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    • Ok so a while back i have made my own modpack. When i'm in my survival world it freezes after a while of being in the world. The RAM usage in the top right corner starts gradually going up really fast and then it will start freezing and then unfreezing every so often. I don't know what mod is causing it. But i do know that there is a mod that is causing it but i don't know which one is doing it. When it hard freezes it will make my CPU spike up to 100% for a few seconds which is not normal at all because i'm rarely able to max out my CPU playing a game. This issue had me puzzled for a while now i can't seem to figure out what is causing it.   My computer specs are this if you're wondering if you want to know if it's a lack of processing power that is causing the issue which it is not. CPU: Ryzen 9 3950X RAM: 128GB DDR4 3600Mhz RAM GPU: Founders edition Nvidia RTX 2070 Motherboard: Gigabyte X570 AORUS Master   If it would help you know which mod is causing this HUGE memory leak which is causing Hard freezes. Then my logs are below. I had to send it as a discord download for the logs file because it was too big for pastebin and hastebin. https://cdn.discordapp.com/attachments/698388511534874684/715084840923299921/2020-05-26-4.log My mod list is below. If anyone has any ideas which mod or mods in the list below is causing HUGE Memory leaks please tell me.   Botania (by Vazkii) MrTJPCore (by MrTJP) Flux Networks (by sonar_sonic) Reliquary v1.3 (by P3pp3rF1y) MysticalLib (by EpicSquid319) Ding (by ohaiiChun) Trumpet Skeleton (by jamieswhiteshirt_) Integrated Tunnels (by kroeser) Extreme Reactors (by ZeroNoRyouki) AbyssalCraft (by Shinoow) Snad (by TheRoBrit) iChunUtil (by ohaiiChun) Mantle (by mDiyo) Morph (by ohaiiChun) Portal Gun (by ohaiiChun) Solar Flux Reborn (by Zeitheron) RFTools (by McJty) BdLib (by bdew) Binnie's Mods (by _ForgeUser9116757) More Furnaces (by cubex2) Bibliotheca (by EwyBoy) VanillaFix (by Runemoro) Less Lag (by Sharkske) Common Capabilities (by kroeser) AutoRegLib (by Vazkii) Brandon's Core (by brandon3055) Draconic Evolution (by brandon3055) Immersive Petroleum (by Flaxbeard) Just Enough Petroleum (by BordListian) Wawla - What Are We Looking At (by DarkhaxDev) Compact Drawers (by samtrion) AE2 Wireless Terminal Library (by TheRealp455w0rd) Thermal Innovation (by TeamCoFH) Storage Drawers Extras (by Texelsaur) Quick Leaf Decay (by Lumien231) Enchantment Descriptions (by DarkhaxDev) Advanced Generators (by bdew) Thaumcraft (by Azanor13) ExtraCells2 (by Destroyer7128) Cyclic (by Lothrazar) Tinker's JEI (by Possible_triangle) Industrial Craft (by sfPlayer1) ShetiPhianCore (by ShetiPhian) Redstone Arsenal (by TeamCoFH) Cooking for Blockheads (by BlayTheNinth) Biomes O' Plenty (by Forstride) Simple Generators (by ValkyrieofNight) Advanced Solar Panels (by Chocohead) Immersive Cables (by SanAndreasP) Blood Magic (by WayofTime) JustEnoughIDs (by Runemoro) Just Enough Energistics (JEE) (by TheRealp455w0rd) FTB Utilities (by LatvianModder) Iron Backpacks (by gr8pefish) Just Enough Items (JEI) (by mezz) Ore Prospectors (by Lothrazar) LootBags (by Malorolam) GunpowderLib (by Jackyy) Expanded Equivalence (by Zeitheron) Aroma1997Core (by Aroma1997) Tinkers Construct (by mDiyo) FTB Library (by LatvianModder) Akashic Tome (by Vazkii) Buildcraft (by Covert_Jaguar) Chicken Chunks 1.8.