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Error: java.lang.OutOfMemoryError: Rendering overlay


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this is the 10 time this has happened i have tried to launch the game but everty time i do and open a world it takes about a minute (latley the timing has gotten shorter but the game freezes the screen turns black and i crashes here is the log from the latest crash the version is 1.14.4 and the version for forge is 28.1.109

---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 1/25/20 7:12 PM
Description: Rendering overlay

java.lang.OutOfMemoryError: Rendering overlay
    at sun.misc.Unsafe.allocateMemory(Native Method) ~[?:1.8.0_51] {}
    at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127) ~[?:1.8.0_51] {}
    at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311) ~[?:1.8.0_51] {}
    at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:75) ~[lwjgl-3.2.2.jar:build 10] {}
    at cam72cam.mod.render.GLTexture.imageToPixels(GLTexture.java:118) ~[?:1.7.2_1.14.4] {re:classloading}
    at cam72cam.mod.render.GLTexture.<init>(GLTexture.java:80) ~[?:1.7.2_1.14.4] {re:classloading}
    at cam72cam.mod.render.obj.OBJTextureSheet.<init>(OBJTextureSheet.java:160) ~[?:1.7.2_1.14.4] {re:classloading}
    at cam72cam.mod.render.obj.OBJTextureSheet.<init>(OBJTextureSheet.java:34) ~[?:1.7.2_1.14.4] {re:classloading}
    at cam72cam.mod.render.obj.OBJRender.<init>(OBJRender.java:34) ~[?:1.7.2_1.14.4] {re:classloading}
    at cam72cam.immersiverailroading.render.entity.StockModel.<init>(StockModel.java:37) ~[?:1.7.2_1.14.4] {re:classloading}
    at cam72cam.immersiverailroading.render.StockRenderCache.getRender(StockRenderCache.java:31) ~[?:1.7.2_1.14.4] {re:classloading}
    at cam72cam.immersiverailroading.render.item.StockItemModel.getSpriteModel(StockItemModel.java:62) ~[?:1.7.2_1.14.4] {re:classloading}
    at cam72cam.mod.render.ItemRender.lambda$register$5(ItemRender.java:67) ~[?:1.7.2_1.14.4] {re:classloading}
    at cam72cam.mod.render.ItemRender$$Lambda$2529/1618666893.run(Unknown Source) ~[?:?] {}
    at cam72cam.mod.event.ClientEvents$$Lambda$5283/249243894.accept(Unknown Source) ~[?:?] {}
    at java.lang.Iterable.forEach(Iterable.java:75) ~[?:1.8.0_51] {}
    at cam72cam.mod.event.Event.execute(Event.java:14) ~[?:1.7.2_1.14.4] {re:classloading}
    at cam72cam.mod.event.ClientEvents.fireReload(ClientEvents.java:38) ~[?:1.7.2_1.14.4] {re:classloading}
    at cam72cam.mod.ModCore.testReload(ModCore.java:234) ~[?:1.7.2_1.14.4] {re:classloading}
    at cam72cam.mod.event.ClientEvents$ClientEventBusMod.onTextureStitchEvent(ClientEvents.java:117) ~[?:1.7.2_1.14.4] {re:classloading}
    at net.minecraftforge.eventbus.ASMEventHandler_84_ClientEventBusMod_onTextureStitchEvent_Post.invoke(.dynamic) ~[?:?] {}
    at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:80) ~[eventbus-1.0.0-service.jar:?] {}
    at net.minecraftforge.eventbus.EventBus.post(EventBus.java:258) ~[eventbus-1.0.0-service.jar:?] {}
    at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:168) ~[?:28.1] {re:classloading}
    at net.minecraftforge.fml.ModLoader.lambda$postEvent$30(ModLoader.java:243) ~[?:?] {re:classloading}
    at net.minecraftforge.fml.ModLoader$$Lambda$4235/1601393216.accept(Unknown Source) ~[?:?] {}
    at java.util.HashMap.forEach(HashMap.java:1280) ~[?:1.8.0_51] {}
    at net.minecraftforge.fml.ModList.forEachModContainer(ModList.java:217) ~[?:?] {re:classloading}
    at net.minecraftforge.fml.ModLoader.postEvent(ModLoader.java:243) ~[?:?] {re:classloading}
    at net.minecraftforge.client.ForgeHooksClient.onTextureStitchedPost(ForgeHooksClient.java:189) ~[?:?] {re:classloading}
    at net.minecraft.client.renderer.texture.AtlasTexture.func_215260_a(AtlasTexture.java:83) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraft.client.renderer.texture.SpriteUploader.func_212853_a_(SourceFile:39) ~[?:?] {re:classloading}
    at net.minecraft.client.renderer.texture.SpriteUploader.func_212853_a_(SourceFile:11) ~[?:?] {re:classloading}
    at net.minecraft.client.resources.ReloadListener.func_215269_a(SourceFile:13) ~[?:?] {re:classloading}
    at net.minecraft.client.resources.ReloadListener$$Lambda$4428/13087350.accept(Unknown Source) ~[?:?] {}
    at java.util.concurrent.CompletableFuture.uniAccept(CompletableFuture.java:656) ~[?:1.8.0_51] {}
    at java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:632) ~[?:1.8.0_51] {}
    at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:442) ~[?:1.8.0_51] {}
    at net.minecraft.resources.AsyncReloader.func_219557_a(SourceFile:71) ~[?:?] {re:classloading}
    at net.minecraft.resources.AsyncReloader$$Lambda$4848/548738320.run(Unknown Source) ~[?:?] {}
    at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213166_h(SourceFile:144) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at net.minecraft.util.concurrent.RecursiveEventLoop.func_213166_h(SourceFile:23) ~[?:?] {re:classloading}
    at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213168_p(SourceFile:118) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213160_bf(SourceFile:103) ~[?:?] {re:classloading,pl:accesstransformer:B}
    at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:861) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:384) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
    at net.minecraft.client.main.Main.main(SourceFile:155) [?:?] {re:classloading}
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {}
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {}
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {}
    at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {}
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56) [forge-1.14.4-28.1.109.jar:28.1] {}
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$416/1306085976.call(Unknown Source) [forge-1.14.4-28.1.109.jar:28.1] {}
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-4.1.0.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-4.1.0.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-4.1.0.jar:?] {}
    at cpw.mods.modlauncher.Launcher.run(Launcher.java:81) [modlauncher-4.1.0.jar:?] {}
    at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-4.1.0.jar:?] {}


