Jump to content

[1.12.2] Mod is client-side, but won't run on server?


ImpTea

Recommended Posts

I am working on an extremely simple mod that checks new chunks that are loaded to see if they contain any of a particular set of blocks. It then outputs the results a text file.

The mod is working exactly as intended in any single-player world that I load. However, it does not seem to work when I play on a server.  It's an anarchy server where client-side hacks are allowed, so I'm not sure why my mod isn't working.

Can anyone look over this and tell me where I'm messing up? I would have though that all the code I've written is entirely client-side.

 

Here is the class file where all the action takes place:

package com.imptea.basefinder;

import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
import java.util.ArrayList;

import org.apache.commons.lang3.ArrayUtils;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockProperties;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraftforge.event.world.ChunkEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class NewChunkScanner {
	// List of block types to look for
	public Block[] blockList = { Blocks.COAL_ORE, Blocks.IRON_ORE, Blocks.GRAVEL };

	// Each time a chunk is loaded...
	@SubscribeEvent
	public void ChunkLoad(ChunkEvent.Load event) throws IOException {
		World world = event.getWorld();
		Chunk chunk = event.getChunk();

		// Grabs the lower X/Z corner of the newly loaded chunk for future use
		int chunk_x = chunk.getPos().getXStart();
		int chunk_z = chunk.getPos().getZStart();

		// Opens up the text file to append block coordinates
		BufferedWriter writer = new BufferedWriter(new FileWriter("C:\\Temp\\BlockCoords.txt", true));

		// Scans blocks in new chunk, and looks for blocks that are in blockList (only
		// scans even coords for speed)
		beginChunkSearch: 
		for (int x = 0; x < 16; x += 2) {
			for (int z = 0; z < 16; z += 2) {
				// Only scans from y=35 to the highest block at that X,Z coord
				for (int y = 35; y < chunk.getHeightValue(x, z); y += 2) {
					Block thisBlock = chunk.getBlockState(x, y, z).getBlock();
					for (int i = 0; i < blockList.length; ++i) {
						//If we have a match...
						if (thisBlock == blockList[i]) {
							//...writes a report to the txt file
							writer.write("Chunk_" + Integer.toString(chunk_x / 16) + "_"
									+ Integer.toString(chunk_z / 16) + ": "
									+ thisBlock.toString().substring(16, thisBlock.toString().length() - 1) + ": "
									+ Integer.toString(x + chunk_x) + " " + Integer.toString(y) + " "
									+ Integer.toString(z + chunk_z) + "\n");
							//...and skips on the the next chunk.
							break beginChunkSearch;
						}
					}
				}
			}
		}
		writer.close();
	}
}

 

 

...And here is the Main class, in case I've messed something up there:

package com.imptea.basefinder;

import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.world.ChunkEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;

import java.io.BufferedWriter;
import java.io.FileWriter;
import java.io.IOException;

import com.imptea.basefinder.proxy.CommonProxy;
import com.imptea.basefinder.util.Reference;

@Mod(modid = Reference.MOD_ID, name = Reference.NAME, version = Reference.VERSION, clientSideOnly = true)
public class Main {

	@Instance
	public static Main instance;

	@SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.COMMON_PROXY_CLASS)
	public static CommonProxy proxy;

	@EventHandler
	public static void PreInit(FMLPreInitializationEvent event) {
		MinecraftForge.EVENT_BUS.register(new NewChunkScanner());
	}

	@EventHandler
	public static void init(FMLInitializationEvent event) throws IOException {

	}

	@EventHandler
	public static void PostInit(FMLPostInitializationEvent event) {

	}
}

 

 

So why can't this run on a server?  Any help would be greatly appreciated.

Link to comment
Share on other sites

1) 1.12 is no longer supported here

2)

4 hours ago, ImpTea said:

clientSideOnly = true

I WONDER WHAT THIS DOES

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

9 minutes ago, Draco18s said:

1) 1.12 is no longer supported here

2)

I WONDER WHAT THIS DOES

Ah - where can I go for 1.12 support?

And I'm not sure what you mean with your second point, I WANT it to be client side only.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.