+ (by covers1624) EverlastingAbilities (by kroeser) Sonar Core (by sonar_sonic) Psi (by Vazkii) MCMultiPart (by amadornes) Applied Energistics 2 (by AlgorithmX2) Chameleon (by Texelsaur) JEI Bees (by bdew) Forge MultiPart CBE (by covers1624) Thermal Cultivation (by TeamCoFH) JEI Villagers (by Buuz135) EnderTanks (by ShetiPhian) Cyclops Core (by kroeser) Angel Ring To Bauble (by Portablejim) Astral Sorcery (by HellFirePvP) Neat (by Vazkii) Storage Drawers (by Texelsaur) Mystical Agradditions (by BlakeBr0) More Chickens (by GenDeathrow) Simply Jetpacks 2 (by Tomson124) Redstone Flux (by TeamCoFH) Just Enough Resources (JER) (by way2muchnoise) Inventory Sorter (by cpw) Shadowfacts' Forgelin (by ShadowfactsDev) Mekanism (by bradyaidanc) Better Builder's Wands (by Portablejim) Mekanism Generators (by bradyaidanc) Mekanism Tools (by bradyaidanc) Immersive Tech (by FerroO2000) CXLibrary (by cubex2) Actually Additions (by Ellpeck) Woot (by Ipsis) Hammer (Lib) Core (by Zeitheron) Farming for Blockheads (by BlayTheNinth) Forestry (by _ForgeUser7678633) Ender Storage 1.8.+ (by covers1624) QuantumStorage (by GigaBit101) Practical Logistics 2 (by sonar_sonic) RFTools Control (by McJty) p455w0rd's Library (by TheRealp455w0rd) Too Many Efficiency Losses (by jamiebrassel__) Calculator (by sonar_sonic) Chest Transporter (by cubex2) The One Probe (by McJty) Embers (by EpicSquid319) Thermal Foundation (by TeamCoFH) WanionLib (by WanionCane) MJRLegends Lib (by MJRLegends) Random Things (by Lumien231) Integrated Dynamics (by kroeser) OpenBlocks Elevator (by vsngarcia) GraveStone Mod (by henkelmax) OreLib (by OreCruncher) The Aether (by GildedGames) ConnectedTexturesMod (by tterrag1098) Ranged Pumps (by raoulvdberge) ElecCore (by Elec332) Tiny Progressions (by Kashdeya) EnderCore (by tterrag1098) XNet (by McJty) Thaumic JEI (by Buuz135) Bookshelf (by DarkhaxDev) Industrial Foregoing (by Buuz135) Chickens (by setycz) Block Drops (JEI Addon) (by KidsDontPlay) AE2 Stuff (by bdew) Mob Grinding Utils (by vadis365) Just A Raft Mod (by Mrbysco) Refined Storage (by raoulvdberge) Ore Excavation (by Funwayguy) Pam's HarvestCraft (by pamharvestcraft) Environmental Materials (by ValkyrieofNight) Thermal Dynamics (by TeamCoFH) Roost (by timrwood) Forgiving Void (by BlayTheNinth) Torchmaster (by xalcon) Chisel (by tterrag1098) Patchouli (by Vazkii) OpenComputers (by Sangar_) Immersive Engineering (by BluSunrize) QuantumFlux (by FantasyTeddy) Tinkers' Tool Leveling (by bonusboni) UniDict (by WanionCane) Equivalent Bees (by crankysupertoon) McJtyLib (by McJty) ProjectE (by SinKillerJ) Iron Jetpacks (by BlakeBr0) Item Scroller (by masady) RFTools Dimensions (by McJty) AppleSkin (by squeek502) Compact Machines (by davenonymous) Mod Name Tooltip (by mezz) Aquaculture 2 (by Shadowclaimer) Environmental Tech (by ValkyrieofNight) Not Enough Items 1.8.+ (by covers1624) Translocators 1.8.+ (by covers1624) LibVulpes (by zmaster587) Advanced Rocketry (by zmaster587) ValkyrieLib (by ValkyrieofNight) Bonsai Trees 2 (by davenonymous) Reborn Storage (by modmuss50) Refined Storage Addons (by raoulvdberge) Thaumcraft 6 Aspects for JEI (by zabi94) Actually Baubles (by Jackyy) Mouse Tweaks (by YaLTeR) Iron Chests (by ProgWML6) The Twilight Forest (by Benimatic) Aroma1997s Dimensional World (by Aroma1997) Compact Solars (by ProgWML6) Mystical Agriculture (by BlakeBr0) Cucumber Library (by BlakeBr0) Ender IO (by CrazyPants_MC) Industrial Wires (by malte0811) Ender Utilities (by masady) Integration Foregoing (by Jackyy) Dark Utilities (by DarkhaxDev) Old Combat Mechanics (by chylex) OpenModsLib (by OpenMods) OpenBlocks (by OpenMods) Guide-API (by TehNut) Just Enough HarvestCraft (JEHC) (by mrAppleXZ) Magic Bees (by MysteriousAges) Bad Wither No Cookie - Reloaded (by Kreezxil) Chisels & Bits (by AlgorithmX2) Advanced Machines (by Chocohead) JourneyMap (by techbrew) Hwyla (by TehNut) MeeCreeps (by McJty) Not Enough Wands (by romelo333) CoFH Core (by TeamCoFH) Thermal Expansion (by TeamCoFH) FTB Backups (by LatvianModder) Open Glider (by gr8pefish) Light Level Overlay