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[1.15.2] [Solved] What resources are needed for a basic block? (Answered Q for blockstates)


GenElectrovise

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Hi all! Says it all in the title -- What resources are needed for a basic block? For example, I'm making an Amethyst Block which has no special behaviours.

I believe you need a model, blockstate and also now a loottable?

Are the contents of the first two similar to 1.12.2?

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Code - This can just be an instance of the Block class if your block doesn't do anything special.

Texture

Blockstate

Model

Loot Table

You will also want an Item model (no blockstate there!), and register a BlockItem, if the block is able to go in your inventory.

 

And as far as I can tell, these do look similar to 1.12, at least for the most simple of blocks.

Edited by Ugdhar
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Ok thanks, I’ll try that out. More or less what I was expecting...

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Hi @Ugdhar. I have been trying to get this to work, however I keep getting this error and I can't work out why...

Spoiler

Exception loading blockstate definition: 'magiksmostevile:blockstates/amethyst_block.json' in resourcepack: 'Mod Resources' for variant: 'normal': Unknown blockstate property: 'normal'

[minecraft/ModelBakery]: Exception loading blockstate definition: 'magiksmostevile:blockstates/amethyst_block.json' in resourcepack: 'Mod Resources' for variant: 'inventory': Unknown blockstate property: 'inventory'

[minecraft/ModelBakery]: Exception loading blockstate definition: 'magiksmostevile:blockstates/amethyst_block.json' missing model for variant: 'magiksmostevile:amethyst_block#'

 

 

I've tried several iterations, but these are my latest attempts.... (They've all had this same error) :

magiksmostevile:blockstates/amethyst_block.json

Spoiler

{
	"forge_marker": 1,
	"defaults": {
		"model": "magiksmostevile:block/amethyst_block",
		"uvlock": true
	},
	"variants": {
		"normal": [
			{
				"model": "magiksmostevile:block/amethyst_block"
			}
		],
		"inventory": [
			{
				"model": "magiksmostevile:block/amethyst_block"
			}
		]
	}
}

 

 

magiksmostevile:models/block/amethyst_block.json

Spoiler

{
    "parent": "block/cube_all",
    "textures": {
        "all": "magiksmostevile:blocks/amethyst_block"
    }
}
 

 

It should just be a basic block but that seems to be harder than expected!

Thanks!

 

 

EDIT:

 

Also just tried porting my blockstate over from 1.12.2 and still got this error:

Spoiler

Exception loading blockstate definition: 'magiksmostevile:blockstates/amethyst_block.json' in resourcepack: 'Mod Resources' for variant: 'normal': Unknown blockstate property: 'normal'

[minecraft/ModelBakery]: Exception loading blockstate definition: 'magiksmostevile:blockstates/amethyst_block.json' missing model for variant: 'magiksmostevile:amethyst_block#'

 

 

The blockstate json:

Spoiler

{
	"forge_marker": 1,
	"variants": {
		"normal": {
			"model": "magiksmostevile:amethyst_block"
		}
	}
}

 

 

Edited by GenElectrovise
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I'll be honest, I have not done a lot with blockstates, or even tried the forge blockstates. For the simple blocks I made while messing around with stuff, I essentially just copied the way vanilla did it. Hopefully someone else can point you in the right direction.

If you want to check out the vanilla blockstates, I found I can access them by opening .minecraft/versions/1.15.2.jar as a zipfile.

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Ah ok I'll see what I can find from that, but I'll probably have to do some more scouting around. Thanks anyway!

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My own mod, Magiks Most Evile: GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

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Bingo! After looking through the generic minecraft json format (on the game wiki) I found this worked!

Spoiler

 


{
	"forge_marker": 1,
	"variants": {
		"": {
			"model": "magiksmostevile:block/amethyst_block"
		}
	}
}

 

 

I believe the issue was something like there was no property named "normal" (or whatever else) in my code for the block? Which would seem logical that it wouldn't work, I guess... So by just not calling it anything (as the mc wiki says you should for only one state) it works!

Onwards and upwards to even more variants!

Thanks!

  • Like 1

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

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My own mod, Magiks Most Evile: GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

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  • GenElectrovise changed the title to [1.15.2] [Solved] What resources are needed for a basic block? (Answered Q for blockstates)
1 hour ago, Ugdhar said:

If you want to check out the vanilla blockstates, I found I can access them by opening .minecraft/versions/1.15.2.jar as a zipfile.

You can also find them in the client-extra jar in your IDE’s libraries.

  • Thanks 1

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