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
    at sun.misc.Unsafe.allocateMemory(Native Method)
    at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127)
    at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)
    at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:75)
    at cam72cam.mod.render.GLTexture.imageToPixels(GLTexture.java:118)
    at cam72cam.mod.render.GLTexture.<init>(GLTexture.java:80)
    at cam72cam.mod.render.obj.OBJTextureSheet.<init>(OBJTextureSheet.java:160)
    at cam72cam.mod.render.obj.OBJTextureSheet.<init>(OBJTextureSheet.java:34)
    at cam72cam.mod.render.obj.OBJRender.<init>(OBJRender.java:34)
    at cam72cam.immersiverailroading.render.entity.StockModel.<init>(StockModel.java:37)
    at cam72cam.immersiverailroading.render.StockRenderCache.getRender(StockRenderCache.java:31)
    at cam72cam.immersiverailroading.render.item.StockItemModel.getSpriteModel(StockItemModel.java:62)
    at cam72cam.mod.render.ItemRender.lambda$register$5(ItemRender.java:67)
    at cam72cam.mod.render.ItemRender$$Lambda$2529/1618666893.run(Unknown Source)
    at cam72cam.mod.event.ClientEvents$$Lambda$5283/249243894.accept(Unknown Source)
    at java.lang.Iterable.forEach(Iterable.java:75)
    at cam72cam.mod.event.Event.execute(Event.java:14)
    at cam72cam.mod.event.ClientEvents.fireReload(ClientEvents.java:38)
    at cam72cam.mod.ModCore.testReload(ModCore.java:234)
    at cam72cam.mod.event.ClientEvents$ClientEventBusMod.onTextureStitchEvent(ClientEvents.java:117)
    at net.minecraftforge.eventbus.ASMEventHandler_84_ClientEventBusMod_onTextureStitchEvent_Post.invoke(.dynamic)
    at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:80)
    at net.minecraftforge.eventbus.EventBus.post(EventBus.java:258)
    at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:168)
    at net.minecraftforge.fml.ModLoader.lambda$postEvent$30(ModLoader.java:243)
    at net.minecraftforge.fml.ModLoader$$Lambda$4235/1601393216.accept(Unknown Source)
    at java.util.HashMap.forEach(HashMap.java:1280)
    at net.minecraftforge.fml.ModList.forEachModContainer(ModList.java:217)
    at net.minecraftforge.fml.ModLoader.postEvent(ModLoader.java:243)
    at net.minecraftforge.client.ForgeHooksClient.onTextureStitchedPost(ForgeHooksClient.java:189)
    at net.minecraft.client.renderer.texture.AtlasTexture.func_215260_a(AtlasTexture.java:83)
    at net.minecraft.client.renderer.texture.SpriteUploader.func_212853_a_(SourceFile:39)
    at net.minecraft.client.renderer.texture.SpriteUploader.func_212853_a_(SourceFile:11)
    at net.minecraft.client.resources.ReloadListener.func_215269_a(SourceFile:13)
    at net.minecraft.client.resources.ReloadListener$$Lambda$4428/13087350.accept(Unknown Source)
    at java.util.concurrent.CompletableFuture.uniAccept(CompletableFuture.java:656)
    at java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:632)
    at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:442)
    at net.minecraft.resources.AsyncReloader.func_219557_a(SourceFile:71)
    at net.minecraft.resources.AsyncReloader$$Lambda$4848/548738320.run(Unknown Source)
    at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213166_h(SourceFile:144)
    at net.minecraft.util.concurrent.RecursiveEventLoop.func_213166_h(SourceFile:23)
    at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213168_p(SourceFile:118)

