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The analog of World.spawnEntityInWorld


evjeny.23

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In older versions of Minecraft, the World.spawnEntityInWorld method could be used in order to spawn dropped ItemEntity like that (If I'm not misunderstanding):

ItemEntity item = new ItemEntity(world, player.getPosition().getX(), player.getPosition().getY(), player.getPosition().getZ(), new ItemStack(Items.SOME_ITEM, QUANTITY));
world.spawnEntityInWorld(item);

But in newer version, there is no such method. So, what's the alternative to that which works in newer versions of Minecraft?

 

Edited by evjeny.23
accidentally typed wrong parameter
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1 minute ago, evjeny.23 said:

So, what's the alternative to that which works in newer versions of Minecraft?

World::addEntity

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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18 minutes ago, evjeny.23 said:

It doesn't work somewhy. No errors and no item.

Post more of your code.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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1 minute ago, Animefan8888 said:

Post more of your code.

package com.eugeny.mobscountmod.init;

import java.util.List;

import com.eugeny.mobscountmod.MobsCountMod;
import com.mojang.datafixers.FunctionType.Instance;

import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.util.ActionResult;
import net.minecraft.util.DamageSource;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus;
import net.minecraftforge.registries.ObjectHolder;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;

@Mod.EventBusSubscriber(modid = MobsCountMod.MOD_ID, bus = Bus.MOD)
@ObjectHolder(MobsCountMod.MOD_ID)
public class ItemInit {
  	@ObjectHolder(MobsCountMod.MOD_ID + "some_item")
	private static final Item some_item = null;
	@SubscribeEvent
	public static void registerItems(final RegistryEvent.Register<Item> event) {
		event.getRegistry().register(new Item(new Item.Properties().group(ItemGroup.COMBAT)) {
			@Override
			public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {
				MobsCountMod.LOGGER.info("RIGHT CLICK");
				if (!playerIn.addItemStackToInventory(new ItemStack(Blocks.BEDROCK, 1))) {
					ItemEntity item = new ItemEntity(worldIn, playerPos.getX(), playerPos.getY(), playerPos.getZ(), new ItemStack(Items.BEDROCK, 1));
					worldIn.addEntity(item);
				}
				return super.onItemRightClick(worldIn, playerIn, handIn);
			};
		}.setRegistryName("some_item"));
	}
}

P.S. It logs "RIGHT CLICK".

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14 minutes ago, evjeny.23 said:

P.S. It logs "RIGHT CLICK".

Are you testing in creative mode? If you are PlayerEntity::addItemStackToInventory returns true even if the players inventory is full.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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16 hours ago, Animefan8888 said:

Are you testing in creative mode? If you are PlayerEntity::addItemStackToInventory returns true even if the players inventory is full.

Thanks! Didn't know about that. In survival mode it is fully working.

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