Jump to content

[1.14/1.15] Detect client side when player logs in/out


Tupaç

Recommended Posts

Hi, is there a way to detect client side when player joins/exits the world?

i was using PlayerEvent.PlayerLoggedInEvent and PlayerEvent.PlayerLoggedOutEvent but this doesn't work on servers.

 

i need to detect when the player exits the world or closes the game to save data on disk.

Link to comment
Share on other sites

7 minutes ago, Tupaç said:

i need to detect when the player exits the world or closes the game to save data on disk.

WorldEvent.Unload seems to be just what you need.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.