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[1.14.4] How to use a player's face as an item texture


BlockyPenguin

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Hi! I'd like to know how to use a player's face as the texture for an item. I know this is possible due to player heads existing in-game. I have looked through the player head code, but I can't seem to understand it, as it calls methods from tile entities... how is that possible when it's an item? To be more specific, I'm not looking for a player head duplicate, just a 2D item that has the same texture as a player's face.

 

Thanks,

~BP

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

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1 hour ago, Boy132 said:

Have you looked at SkullTileEntityRenderer?

And the player head calls methods from a tile entity because it's a block. (what have you have in your inventory is a BlockItem:P 

Ah, no, I saw SkullTileEntity, but not SkullTileEntityRenderer! I'll be sure to take a look.

By that last part, I'm guessing you mean that because it is a BlockItem, it can access the tile entity even though it hasn't been placed yet. Thanks!

P.S. How do you create inline code blocks in a post?

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

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Just now, BlockyPenguin said:

Ah, no, I saw SkullTileEntity, but not SkullTileEntityRenderer! I'll be sure to take a look.

By that last part, I'm guessing you mean that because it is a BlockItem, it can access the tile entity even though it hasn't been placed yet. Thanks!

P.S. How do you create inline code blocks in a post?

image.png.3286a6d0cb030e7dce3b404f4af2baad.png :P 

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30 minutes ago, Boy132 said:

image.png.3286a6d0cb030e7dce3b404f4af2baad.png :P 

Ah ok, thanks :P

 

Anyway, having now looked at SkullTileEntityRenderer, I'm not entirely sure what I need to keep. I'm new to modding in general and haven't dabbled at all in custom renderers, do you have any help or tips?

Thanks,

~BP

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

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12 hours ago, BlockyPenguin said:

Having now looked at SkullTileEntityRenderer, I'm not entirely sure what I need to keep. I'm new to modding in general and haven't dabbled at all in custom renderers.

Okay, so, I've seemingly not done something right here... I can start MC and all perfectly fine, but when i /give myself the item, the game instanly crashes. no "Saving World" first or anything, just an instant crash. This is the crash report:
 

Spoiler

[10:06:14] [Server thread/INFO] [minecraft/MinecraftServer]: [Dev: Gave 1 [item.labkit.mini_player] to Dev]
[10:06:14] [Client thread/INFO] [minecraft/NewChatGui]: [CHAT] Gave 1 [item.labkit.mini_player] to Dev
FATAL ERROR in native method: Thread[Server thread,5,SERVER]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
    at org.lwjgl.opengl.GL11C.glBindTexture(Native Method)
    at org.lwjgl.opengl.GL11.glBindTexture(GL11.java:907)
    at com.mojang.blaze3d.platform.GlStateManager.bindTexture(GlStateManager.java:436)
    at net.minecraft.client.renderer.texture.ITextureObject.bindTexture(ITextureObject.java:22)
    at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:48)
    at com.blockypenguin.labkit.client.renderer.MiniPlayerRenderer.render(MiniPlayerRenderer.java:25)
    at com.blockypenguin.labkit.items.MiniPlayer.inventoryTick(MiniPlayer.java:22)
    at net.minecraft.item.ItemStack.inventoryTick(ItemStack.java:469)
    at net.minecraft.entity.player.PlayerInventory.tick(PlayerInventory.java:292)
    at net.minecraft.entity.player.PlayerEntity.livingTick(PlayerEntity.java:518)
    at net.minecraft.entity.LivingEntity.tick(LivingEntity.java:2187)
    at net.minecraft.entity.player.PlayerEntity.tick(PlayerEntity.java:235)
    at net.minecraft.entity.player.ServerPlayerEntity.playerTick(ServerPlayerEntity.java:381)
    at net.minecraft.network.play.ServerPlayNetHandler.tick(ServerPlayNetHandler.java:183)
    at net.minecraft.network.NetworkManager.tick(NetworkManager.java:245)
    at net.minecraft.network.NetworkSystem.tick(NetworkSystem.java:148)
    - locked <0x00000006de81c760> (a java.util.Collections$SynchronizedRandomAccessList)
    at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:882)
    at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:800)
    at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:646)
    at java.lang.Thread.run(Thread.java:748)
AL lib: (EE) alc_cleanup: 1 device not closed

