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Developing multiple mods and updating Forge


voidzm

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A quick, hopefully simple question:

 

What is the best way to develop more than one mod at a time with Forge? Obviously I could install two copies/workspaces of Forge/MCP and work from those, but that seems redundant and not ideal. How could I make two different mods refer to the same base code installation without affecting each other or interacting with each other in any way?

 

Also, is there a better way to update Forge then to just throw out the folder and reinstall it? I have my mod source outside of the "forge" folder, so I have to rebuild the class path each time I reinstall and also reconfigure the workspace to my ideal settings. I just wondered if there was a better/more efficient way to update than what I'm already doing.

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I suggest following Pahimar's Lets Mod Series EP 4. Theres some handy tricks for updating Forge/MCP and different workspaces.

 

Link:

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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