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[1.15][solved] Chest LootTables


marcowflash

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Hi, I am trying to add new loot to chests. I started with the bonus spawn chest :

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@Mod.EventBusSubscriber(modid = ThelastofcraftMod.MODID, bus = Mod.EventBusSubscriber.Bus.FORGE)
public class LootTablesSetup {

    @SubscribeEvent
    public void onLootTablesLoaded(LootTableLoadEvent event) {

        if (event.getName().equals(LootTables.CHESTS_SPAWN_BONUS_CHEST)) {
            LootTable table = event.getLootTableManager().getLootTableFromLocation(LootTables.CHESTS_SPAWN_BONUS_CHEST);
            table.addPool(LootPool.builder().name("TLOC_tool")
                        .addEntry(ItemLootEntry.builder(Registration.MODTOOL.get()).weight(20).acceptFunction(SetCount.builder(ConstantRange.of(1))))
                        .addEntry(ItemLootEntry.builder(Registration.SIGHT.get()).weight(15).acceptFunction(SetCount.builder(BinomialRange.of(1, 0.3F))))
                        .build());
            table.addPool(LootPool.builder().name("TLOC_misc")
                        .rolls(RandomValueRange.of(20.0F, 30.0F))
                        .addEntry(ItemLootEntry.builder(Registration.WEAPONPART.get()).weight(15))
                        .addEntry(ItemLootEntry.builder(Registration.BULLET_ITEM.get()).weight(20))
                        .build());
            table.addPool(LootPool.builder().name("TLOC_gun")
                        .rolls(ConstantRange.of(1))
                        .addEntry(ItemLootEntry.builder(Registration.SHOTGUN.get()).weight(5))
                        .addEntry(ItemLootEntry.builder(Registration.RIFLE.get()).weight(5))
                        .addEntry(ItemLootEntry.builder(Registration.REVOLVER.get()).weight(15))
                        .addEntry(ItemLootEntry.builder(Registration.PISTOL.get()).weight(10))
                        .addEntry(ItemLootEntry.builder(Items.AIR).weight(3))
                        .build());
            table.addPool(LootPool.builder().name("TLOC_throwable")
                        .rolls(RandomValueRange.of(1.0F, 3.0F))
                        .addEntry(ItemLootEntry.builder(Registration.MOLOTOV_ITEM.get()).weight(20))
                        .addEntry(ItemLootEntry.builder(Registration.NAILBOMB_ITEM.get()).weight(15))
                        .build());
        }
    }
}

 

Is this the right way to do it ? I suppose not since it doesn't work.

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  • marcowflash changed the title to [1.15][solved] Chest LootTables

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