Jump to content

[1.14.4] setFull3D missing


LorenzoPapi

Recommended Posts

After 1.14.4 became the LTS, I had to update my 1.12.2 mod to 1.14.4. I was updating my items and I had a special item that called "setFull3D" method. I searched it in the Item class, but it got removed, just like "shouldRotateAroundWhenRendering". I've seen that BONE, BLAZE ROD and STICK used "setFull3D" method in 1.12.2, but there is nothing in the new version. Can someone help?

Edited by LorenzoPapi
I forgot to add the question XD
  • Like 1
Link to comment
Share on other sites

Have you tried to see the new Vanilla Code? If this setFull3D is missing then it got replaced with a new Thing. if it gow improved and changed then you will see this in the Vanilla Code.I think it's just been replaced. You can just look at the vanilla code and use the new replacement.

New in Modding? == Still learning!

Link to comment
Share on other sites

I've done this:

in my 1.12.2 workspace I searched every place where "setFull3D" was called; it was called by BONE, STICK, and BLAZE_ROD in the item class, in which they were registered.

in my 1.14.4 workspace I searched for BONE, STICK and BLAZE_ROD Fields, and I saw that they weren't using setFull3D or anything else, just "group" for the itemGroup. Then I asked here.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.