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[1.15.2] Why my code don‘t work?


DragonITA

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Oh my bad, I misread your entity class. Anyways, your check entity.goalSelector.getRunningGoals().findFirst().get().getGoal().getClass() == PanicGoal.class doesn't make much sense in the first place. Instead if picking the first running goal and seeing if it matches, you should specifically look for the goal you need.

Edited by imacatlolol

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

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19 hours ago, imacatlolol said:

Oh my bad, I misread your entity class. Anyways, your check entity.goalSelector.getRunningGoals().findFirst().get().getGoal().getClass() == PanicGoal.class doesn't make much sense in the first place. Instead if picking the first running goal and seeing if it matches, you should specifically look for the goal you need.

GetRunningGoals return a stream, i can‘t just picking the panic goal.

New in Modding? == Still learning!

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Have you actually checked with your debugger to see if it's really failing the check, or even getting that far in the first place? At this point you might just need to clean up your code, I'm having trouble reading it. You should be doing instanceof checks instead of class equals checks, the == true parts are unnecessary, and your last if statement is redundant.

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

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21 hours ago, imacatlolol said:

Have you actually checked with your debugger to see if it's really failing the check, or even getting that far in the first place?

Ok, i am new with debugging and breakpoints, and i have tried with breakpoints and it work, i am learning how it work, but it was still impossible: How i can make that i active the PanicGoal (Attack the entity) and an the same time use breakpoints? Don‘t know if this was only happen to me, but once i started the breakpoint and debug mod i can‘t more try and enter to my Minecraft world.

New in Modding? == Still learning!

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38 minutes ago, DragonITA said:

Ok, i am new with debugging and breakpoints, and i have tried with breakpoints and it work, i am learning how it work, but it was still impossible: How i can make that i active the PanicGoal (Attack the entity) and an the same time use breakpoints? Don‘t know if this was only happen to me, but once i started the breakpoint and debug mod i can‘t more try and enter to my Minecraft world.

Breakpoints work by freezing the program and allowing you to step through your code one line at a time to see where things fail. This will let you check if your conditions are passing or not.

You should learn how debugging works before going further, it will make things much easier for you. Simply google how to debug with your IDE to find a good tutorial.

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

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9 hours ago, imacatlolol said:

This will let you check if your conditions are passing or not.

Yes, i tried to use booleans to check first if my entity is in moving movement but the false boolean is never become true, this is why i re-ask here.

 

9 hours ago, imacatlolol said:

You should learn how debugging works before going further, it will make things much easier for you. Simply google how to debug with your IDE to find a good tutorial.

 And yes, i have see a tutorial on how the debugging on eclipse work.

New in Modding? == Still learning!

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    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
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