 

My guess is I'm not rendering it properly. Here's my code:
MiniPlayer.java:
 

Spoiler

package com.blockypenguin.labkit.items;

import com.blockypenguin.labkit.client.renderer.MiniPlayerRenderer;

import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

public class MiniPlayer extends Item {

	public MiniPlayer() {
		super(new Item.Properties());
		setRegistryName("mini_player");
	}
	
	@Override
	public void inventoryTick(ItemStack stack, World world, Entity entity, int itemSlot, boolean isSelected) {
		if(entity instanceof PlayerEntity) {
			PlayerEntity player = (PlayerEntity) entity;
			MiniPlayerRenderer.render(player.getGameProfile());
		}else {
			MiniPlayerRenderer.render(null);
		}
		super.inventoryTick(stack, world, entity, itemSlot, isSelected);
	}
	
}

 

MiniPlayerRenderer.java:
 

Spoiler

package com.blockypenguin.labkit.client.renderer;

import java.util.Map;

import com.blockypenguin.labkit.client.renderer.model.TwoDimensionalFaceModel;
import com.mojang.authlib.GameProfile;
import com.mojang.authlib.minecraft.MinecraftProfileTexture;
import com.mojang.authlib.minecraft.MinecraftProfileTexture.Type;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer;
import net.minecraft.client.resources.DefaultPlayerSkin;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

@OnlyIn(Dist.CLIENT)
public class MiniPlayerRenderer extends ItemStackTileEntityRenderer {
	
	private static final TwoDimensionalFaceModel MODEL = new TwoDimensionalFaceModel();
   
   public static void render(GameProfile playerprofile) {
	   Minecraft minecraft = Minecraft.getInstance();
	   minecraft.getTextureManager().bindTexture(getSkin(playerprofile));
	   MODEL.render(0.0625F);
   }
   
   private static ResourceLocation getSkin(GameProfile profile) {
      ResourceLocation resourcelocation = DefaultPlayerSkin.getDefaultSkin(PlayerEntity.getUUID(profile));
      if (profile != null) {
         try {
        	 Minecraft minecraft = Minecraft.getInstance();
        	 Map<Type, MinecraftProfileTexture> map = minecraft.getSkinManager().loadSkinFromCache(profile);
        	 if (map.containsKey(Type.SKIN)) {
        		 resourcelocation = minecraft.getSkinManager().loadSkin(map.get(Type.SKIN), Type.SKIN);
        	 }
         }catch(Exception e) {
        	 try {
        		 resourcelocation = DefaultPlayerSkin.getDefaultSkin(PlayerEntity.getUUID(profile));
        	 }catch(Exception e1) {
        		 resourcelocation = DefaultPlayerSkin.getDefaultSkinLegacy();
        	 }
         }
      }
      return resourcelocation;
   }
}

 

TwoDimensionalFaceModel.java:
 

Spoiler

package com.blockypenguin.labkit.client.renderer.model;

import com.blockypenguin.labkit.LabKit;

import net.minecraft.client.renderer.entity.model.RendererModel;
import net.minecraft.client.renderer.model.Model;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

@OnlyIn(Dist.CLIENT)
public class TwoDimensionalFaceModel extends Model {
   protected final RendererModel model;

   public TwoDimensionalFaceModel() {
      this(7, 8, 8, 8);
   }

   public TwoDimensionalFaceModel(int textureOffsetX, int textureOffsetY, int textureWidth, int textureHeight) {
      this.textureWidth = textureWidth;
      this.textureHeight = textureHeight;
      this.model = new RendererModel(this, textureOffsetX, textureOffsetY);
      this.model.addBox(-4.0F, -8.0F, -1.0F, 8, 8, 8, 0.0F);
      this.model.setRotationPoint(0.0F, 0.0F, 0.0F);
   }
   
   public void render(float scale) {
	   LabKit.LOGGER.info(scale);
	   this.model.render(scale);
   }
}

 

 

 

Where am I going wrong?

Thanks, ~BP

Edited by BlockyPenguin

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

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