int par2)
    {
        return this.biomes[par1 & 15 | (par2 & 15) << 4];
    }
}

 

 

 

Pokemob_ExtremeHills.java

 

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.Biomes;

import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;

/**
*
* @author dis_c_000
*/
public class Pokemob_ExtremeHills extends Pokemob_BiomeGenBase{
    public Pokemob_ExtremeHills(int par1){
        super(par1);
        this.setBiomeName("Pokemob - Extreme Hills");
        this.setEnableSnow();
        this.fillerBlock = (byte)Block.grass.blockID;
        this.topBlock = (byte)Block.grass.blockID;
        this.setMinMaxHeight(-1.1f, 2f);
        
        this.waterColorMultiplier = 0xE42D17;
    }
}

 

 

 

Pokemob_Hills.java

 

 

 

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mods.pokemob.common.Biomes;

import net.minecraft.block.Block;
import net.minecraft.world.biome.BiomeGenBase;

/**
*
* @author dis_c_000
*/
public class Pokemob_Hills extends Pokemob_BiomeGenBase{
    public Pokemob_Hills(int par1){
        super(par1);
        this.setBiomeName("Pokemob - Hills");
        this.setEnableSnow();
        this.fillerBlock = (byte)Block.grass.blockID;
        this.topBlock = (byte)Block.blockSnow.blockID;
        this.setMinMaxHeight(-1f, 1f);
        
        this.waterColorMultiplier = 0xE42D17;
    }
}

 

 

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Sorry for delay, i had a long sleep ^^.

 

I am on 1.5.2 using version 7.8.0.716 of forge (end of last month i think)

 

The error is when im creating a new world, i get to the main menu fine, the console log looks like this:

 

 

 

2013-06-08 10:37:53 [iNFO] [ForgeModLoader] Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@2e166e9b)
2013-06-08 10:37:53 [iNFO] [ForgeModLoader] Loading dimension 2 (New World) (net.minecraft.server.integrated.IntegratedServer@2e166e9b)
2013-06-08 10:37:53 [iNFO] [ForgeModLoader] Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@2e166e9b)
2013-06-08 10:37:53 [iNFO] [ForgeModLoader] Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@2e166e9b)
2013-06-08 10:37:53 [iNFO] [Minecraft-Server] Preparing start region for level 0
2013-06-08 10:37:54 [iNFO] [Minecraft-Server] Preparing spawn area: 14%
2013-06-08 10:37:55 [iNFO] [Minecraft-Server] Preparing spawn area: 34%
2013-06-08 10:37:56 [iNFO] [Minecraft-Server] Preparing spawn area: 54%
2013-06-08 10:37:57 [iNFO] [Minecraft-Server] Preparing spawn area: 72%
2013-06-08 10:37:58 [iNFO] [Minecraft-Server] Preparing spawn area: 92%
2013-06-08 10:37:59 [iNFO] [sTDERR] net.minecraft.util.ReportedException: Exception ticking world
2013-06-08 10:37:59 [iNFO] [sTDERR] 	at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:647)
2013-06-08 10:37:59 [iNFO] [sTDERR] 	at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:571)
2013-06-08 10:37:59 [iNFO] [sTDERR] 	at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:127)
2013-06-08 10:37:59 [iNFO] [sTDERR] 	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
2013-06-08 10:37:59 [iNFO] [sTDERR] 	at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
2013-06-08 10:37:59 [iNFO] [sTDERR] Caused by: java.lang.NullPointerException
