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registering client only commands


poopoodice

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18 minutes ago, poopoodice said:

to register other commands and they worked fine, what are the ways to register a client-only command?

Commands are registered on both the IntegratedServer and DedicatedServer. The IntegratedServer is on the client so you can register it in FMLServerStartingEvent.

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5 hours ago, Animefan8888 said:

Commands are registered on both the IntegratedServer and DedicatedServer. The IntegratedServer is on the client so you can register it in FMLServerStartingEvent.

I just found another problem about registering client commands (opens a guiscreen). I've tested it in three different situations:

1- single player and it works fine.

2- multiplayers, the world is opened to lan. In this situation all players are able to see and execute the command but only the player that is sharing the world opens gui (even if it's the other players executed the command).

3- multiplayers, the world is hosted by a separated server (I ran runServer), and the players joined are unable to see and execute the command.

 

how I register the command:

	private void onServerStarting(final FMLServerStartingEvent event)
	{
		ModCommands.registerAll(event.getCommandDispatcher(), event.getServer().isDedicatedServer());
	}

mod commands

    public static void registerAll(CommandDispatcher<CommandSource> dispatcher, boolean isDedicatedServer)
    {
        LiteralArgumentBuilder<CommandSource> command = Commands
                .literal("test")
        if (!isDedicatedServer)
        {
            command.then(OpenGUICommand.register(dispatcher));
        }
        dispatcher.register(command);
    }

command itself

    public static ArgumentBuilder<CommandSource, LiteralArgumentBuilder<CommandSource>> register(CommandDispatcher<CommandSource> dispatcher)
    {
        return Commands.literal("opengui").executes((context) ->
        {
            Minecraft.getInstance().displayGuiScreen(new TestScreen());
            return 0;
        });
    }

Hope these hints help

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