Jump to content

[1.15.2] Changing the water bottle mechanic


65_7a

Recommended Posts

I want to make it so when you click on water or a cauldron with a glass bottle, you have a 25% chance of getting an item other than the water bottle. (in my case, a "Salty Water Bottle".) If this is possible, I would like to know how to do this.

Link to comment
Share on other sites

4 minutes ago, 65_7a said:

I want to make it so when you click on water or a cauldron with a glass bottle, you have a 25% chance of getting an item other than the water bottle. (in my case, a "Salty Water Bottle".) If this is possible, I would like to know how to do this.

Take a look at PlayerInteractEvent.RightClickBlock.

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

Link to comment
Share on other sites

Thank you for your reply.

 

I have made it so that when you right click a water block, it runs some code.

The only thing I need to do now is to check if the player has a specific item in their hand, in my case a glass bottle.

I have tried this:

if(Minecraft.getInstance().player.getHeldItemMainhand().getItem() == Items.GLASS_BOTTLE) {
	SixSOMod.LOGGER.info("Right clicked water with glass bottle.");
}

But nothing was logged when I right clicked water with a glass bottle in my hand.

Link to comment
Share on other sites

if(player.getCurrentEquuippedItem() != null){
    if(player.getCurrentEquippedItem().getItem() == Items.GLASS_BOTTLE){

    }
}

I tried this code. "player" was in red. Does "player" not exist? Is there a new way to access the current equipped item in newer versions?

Link to comment
Share on other sites

package com.callumwong.sixsomod.events;

import com.callumwong.sixsomod.SixSOMod;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.item.Items;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.common.extensions.IForgeBlockState;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus;

@Mod.EventBusSubscriber(modid = SixSOMod.MOD_ID, bus = Bus.FORGE)
public class ClickWaterEvent {

    @SubscribeEvent
    public static void clickWaterEvent(PlayerInteractEvent.RightClickBlock event) {
        BlockPos blockPos = event.getPos().offset(event.getFace());
        IForgeBlockState state = event.getWorld().getBlockState(blockPos);
        if (((BlockState) state).getBlock() == Blocks.WATER) {
            if(player.getCurrentEquuippedItem() != null){
                if(player.getCurrentEquippedItem().getItem() == Items.GLASS_BOTTLE){
                    
                }
            }
        }

    }

}

 

I am very new to Minecraft Forge, and I am still a beginner at Java. Should I be learning more about Java before I start using Forge?

Link to comment
Share on other sites

10 minutes ago, 65_7a said:

Should I be learning more about Java before I start using Forge?

Yes, you should, modding isn't a good way to learn Java, get used to the language before trying to make something, think about trying to write a book in a language you aren't familiar with.

  • Thanks 1

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.