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[1.15.1] Weird small type arms rendering when elytra flying?


SciPunk

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Managed to change the player model for my custom elytra, however whenever I toggle the " Elytra Fly" some weird small arms appear even though I set their visibility to false, this is my code:

@SubscribeEvent
public static void onRenderPlayerPre(RenderPlayerEvent.Pre event) {
    PlayerEntity player = (PlayerEntity) event.getEntity();

    if (player.isElytraFlying() && player.getItemStackFromSlot(EquipmentSlotType.CHEST).getItem() == ItemHolder.BATMAN_CHEST) {



     event.getRenderer().getEntityModel().bipedRightArm.showModel = false;
        event.getRenderer().getEntityModel().bipedRightArmwear.showModel = false; 
     event.getRenderer().getEntityModel().bipedLeftArm.showModel = false;
        event.getRenderer().getEntityModel().bipedLeftArmwear.showModel = false;
        event.getRenderer().getEntityModel().bipedBody.showModel = false;




    }


}

 

The weird arms I got:

 2020-01-29_14_15_35.png.9e73e7bd7a2a65f56ac6b8f774898b7b.png2020-01-29_14_15_33.png.528bba66fa05206e04e1032dee14342c.png

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Sorry I can’t help more, but have you tried stepping through what’s happening in the debugger and seeing why the arms are being rendered?

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20 hours ago, Cadiboo said:

Sorry I can’t help more, but have you tried stepping through what’s happening in the debugger and seeing why the arms are being rendered?

No worries thanks anyways, gonna check the debugger, I don't know why I didn't do that in the first place lol

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