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1.14.4 - When placing a solid block next to my model it turns black/dark


Kikoz

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Maybe try overriding the getAmbientOcclusionLightValue method? You can change the float value from 0F to 1.0F, with 0 being a more concentrated shadow and 1.0 being a more spread out shadow. If that doesn't work, maybe try setting the VoxelShape to empty

@Override
public float getAmbientOcclusionLightValue(BlockState p_220080_1_, IBlockReader p_220080_2_, BlockPos p_220080_3_) {
    return 1.0F; // Fixes shadow
}
Edited by Techno
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