-- Overlay render details --
Details:
    Overlay name: net.minecraft.client.gui.ResourceLoadProgressGui
Stacktrace:
    at net.minecraft.client.renderer.GameRenderer.func_195458_a(GameRenderer.java:544)
    at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:890)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:384)
    at net.minecraft.client.main.Main.main(SourceFile:155)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56)
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$416/1306085976.call(Unknown Source)
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54)
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72)
    at cpw.mods.modlauncher.Launcher.run(Launcher.java:81)
    at cpw.mods.modlauncher.Launcher.main(Launcher.java:65)

-- System Details --
Details:
    Minecraft Version: 1.14.4
    Minecraft Version ID: 1.14.4
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 326912552 bytes (311 MB) / 1267728384 bytes (1209 MB) up to 2102919168 bytes (2005 MB)
    CPUs: 4
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -Xmn128M
    ModLauncher: 4.1.0+62+5bfa59b
    ModLauncher launch target: fmlclient
    ModLauncher naming: srg
    ModLauncher services: 
        /eventbus-1.0.0-service.jar eventbus PLUGINSERVICE 
        /forge-1.14.4-28.1.109.jar object_holder_definalize PLUGINSERVICE 
        /forge-1.14.4-28.1.109.jar runtime_enum_extender PLUGINSERVICE 
        /accesstransformers-1.0.1-milestone.0.1+94458e7-shadowed.jar accesstransformer PLUGINSERVICE 
        /forge-1.14.4-28.1.109.jar capability_inject_definalize PLUGINSERVICE 
        /forge-1.14.4-28.1.109.jar runtimedistcleaner PLUGINSERVICE 
        /forge-1.14.4-28.1.109.jar fml TRANSFORMATIONSERVICE 
    FML: 28.1
    Forge: net.minecraftforge:28.1.109
    FML Language Providers: 
        javafml@28.1
        minecraft@1
    Mod List: 
        enchantedbookredesign-1.1.jar Enchanted Book Redesign {enchantedbookredesign@1.1 DONE}
        TrashSlot_1.14.4-10.4.7.jar TrashSlot {trashslot@10.4.7 DONE}
        bountifulbaubles-1.14.4-0.0.2.jar Bountiful Baubles {bountifulbaubles@NONE DONE}
        jei-1.14.4-6.0.0.27.jar Just Enough Items {jei@6.0.0.27 DONE}
        prefab-1.4.0.9.jar Prefab {prefab@1.4.0.9 DONE}
        DoggyTalents-1.14.4-1.15.2.0.jar Doggy Talents {doggytalents@1.15.2.0 DONE}
        cosmeticbeds-FORGE-1.14.4-2.0.0.1.jar Cosmetic Beds {cosmeticbeds@FORGE-1.14.4-2.0.0.1 DONE}
        Upgrade-Aquatic-1.14.4-v1.4.2.jar Upgrade Aquatic {upgrade_aquatic@1.4.2 DONE}
        CookingForBlockheads_1.14.4-7.4.4.jar Cooking for Blockheads {cookingforblockheads@7.4.4 DONE}
        comforts-FORGE-1.14.4-2.0-beta4.jar Comforts {comforts@FORGE-1.14.4-2.0-beta4 DONE}
        Fence+Jumper-1.14.4-1.0.8.jar FenceJumper {fencejumper@version DONE}
        FarmingForBlockheads_1.14.4-5.2.3.jar Farming for Blockheads {farmingforblockheads@5.2.3 DONE}
        u_team_core-1.14.4-2.8.0.140.jar U Team Core {uteamcore@2.8.0.140 DONE}
        buildinggadgets-3.1.1b.jar Building Gadgets {buildinggadgets@3.1.1b DONE}
        Hwyla-forge-1.10.6-B67_1.14.4.jar Waila {waila@version DONE}
        WaterStrainer-1.14.4-7.0.2.jar Water Strainer {waterstrainer@1.14.4-7.0.2 DONE}
        JustEnoughResources-1.14.4-0.10.0.66.jar Just Enough Resources {jeresources@0.10.0.66 DONE}
        forge-1.14.4-28.1.109-universal.jar Forge {forge@28.1.109 DONE}
        ruins-1.14.4.4.jar Ruins {ruins@1.14.3.3 DONE}
        ironchest-1.14.4-9.1.5.jar Iron Chests {ironchest@1.14.3-9.0.3 DONE}
        SimpleDivingGear-3.0.3+mc+1.14.4.jar Simple Diving Gear {simpledivegear@3.0.3 mc 1.14.4 DONE}
