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Multi-Textured Log in 1.5.2?


HydroBane

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How would I go around making a multi-textured log?

 

Here's my log class

package mods.hydro.motools.common.blocks.tree;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mods.hydro.motools.common.motools;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLog;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.util.Icon;

public class BlockHornblendeLog extends Block {

private Icon bottomIcon;
private Icon sideIcon;

public BlockHornblendeLog(int par1, Material mat) {
	super(par1, mat);
	this.setCreativeTab(motools.tabMoTools1);
}

@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister reg) {
	this.blockIcon = reg.registerIcon("hydro:hornblendeLog_block");
	this.bottomIcon = reg.registerIcon("hydro:hornblendeLog_bottom");
	this.sideIcon = reg.registerIcon("hydro:hornblendeLog_side");
}

@SideOnly(Side.CLIENT)
public Icon getBlockTextureFromSideAndMetadata(int side, int meta){
	if(side == 0){return bottomIcon;
	}else if
		(side == 1){return bottomIcon;
	}else if
		(side == 2){return sideIcon;
	}else if
		(side == 3){return sideIcon;
	}	else if
		(side == 4){return sideIcon;
	}	else if
		(side == 5){return sideIcon;
	} else{
		return blockIcon;}
}


}

 

But when I run my game, it doesn't have a texture?

 

Thanks

    ~ Hydro

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