Jump to content

[ Launcher ] Trying to create a launcher / Forge Mods not loading


OverSpeed301

Recommended Posts

Hello all ! :)

 

Today i'm creating a launcher for me and my other friends. The launcher is very simple, just enter MC informations and click "Connect".

Everything works normally, but Forge doesn't load mods from the good folder.

For my mods, i've created a new folder : %APPDATA%\.custom\152\ (with instMods, mods etc ...) but Forge loads mods from .minecraft\mods\. Is there a argument to make forge choosing the good mods folder ? (in my case %APPDATA%\.custom\152).

 

Thanks by advance !

 

OverSpeed301.

Link to comment
Share on other sites

I fear you have to mod FML itself, because config and mods dir names are hardcoded:

https://github.com/MinecraftForge/FML/blob/master/common/cpw/mods/fml/common/Loader.java

 

private void initializeLoader()
{
        File modsDir = new File(minecraftDir, "mods");
        File configDir = new File(minecraftDir, "config");

 

I searched this some time ago, because i wanted to try to change the way FML loads the mods.

 

See ya!

Link to comment
Share on other sites

No you just need to specify the minecraft directory like any other launcher out there does.

Go take a look at some of the open source launchers and figure out how they do it.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

Hello LexManos and Ariath,

 

Thanks for your replies ! :)

 

@Ariath : this is a possibility, but i don't like to modify directly the FML code :/

@LexManos : yes, i have read the MultiMC source code, and others source codes (like Technic Launcher ...)

 

The problem is partially solved. I have added this line :

System.setProperty("minecraft.applet.TargetDirectory", Util.getWorkingDirectory().toString()); // getWorkingDirectory : return the folder where my launcher have downloaded files, so it's good

 

When i launch the launcher in Eclipse, this works very well, no error messages ... but, when i create the Runnable JAR and when I click to the "Connect" button, this error message appears :

 

2013-05-21 18:15:29 [sEVERE] [ForgeModLoader] Found unknown applet parent net.mi
necraft.Launcher, unable to inject!

2013-05-21 18:15:29 [iNFO] [sTDERR] Exception in thread "Thread-5" java.lang.Run
timeException: java.lang.RuntimeException
2013-05-21 18:15:29 [iNFO] [sTDERR]     at cpw.mods.fml.relauncher.FMLRelauncher
.relaunchApplet(FMLRelauncher.java:287)
2013-05-21 18:15:29 [iNFO] [sTDERR]     at cpw.mods.fml.relauncher.FMLRelauncher
.appletEntry(FMLRelauncher.java:229)
2013-05-21 18:15:29 [iNFO] [sTDERR]     at net.minecraft.client.MinecraftApplet.
init(MinecraftApplet.java:25)
2013-05-21 18:15:29 [iNFO] [sTDERR]     at net.minecraft.Launcher.replace(Launch
er.java:146)
2013-05-21 18:15:29 [iNFO] [sTDERR]     at net.minecraft.Launcher$1.run(Launcher
.java:90)
2013-05-21 18:15:29 [iNFO] [sTDERR] Caused by: java.lang.RuntimeException
2013-05-21 18:15:29 [iNFO] [sTDERR]     at cpw.mods.fml.relauncher.FMLRelauncher
.relaunchApplet(FMLRelauncher.java:282)
2013-05-21 18:15:29 [iNFO] [sTDERR]     ... 4 more

 

Thanks for your replies ! :)

 

 

Link to comment
Share on other sites

Ugh just use our damn launcher:

https://github.com/MinecraftForge/FML/blob/master/conf/patches/Start.java

You're gunna have to change the obfusicated field name but im going to assume you atleast know how to do that.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • As the title says i keep on crashing on forge 1.20.1 even without any mods downloaded, i have the latest drivers (nvidia) and vanilla minecraft works perfectly fine for me logs: https://pastebin.com/5UR01yG9
    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
    • It is an issue with quark - update it to this build: https://www.curseforge.com/minecraft/mc-mods/quark/files/3642325
    • Remove Instant Massive Structures Mod from your server     Add new crash-reports with sites like https://paste.ee/  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.