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Changing the texture on a TileEntity without changing the block


Yagoki

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I have a basic tile entity set up, and want to be able to make it so that the texture on it changes to that of an adjacent block or a block it is clicked with, though i'm not quite sure how to handle this. I tried looking through the code for mffs, as i guessed the force field blocks were doing something like this but couldn't make heads or tales of it. I'm going to carry on looking through it and probably analyze it a bit more, but i was wandering if anyone on here could give me some advice, or other places to look. Thanks in advance.

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The easiest way is to create a custom Renderer and use a switch() based on TileEntity.variable.

Sample code:

            	switch(par1TileEntity.type) {
            	case 0:
            		this.bindTextureByName("/Reika/RotaryCraft/Textures/TileEntityTex/shafttexw.png");
            	break;
            	case 1:
            		this.bindTextureByName("/Reika/RotaryCraft/Textures/TileEntityTex/shafttexs.png");
            	break;
            	case 2:
            		this.bindTextureByName("/Reika/RotaryCraft/Textures/TileEntityTex/shafttex.png");
            	break;
            	case 3:
            		this.bindTextureByName("/Reika/RotaryCraft/Textures/TileEntityTex/shafttexd.png");
            	break;
            	case 4:
            		this.bindTextureByName("/Reika/RotaryCraft/Textures/TileEntityTex/shafttexb.png");
            	break;
            	}

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