2013-06-08 10:37:59 [iNFO] [sTDERR] 	at net.minecraft.world.WorldServer.tick(WorldServer.java:157)
2013-06-08 10:37:59 [iNFO] [sTDERR] 	at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:641)
2013-06-08 10:37:59 [iNFO] [sTDERR] 	... 4 more
2013-06-08 10:37:59 [sEVERE] [Minecraft-Server] Encountered an unexpected exception ReportedException
net.minecraft.util.ReportedException: Exception ticking world
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:647)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
Caused by: java.lang.NullPointerException
at net.minecraft.world.WorldServer.tick(WorldServer.java:157)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:641)
... 4 more
2013-06-08 10:37:59 [sEVERE] [Minecraft-Server] This crash report has been saved to: C:\Users\dis_c_000\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-08_10.37.59-server.txt
2013-06-08 10:37:59 [iNFO] [Minecraft-Server] Stopping server
2013-06-08 10:37:59 [iNFO] [Minecraft-Server] Saving players
2013-06-08 10:37:59 [iNFO] [Minecraft-Server] Saving worlds
2013-06-08 10:37:59 [iNFO] [Minecraft-Server] Saving chunks for level 'New World'/Overworld
2013-06-08 10:38:04 [iNFO] [Minecraft-Server] Saving chunks for level 'New World'/Nether
2013-06-08 10:38:04 [iNFO] [Minecraft-Server] Saving chunks for level 'New World'/The End
2013-06-08 10:38:04 [iNFO] [Minecraft-Server] Saving chunks for level 'New World'/Zeconia
2013-06-08 10:38:07 [iNFO] [ForgeModLoader] Unloading dimension 0
2013-06-08 10:38:07 [iNFO] [ForgeModLoader] Unloading dimension -1
2013-06-08 10:38:07 [iNFO] [ForgeModLoader] Unloading dimension 1
2013-06-08 10:38:07 [iNFO] [ForgeModLoader] Unloading dimension 2
2013-06-08 10:38:07 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from SERVER_STARTED to SERVER_STOPPED. Loading cannot continue
2013-06-08 10:38:07 [sEVERE] [ForgeModLoader] 
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
FML{5.2.17.716} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Forge{7.8.0.716} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Pokemob{0.1} [Pokemob] (minecraft) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
2013-06-08 10:38:07 [sEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available.
2013-06-08 10:38:07 [iNFO] [sTDERR] Exception in thread "Server thread" java.lang.RuntimeException: The ForgeModLoader state engine is invalid
2013-06-08 10:38:07 [iNFO] [sTDERR] 	at cpw.mods.fml.common.LoadController.transition(LoadController.java:134)
2013-06-08 10:38:07 [iNFO] [sTDERR] 	at cpw.mods.fml.common.Loader.serverStopped(Loader.java:806)
2013-06-08 10:38:07 [iNFO] [sTDERR] 	at cpw.mods.fml.common.FMLCommonHandler.handleServerStopped(FMLCommonHandler.java:468)
2013-06-08 10:38:07 [iNFO] [sTDERR] 	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:531)
2013-06-08 10:38:07 [iNFO] [sTDERR] 	at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
2013-06-08 10:38:09 [iNFO] [Minecraft-Client] Stopping!
2013-06-08 10:38:09 [iNFO] [sTDOUT] 
2013-06-08 10:38:09 [iNFO] [sTDOUT] SoundSystem shutting down...
2013-06-08 10:38:09 [iNFO] [sTDOUT]     Author: Paul Lamb, www.paulscode.com
2013-06-08 10:38:09 [iNFO] [sTDOUT] 

