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LivingDeathEvent client side 1.15.2


Nitoxym

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3 minutes ago, diesieben07 said:

Not easily, there's no event being fired. The way it works is that the health of the entity is synced to the client using EntityDataManager and the client starts doing the death animation if the health is <= 0.

Ok thanks, but how can I be sure that the player killed the entity? I saw this mod, and they managed to do it, but I can't figure how: https://github.com/symt/zealot-counter/tree/1.2.2/src/main/java/io/github/symt

What I know is that it only detects when the player one shot the mob

Edited by Nitoxym
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1 minute ago, diesieben07 said:

They check that the entity dying either was the entity you last attacked or the entity you are looking at.

How can I do that?

5 minutes ago, Nitoxym said:

EntityDataManager

Also, where do I use that? And how?

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Just now, diesieben07 said:

Did you even look at the code you linked to?

My bad, I checked after

Just now, diesieben07 said:

Well, what do you want to achieve?

I want to detect when the entity is dying, then I'll manage to detect "if the entity is killed by the player"

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