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(SOLVED) [1.14.4] Modify Vanilla Mob Spawning


MineModder2000

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for (Biome biome : ForgeRegistries.BIOMES) {
  
  biome.getSpawns(EntityClassification.CREATURE).clear();
  biome.getSpawns(EntityClassification.CREATURE).add(new Biome.SpawnListEntry(EntityType.PIG, 1, 3, 5)); 
}

 

I can clear all existing spawns from a biome using the clear method, which allows me to add a spawn exactly how I want, but then everything is gone. There are remove methods but they don't seem to be able to remove specific entities. Anyone know how to do this?

Edited by MineModder2000
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  • 3 weeks later...
On 1/30/2020 at 1:32 AM, MineModder2000 said:

I'm old school, but I guess I can learn new tricks ?

 

PS : I just learned how to do it. 

I'm very new to modding and I can't seem to figure out how to do it... :(

Maybe I'm being really stupid, but how did you do it?

Edited by Xrated_junior
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13 hours ago, MineModder2000 said:
Iterator<SpawnListEntry> biomeSpawns = biome.getSpawns(EntityClassification.CREATURE).iterator();
    			
while(biomeSpawns.hasNext()) {
	SpawnListEntry entry = biomeSpawns.next();
	if (entry.entityType == EntityType.PIG)
	{
		biomeSpawns.remove();
	}
}

 

Thank you! I will definitely look at that.  I did get it to work eventually. Don't know if it looks bad though... :) 

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