 

 

 

 

The code its referencing too is:

 

MinecraftServer.java, line 639:

[spoiler]                try
                {
                    worldserver.tick();
                }
                catch (Throwable throwable)
                {
                    crashreport = CrashReport.makeCrashReport(throwable, "Exception ticking world");
                    worldserver.addWorldInfoToCrashReport(crashreport);
                    throw new ReportedException(crashreport);
                }[/spoiler]

 

If i comment out the try - catch to see more information about the error, i get this message instead:

 

 

2013-06-08 10:41:12 [iNFO] [ForgeModLoader] Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@29f8f02c)
2013-06-08 10:41:12 [iNFO] [ForgeModLoader] Loading dimension 2 (New World) (net.minecraft.server.integrated.IntegratedServer@29f8f02c)
2013-06-08 10:41:12 [iNFO] [ForgeModLoader] Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@29f8f02c)
2013-06-08 10:41:12 [iNFO] [ForgeModLoader] Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@29f8f02c)
2013-06-08 10:41:12 [iNFO] [Minecraft-Server] Preparing start region for level 0
2013-06-08 10:41:13 [iNFO] [Minecraft-Server] Preparing spawn area: 18%
2013-06-08 10:41:14 [iNFO] [Minecraft-Server] Preparing spawn area: 42%
2013-06-08 10:41:15 [iNFO] [Minecraft-Server] Preparing spawn area: 67%
2013-06-08 10:41:16 [iNFO] [Minecraft-Server] Preparing spawn area: 96%
2013-06-08 10:41:16 [iNFO] [sTDERR] java.lang.NullPointerException
2013-06-08 10:41:16 [iNFO] [sTDERR] 	at net.minecraft.world.WorldServer.tick(WorldServer.java:157)
2013-06-08 10:41:16 [iNFO] [sTDERR] 	at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:641)
2013-06-08 10:41:16 [iNFO] [sTDERR] 	at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:571)
2013-06-08 10:41:16 [iNFO] [sTDERR] 	at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:127)
2013-06-08 10:41:16 [iNFO] [sTDERR] 	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
2013-06-08 10:41:16 [iNFO] [sTDERR] 	at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
2013-06-08 10:41:16 [sEVERE] [Minecraft-Server] Encountered an unexpected exception NullPointerException
java.lang.NullPointerException
at net.minecraft.world.WorldServer.tick(WorldServer.java:157)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:641)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
2013-06-08 10:41:16 [sEVERE] [Minecraft-Server] This crash report has been saved to: C:\Users\dis_c_000\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-08_10.41.16-server.txt
2013-06-08 10:41:16 [iNFO] [Minecraft-Server] Stopping server
2013-06-08 10:41:16 [iNFO] [Minecraft-Server] Saving players
2013-06-08 10:41:16 [iNFO] [Minecraft-Server] Saving worlds
2013-06-08 10:41:16 [iNFO] [Minecraft-Server] Saving chunks for level 'New World'/Overworld
2013-06-08 10:41:21 [iNFO] [Minecraft-Server] Saving chunks for level 'New World'/Nether
2013-06-08 10:41:21 [iNFO] [Minecraft-Server] Saving chunks for level 'New World'/The End
2013-06-08 10:41:21 [iNFO] [Minecraft-Server] Saving chunks for level 'New World'/Zeconia
2013-06-08 10:41:24 [iNFO] [ForgeModLoader] Unloading dimension 0
2013-06-08 10:41:24 [iNFO] [ForgeModLoader] Unloading dimension -1
2013-06-08 10:41:24 [iNFO] [ForgeModLoader] Unloading dimension 1
2013-06-08 10:41:24 [iNFO] [ForgeModLoader] Unloading dimension 2
2013-06-08 10:41:24 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from SERVER_STARTED to SERVER_STOPPED. Loading cannot continue
2013-06-08 10:41:24 [sEVERE] [ForgeModLoader] 
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
FML{5.2.17.716} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Forge{7.8.0.716} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
Pokemob{0.1} [Pokemob] (minecraft) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
2013-06-08 10:41:24 [sEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available.
2013-06-08 10:41:24 [iNFO] [sTDERR] Exception in thread "Server thread" java.lang.RuntimeException: The ForgeModLoader state engine is invalid
2013-06-08 10:41:24 [iNFO] [sTDERR] 	at cpw.mods.fml.common.LoadController.transition(LoadController.java:134)
2013-06-08 10:41:24 [iNFO] [sTDERR] 	at cpw.mods.fml.common.Loader.serverStopped(Loader.java:806)
2013-06-08 10:41:24 [iNFO] [sTDERR] 	at cpw.mods.fml.common.FMLCommonHandler.handleServerStopped(FMLCommonHandler.java:468)
2013-06-08 10:41:24 [iNFO] [sTDERR] 	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:531)
2013-06-08 10:41:24 [iNFO] [sTDERR] 	at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
2013-06-08 10:41:26 [iNFO] [Minecraft-Client] Stopping!
2013-06-08 10:41:26 [iNFO] [sTDOUT] 
2013-06-08 10:41:26 [iNFO] [sTDOUT] SoundSystem shutting down...
2013-06-08 10:41:27 [iNFO] [sTDOUT]     Author: Paul Lamb, www.paulscode.com
2013-06-08 10:41:27 [iNFO] [sTDOUT] 

 

 

 

Which points to this code: this.provider.worldChunkMgr.cleanupCache();

in WorldServer.java

 

Using the debugger i can tell you that.

 

this.provider = (mods.pokemob.common.World.Pokemob_WorldProvider) mods.pokemob.common.World.Pokemob_WorldProvider@ 7f0e8369

 

and this.provider.worldChunkMgr = (mods.pokemob.common.World.Pokemob_WorldChunkManager) mods.pokemob.common.World.Pokemob_WorldChunkManager@7a941409

 

If you want to know more information from the debugger just tell me

 

 

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this.provider.worldChunkMgr.cleanUpCache() calls this.biomeCache.cleanupCache() which is your BiomeCache subclass. Make sure the this.biomeCache is actually being initialized correctly, and then go look at the cleanupCache() method in the BiomeCache base class since I don't see an implementation of it in your file. Assuming the crash is actually being caused in this chain somewhere continue to trace from BiomeCache.cleanupCache().

I accidentally the everything then NullPointerException.

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