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Register Projectile Entities in Forge 1.15.1


DevTech

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Entities are registered through EntityType<T extends Entity> using EntityType.Builder#create and then finalizing with EntityType.Builder#build. Each EntityType needs an instance of the entity constructor holding the EntityType and World as parameters along with the EntityClassification. From there, you can modify the standard entity information such as its size, update interval, tracking range, etc. If you want a spawn egg for your entity, you have to create an item that use the SpawnEggItem class or create your own.

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i have it already done but the game says always when i start: "java.lang.IllegalStateException: No renderer registered for element:vampire" 

Main:

package de.krokoyt.element;

import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.entity.SpriteRenderer;
import net.minecraft.data.LootTableProvider;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntitySpawnPlacementRegistry;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.IProjectile;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.world.storage.loot.ItemLootEntry;
import net.minecraft.world.storage.loot.LootFunction;
import net.minecraft.world.storage.loot.LootPool;
import net.minecraft.world.storage.loot.LootTable;
import net.minecraft.world.storage.loot.LootTables;
import net.minecraft.world.storage.loot.TableLootEntry;
import net.minecraft.world.storage.loot.conditions.ILootCondition;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.LootTableLoadEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.InterModComms;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent;
import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.IForgeRegistry;

import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import de.krokoyt.element.entity.EntityTypes;
import de.krokoyt.element.entity.Heal;
import de.krokoyt.element.entity.Vampire;
import de.krokoyt.element.entity.Wind;
import de.krokoyt.element.entity.Bubble;
import de.krokoyt.element.items.ElectricStaff;
import de.krokoyt.element.items.FireStaff;
import de.krokoyt.element.items.HealthStaff;
import de.krokoyt.element.items.Healthball;
import de.krokoyt.element.items.IceStaff;
import de.krokoyt.element.items.ItemBase;
import de.krokoyt.element.items.Vamireball;
import de.krokoyt.element.items.WaterStaff;
import de.krokoyt.element.items.Waterball;
import de.krokoyt.element.items.WindStaff;

import java.util.stream.Collectors;

import javax.annotation.Nonnull;

// The value here should match an entry in the META-INF/mods.toml file
@Mod("element")
public class Element
{
    // Directly reference a log4j logger.
    private static final Logger LOGGER = LogManager.getLogger();

    private final CommonProxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> CommonProxy::new);
    
    public Element() {
        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        // Register the enqueueIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
        // Register the processIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
        // Register the doClientStuff method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);

        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
        MinecraftForge.EVENT_BUS.register(new EntityTypes());
        MinecraftForge.EVENT_BUS.register(new Events());

    }

    private void setup(final FMLCommonSetupEvent event)
    {
        // some preinit code
        LOGGER.info("HELLO FROM PREINIT");
        LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName());
    }

    private void doClientStuff(final FMLClientSetupEvent event) {
        // do something that can only be done on the client
  
//    	RenderingRegistry.registerEntityRenderingHandler(Vampire.class, render -> new SpriteRenderer(render, Minecraft.getInstance().getItemRenderer()));
        LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings);
    }

    private void enqueueIMC(final InterModEnqueueEvent event)
    {
        // some example code to dispatch IMC to another mod
        InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";});
    }

    private void processIMC(final InterModProcessEvent event)
    {
        // some example code to receive and process InterModComms from other mods
        LOGGER.info("Got IMC {}", event.getIMCStream().
                map(m->m.getMessageSupplier().get()).
                collect(Collectors.toList()));
    }
    // You can use SubscribeEvent and let the Event Bus discover methods to call
    @SubscribeEvent
    public void onServerStarting(FMLServerStartingEvent event) {
        // do something when the server starts
        LOGGER.info("HELLO from server starting");
    }

    // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD
    // Event bus for receiving Registry Events)
    @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
    public static class RegistryEvents {
    	
    	public static ItemGroup tab = new CreativeTab();
    	
    	public static Item DarkStaff = new de.krokoyt.element.items.DarkStaff();
    	public static Item ElectricStaff = new ElectricStaff();
    	public static Item FireStaff = new FireStaff();
    	public static Item HealStaff = new HealthStaff();
    	public static Item WaterStaff = new WaterStaff();
    	public static Item PoisonStaff = new de.krokoyt.element.items.PoisonStaff();
    	public static Item WindStaff = new WindStaff();
    	public static Item IceStaff = new IceStaff();
    	
    	public static final Item staff = new ItemBase("staff", 64, tab);
        public static final Item magicessense = new ItemBase("magicessence", 64, tab);
        
        public static final Item dark = new ItemBase("darkessense", 64, tab);
        public static final Item electrik = new ItemBase("electrikessense", 64, tab);
        public static final Item fire = new ItemBase("fireessense", 64, tab);
        public static final Item ice = new ItemBase("iceessense", 64, tab);
        public static final Item life = new ItemBase("lifeessense", 64, tab);
        public static final Item poison = new ItemBase("poisonessense", 64, tab);
        public static final Item water = new ItemBase("wateressense", 64, tab);
        public static final Item wind = new ItemBase("windessense", 64, tab);
    	 
        public static final Item vampireball = new Vamireball();
        public static final Item healthball = new Healthball();
        public static final Item waterball = new Waterball();
        
        public static final SoundEvent MAGIC = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "magic"))).setRegistryName("magic");
        public static final SoundEvent WIND = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "wind"))).setRegistryName("wind");
       
      
      
        
        @SubscribeEvent
        public static void registerSoundEvents(RegistryEvent.Register<SoundEvent> event) { 
        	
        	event.getRegistry().register(MAGIC); 
        	event.getRegistry().register(WIND); 
        	}
         

    	public static EntityType<Vampire> vampireentity = EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire");
    	public static EntityType<Heal> healentity = EntityType.Builder.<Heal>create(Heal::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Heal::new).setUpdateInterval(1).setTrackingRange(128).size(0.6F, 0.6F).build("element:heal");
    	public static EntityType<Bubble> waterentity = EntityType.Builder.<Bubble>create(Bubble::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Bubble::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:bubble");
    	public static EntityType<Wind> windentity = EntityType.Builder.<Wind>create(Wind::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Wind::new).setUpdateInterval(1).setTrackingRange(128).size(6F, 6F).build("element:wind");

    	
    	@SubscribeEvent
        public static void registerModels(FMLClientSetupEvent event) {  
    		
    		RenderingRegistry.registerEntityRenderingHandler(vampireentity, new IRenderFactory<Vampire>() {

				@Override
				public EntityRenderer<Vampire> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Vampire>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(healentity, new IRenderFactory<Heal>() {

				@Override
				public EntityRenderer<Heal> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Heal>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(waterentity, new IRenderFactory<Bubble>() {

				@Override
				public EntityRenderer<Bubble> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Bubble>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(windentity, new IRenderFactory<Wind>() {

				@Override
				public EntityRenderer<Wind> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Wind>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		
    		
    		
    		}
      
    	
    	 @SubscribeEvent
         public static void registerEntity(RegistryEvent.Register<EntityType<?>> e) {
             IForgeRegistry<EntityType<?>> registry = e.getRegistry();

             healentity.setRegistryName("element", "heal");
             vampireentity.setRegistryName("element", "vampire");
             waterentity.setRegistryName("element", "bubble");
             windentity.setRegistryName("element", "wind");
             registry.register(vampireentity);
             registry.register(healentity);
             registry.register(waterentity);
             registry.register(windentity);
         }
        
   
    	 
        @SubscribeEvent
        public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) {
            // register a new block here
            LOGGER.info("HELLO from Register Block");
        }
        
