ultra_reemun Posted April 7, 2020 Share Posted April 7, 2020 Hi all, I've been trying to add a throwable item for a while now and I can't find any up to date resources on the topic. I've got my item and its class all sorted, with a cooldown in place etc but I don't know how to actually create my entity. (I think that's how it's done?). I need help on creating a class to initialise my entities (if it works similarly to items and blocks) and for the actual thrown entity, aswell as its collision etc. Any help would be greatly appreciated, or a link to a helpful site you know of! Thank you for your time. Quote Link to comment Share on other sites More sharing options...
Kiljaeden053 Posted April 7, 2020 Share Posted April 7, 2020 ItemSnowBall.class Quote Link to comment Share on other sites More sharing options...
ultra_reemun Posted April 8, 2020 Author Share Posted April 8, 2020 1 hour ago, Kiljaeden053 said: ItemSnowBall.class Thanks for the advice, I've got pretty far with that! Quote Link to comment Share on other sites More sharing options...
ultra_reemun Posted April 8, 2020 Author Share Posted April 8, 2020 My issue now is this: public class ModEntityType { public static final DeferredRegister<EntityType<?>> ENTITY_TYPES = new DeferredRegister<>(ForgeRegistries.ENTITIES, Combat.MODID); public static final RegistryObject<EntityType<ShurikenEntity>> SHURIKEN_ENTITY = ENTITY_TYPES .register("shuriken_entity", () -> EntityType.Builder.<ShurikenEntity>create(ShurikenEntity::new, EntityClassification.MISC) .size(0.25F, 0.25F) .build(new ResourceLocation(Combat.MODID, "shuriken_entity").toString())); } I need to make SHURIKEN_ENTITY extend ProjectileItemEntity, does anone know how I'd go about doing that? Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted April 8, 2020 Share Posted April 8, 2020 4 hours ago, ultra_reemun said: I need to make SHURIKEN_ENTITY extend ProjectileItemEntity, does anone know how I'd go about doing that? public class MyEntity extends ProjectileItemEntity Done. 4 hours ago, ultra_reemun said: new ResourceLocation(Combat.MODID, "shuriken_entity").toString() You should replace this with just the string literal, "MODID:shuriken_entity" Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
ultra_reemun Posted April 8, 2020 Author Share Posted April 8, 2020 6 hours ago, Animefan8888 said: public class MyEntity extends ProjectileItemEntity Done. You should replace this with just the string literal, "MODID:shuriken_entity" Thanks for your help. My ShurikenEntity class already extends ProjectileItemEntity, however my issue lies with my constructor here: public ShurikenEntity(World worldIn, LivingEntity throwerIn) { super(ModEntityType.SHURIKEN_ENTITY, throwerIn, worldIn); } My IDE is returning the error: The constructor ProjectileItemEntity(RegistryObject<EntityType<ShurikenEntity>>, LivingEntity, World) is undefined And is suggesting the fix : Change Type of 'SHURIKEN_ENTITY' to 'EntityType<? extends ProjectileItemEntity>' Which is giving an error. Quote Link to comment Share on other sites More sharing options...
robert135 Posted April 10, 2020 Share Posted April 10, 2020 im working on a similar thing. if you do super(ModEntityType.SHURIKEN_ENTITY.get(), throwerIn, worldIn); instead of super(ModEntityType.SHURIKEN_ENTITY, throwerIn, worldIn); it should work Quote Link to comment Share on other sites More sharing options...
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