Reloaded (by oldjunyi) Placebo (by Shadows_of_Fire) Tesla Core Lib (by face_of_cat) Extra Utilities (by RWTema) Wireless Crafting Terminal (by TheRealp455w0rd) The Monk Mod (by RWTema) Deep Resonance (by McJty) ZeroCore (by ZeroNoRyouki) Building Gadgets (by Direwolf20) CoFH World (by TeamCoFH) The Beneath (by Shinoow) AppleCore (by squeek502) PTRLib (by RazzleberryFox) /dank/null (by TheRealp455w0rd) Schematica (by Lunatrius) Avaritia 1.1x (by brandon3055) LunatriusCore (by Lunatrius) Waila Harvestability (by squeek502) Reborn Core (by modmuss50) Ore Excavation Integration (by BloodWorkXGaming) Immersive Craft (by McJty) RF Lux (by romelo333)
    • I don't know of any tutorials which really lay it out for 1.15, but the Forge docs are helpful. First thing you'll need is a class which implements IRecipe<C extends IInventory>. When you create the recipe JSON (i.e. a crafting table recipe), that JSON will get converted into one of these objects. All the JSON says is what should be used as inputs and what should be used as outputs. Your object is a code representation of that data, which provides methods for getting the input list, checking if a given inventory matches your crafting requirements, getting the result of the crafting, and so on. Once you have that, you will need a factory which will take the provided JSON and convert it into your IRecipe object. The factory should extend ForgeRegistryEntry<IRecipeSerializer<?>> and implement IRecipeSerializer<((whatever your IRecipe class is))>. The factory will have methods for getting the recipe from either JSON or from the network, and will produce your IRecipe object.   I hope I've helped to clarify some. As I said, the docs are a great resource (when they actually have what you're looking for, that is), and a lot of what my code is based on what I've read from the docs, examples I've found online, or just trolling through Minecraft's code until I find what I'm looking for.
    • That's what I'm doing, sorry I didn't make that clear. As part of the node's data I've got the position and the resource location for the appropriate texture. My main concern was that since I won't know where the node will be located until it gets registered I can't just include the path as part of the background texture, so I would have to dynamically draw it.   I suspected this would be the case, but thanks for confirming it. I assume I can still use Screen for a convenient way to access the GUI, and then override the various rendering methods in order to actually draw what I need? Side note: how did you code-ify `Screen`?
    • You could specify the position of the node as part of its data, which should be part of the instance you use as the registry entry, and draw each node according to its position data. This allows you (as well as other mods that use your mod) to have more control over where the newly added nodes should appear. This also circumvents the "dynamically position the node and draw line between" problem.   Directly using OpenGL should be the easier approach, as it has more flexibility (and Screen uses OpenGL anyways). Create a texture of a line and scale/rotate it to point it to other nodes. Some trigonometry will be needed.
    • Ah you're right, if I print the data parameters every tick server-side, none of them are initialized until I send my packet from the client after editing the grid in the inventory. I'll get back to you on that and see what happens if I fix it.   Unfortunately having both is kind of necessary, it makes some of the referencing I need to do 100x times cleaner, for example it's used to determine which attack the player should do on a certain number of clicks:      
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