        forge-1.14.4-28.1.109-client.jar Minecraft {minecraft@1.14.4 DONE}
        mcw-bridges-1.0.2-mc1.14.4.jar Macaw's Bridges {mcwbridges@1.0.2 DONE}
        luckyblock-1.14.4-7.9.1 (1).jar Lucky Block {lucky@7.9.1 DONE}
        useful_backpacks-1.14.4-1.7.4.47.jar Useful Backpacks {usefulbackpacks@1.7.4.47 DONE}
        EnchantmentDescriptions-1.14.4-1.3.8.jar EnchantmentDescriptions {enchdesc@1.3.8 DONE}
        swingthroughgrass-1.14.4-1.3.2.jar SwingThroughGrass {swingthroughgrass@1.14.4-1.3.2 DONE}
        BiomesOPlenty-1.14.4-9.0.0.262-universal.jar Biomes O' Plenty {biomesoplenty@1.14.4-9.0.0.259 DONE}
        LetSleepingDogsLie-1.14.4-1.1.0.jar Let Sleeping Dogs Lie {dogslie@1.1.0 DONE}
        extcaves-1.4.2.jar Extended Caves {extcaves@1.4.2 DONE}
        simplefarming-1.14.4-1.2.5.jar Simple Farming {simplefarming@1.14.4-1.2.5 DONE}
        fairylights-2.1.14-1.14.4.jar Fairy Lights {fairylights@2.1.14 DONE}
        TrackAPI-1.2.jar TrackAPI {trackapi@1.2 DONE}
        lycanitesmobs-1.14.4-2.1.4.4.jar Lycanites Mobs {lycanitesmobs@1.0 DONE}
        curios-FORGE-1.14.4-1.0.6.jar Curios API {curios@FORGE-1.14.4-1.0.6 DONE}
        flying_things-1.8.5-1.14.4.jar The Flying Things {flying_things@1.8.5 DONE}
        Xaeros_Minimap_20.1.0_Forge_1.14.4.jar Xaero's Minimap {xaerominimap@20.1.0 DONE}
        searchablechests-1.14-1.5.4.jar Searchable Chests {searchablechests@1.14-1.5.4 DONE}
        betteranimals-1.14.4-5.2.1.jar Cyber's Better Animal Models {betteranimals@5.2.1 DONE}
        themidnight-0.4.6.jar The Midnight {midnight@0.4.6 DONE}
        EnigmaticLegacy-1.6.2.jar Enigmatic Legacy {enigmaticlegacy@1.6.2 DONE}
        worldedit-forge-mc1.14.4-7.0.1.jar WorldEdit {worldedit@7.0.1;61bc012 DONE}
        WorldHandler-1.14.4-2.7.1.jar World Handler {worldhandler@1.14.4-2.7.1 DONE}
        furniture-7.0.0-pre15-1.14.4.jar MrCrayfish's Furniture Mod {cfm@7.0.0-pre15 DONE}
        ImmersiveRailroading-1.7.2_1.14.4.jar Immersive Railroading {immersiverailroading@1.7.2 DONE, universalmodcore@1.0 DONE}
        Aquaculture-1.14.4-2.0.3.jar Aquaculture 2 {aquaculture@1.14.4-2.0.3 DONE}
        tramplestopper-1.14.4-2.0.0.26-universal.jar Trample Stopper {tramplestopper@1.14.4-2.0.0.26-universal DONE}
        FastLeafDecay-v17.jar FastLeafDecay {fastleafdecay@v17 DONE}
        lumberjack-2.0.0.jar LumberJack {lumberjack@2.0.0 DONE}
        luckyores-1.14.4-1.2.jar Lucky Ores Mod {luckyores@1.2 DONE}
    Launched Version: 1.14.4-forge-28.1.109
    LWJGL: 3.2.2 build 10
    OpenGL: Intel(R) HD Graphics 620 GL version 4.5.0 - Build 25.20.100.6446, Intel
    GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'forge'
    Type: Client (map_client.txt)
    Resource Packs: vanilla, file/Glass+Doors+Java+Edition.zip, file/VisualEnchantments1.14_v8.0.zip
    Current Language: English (US)
    CPU: 4x Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz

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Your game ran out of memory, give it more

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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That 8 is shared across your whole system, you can't give all of it to Minecraft.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

You should never give more than half to a single program, so give it 4 at most

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

Can you provide a fresh log?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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