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    • my Minecraft 1.7.10 won't download it keeps saying adfoc.us refused to connect and me and my brother want to play a little modded Minecraft
    • How are slabs and stairs registered? I've already tried registering them as separate blocks, which doesn't work; I've copied the blockstates and models from minecraft.
    • It din't help. I tried it, configuration. Anyway logging in common logger (latest.log by minecraft )    
    • hello everyone how do i check if i right click on my block
    • My mod add a new world type which generates only my biome. My biome is made by 1 block and fluids.   WorldType: public class TestWorldType extends WorldType { public TestWorldType() { super("testworld"); } @Override public ChunkGenerator<?> createChunkGenerator(World world) { if (world.getDimension().getType() == DimensionType.OVERWORLD) { OverworldGenSettings overworldGenSettings = new OverworldGenSettings(); SingleBiomeProviderSettings biomeProviderSettings = new SingleBiomeProviderSettings(world.getWorldInfo()); biomeProviderSettings.setBiome(TestWorld.TEST_BIOME); overworldGenSettings.setDefaultBlock(TestWorld.TEST_BLOCK.getDefaultState()); return new OverworldChunkGenerator(world, new SingleBiomeProvider(biomeProviderSettings), overworldGenSettings); } else return super.createChunkGenerator(world); } }     Biome(I refered to PlainsBiome): public class TestBiome extends Biome { private static final BlockState WATER = Blocks.WATER.getDefaultState(); private static final BlockState LAVA = Blocks.LAVA.getDefaultState(); public static final BlockState TEST_BLOCK_STATE = TestWorld.TEST_BLOCK.getDefaultState(); public static final TreeFeatureConfig TEST_TREE_CONFIG = (new TreeFeatureConfig.Builder(new SimpleBlockStateProvider(TEST_BLOCK_STATE), new SimpleBlockStateProvider(TEST_BLOCK_STATE), new BlobFoliagePlacer(2, 0))).baseHeight(4).heightRandA(2).foliageHeight(3).ignoreVines().setSapling((IPlantable) TestWorld.TEST_BLOCK).build(); public static final BlockStateProvidingFeatureConfig HAY_PILE_CONFIG = new BlockStateProvidingFeatureConfig(new SimpleBlockStateProvider(TestWorld.TEST_BLOCK.getDefaultState())); public TestBiome() { super((new Builder()).surfaceBuilder(SurfaceBuilder.DEFAULT, new SurfaceBuilderConfig(TEST_BLOCK_STATE, TEST_BLOCK_STATE, TEST_BLOCK_STATE)).precipitation(RainType.RAIN).category(Category.PLAINS).depth(0.125F).scale(0.05F).temperature(0.8F).downfall(0.4F).waterColor(4159204).waterFogColor(329011).parent((String) null)); TestVillagePools.init(); this.addStructure(Feature.VILLAGE.withConfiguration(new VillageConfig("village/test/town_centers", 6))); this.addCarver(GenerationStage.Carving.AIR, Biome.createCarver(new TestCaveWorldCarver(ProbabilityConfig::deserialize, 256), new ProbabilityConfig(0.14285715F))); this.addCarver(GenerationStage.Carving.AIR, Biome.createCarver(new TestCanyonWorldCarver(ProbabilityConfig::deserialize), new ProbabilityConfig(0.02F))); this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, new TestLakesFeature(BlockStateFeatureConfig::func_227271_a_).withConfiguration(new BlockStateFeatureConfig(WATER)).withPlacement(Placement.WATER_LAKE.func_227446_a_(new ChanceConfig(4)))); this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, new TestLakesFeature(BlockStateFeatureConfig::func_227271_a_).withConfiguration(new BlockStateFeatureConfig(LAVA)).withPlacement(Placement.LAVA_LAKE.func_227446_a_(new ChanceConfig(80)))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Feature.NORMAL_TREE.withConfiguration(TEST_TREE_CONFIG).withPlacement(Placement.COUNT_EXTRA_HEIGHTMAP.func_227446_a_(new AtSurfaceWithExtraConfig(0, 0.05F, 1)))); this.addFeature(GenerationStage.Decoration.SURFACE_STRUCTURES, Feature.VILLAGE.withConfiguration(new VillageConfig("village/plains/town_centers", 6)).withPlacement(Placement.NOPE.func_227446_a_(IPlacementConfig.NO_PLACEMENT_CONFIG))); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityType.SHEEP, 12, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityType.PIG, 10, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityType.CHICKEN, 10, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityType.COW, 8, 4, 4)); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityType.HORSE, 5, 2, 6)); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityType.DONKEY, 1, 1, 3)); this.addSpawn(EntityClassification.AMBIENT, new SpawnListEntry(EntityType.BAT, 10, 8, 8)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.SPIDER, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.SKELETON, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.CREEPER, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.SLIME, 100, 4, 4)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4)); this.addSpawn(EntityClassification.MONSTER, new SpawnListEntry(EntityType.WITCH, 5, 1, 1)); } }  
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