        @SubscribeEvent
        public static void onItemRegistry(final RegistryEvent.Register<Item> e) {
            e.getRegistry().register(DarkStaff);
            e.getRegistry().register(ElectricStaff);
            e.getRegistry().register(FireStaff);
            e.getRegistry().register(HealStaff);
            e.getRegistry().register(WaterStaff);
            e.getRegistry().register(PoisonStaff);
            e.getRegistry().register(WindStaff);
            e.getRegistry().register(IceStaff);
            
            e.getRegistry().register(staff);
            e.getRegistry().register(magicessense);
            
            e.getRegistry().register(dark);
            e.getRegistry().register(electrik);
            e.getRegistry().register(fire);
            e.getRegistry().register(ice);
            e.getRegistry().register(life);
            e.getRegistry().register(poison);
            e.getRegistry().register(water);
            e.getRegistry().register(wind);
            
            e.getRegistry().register(vampireball);
            e.getRegistry().register(healthball);
            e.getRegistry().register(waterball);
        }
    }
}

 

Edited by DevTech
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58 minutes ago, DevTech said:

public static EntityType<Vampire> vampireentity = EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire");

instead of where you have it now.

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the game crashes and say "java.lang.IllegalStateException: No renderer registered for element:vampire"
 

package de.krokoyt.element;

import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.entity.SpriteRenderer;
import net.minecraft.data.LootTableProvider;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntitySpawnPlacementRegistry;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.IProjectile;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.world.storage.loot.ItemLootEntry;
import net.minecraft.world.storage.loot.LootFunction;
import net.minecraft.world.storage.loot.LootPool;
import net.minecraft.world.storage.loot.LootTable;
import net.minecraft.world.storage.loot.LootTables;
import net.minecraft.world.storage.loot.TableLootEntry;
import net.minecraft.world.storage.loot.conditions.ILootCondition;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.LootTableLoadEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.InterModComms;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent;
import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.IForgeRegistry;

import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import de.krokoyt.element.entity.EntityTypes;
import de.krokoyt.element.entity.Heal;
import de.krokoyt.element.entity.Vampire;
import de.krokoyt.element.entity.Wind;
import de.krokoyt.element.entity.Bubble;
import de.krokoyt.element.items.ElectricStaff;
import de.krokoyt.element.items.FireStaff;
import de.krokoyt.element.items.HealthStaff;
import de.krokoyt.element.items.Healthball;
import de.krokoyt.element.items.IceStaff;
import de.krokoyt.element.items.ItemBase;
import de.krokoyt.element.items.Vamireball;
import de.krokoyt.element.items.WaterStaff;
import de.krokoyt.element.items.Waterball;
import de.krokoyt.element.items.WindStaff;

import java.util.stream.Collectors;

import javax.annotation.Nonnull;

// The value here should match an entry in the META-INF/mods.toml file
@Mod("element")
public class Element
{
    // Directly reference a log4j logger.
    private static final Logger LOGGER = LogManager.getLogger();

    private final CommonProxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> CommonProxy::new);
    
    public Element() {
        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        // Register the enqueueIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
        // Register the processIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
        // Register the doClientStuff method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);

        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
        MinecraftForge.EVENT_BUS.register(new EntityTypes());
        MinecraftForge.EVENT_BUS.register(new Events());

    }

    private void setup(final FMLCommonSetupEvent event)
    {
        // some preinit code
        LOGGER.info("HELLO FROM PREINIT");
        LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName());
    }

    private void doClientStuff(final FMLClientSetupEvent event) {
        // do something that can only be done on the client
  
//    	RenderingRegistry.registerEntityRenderingHandler(Vampire.class, render -> new SpriteRenderer(render, Minecraft.getInstance().getItemRenderer()));
        LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings);
    }

    private void enqueueIMC(final InterModEnqueueEvent event)
    {
        // some example code to dispatch IMC to another mod
        InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";});
    }

    private void processIMC(final InterModProcessEvent event)
    {
        // some example code to receive and process InterModComms from other mods
        LOGGER.info("Got IMC {}", event.getIMCStream().
                map(m->m.getMessageSupplier().get()).
                collect(Collectors.toList()));
    }
    // You can use SubscribeEvent and let the Event Bus discover methods to call
    @SubscribeEvent
    public void onServerStarting(FMLServerStartingEvent event) {
        // do something when the server starts
        LOGGER.info("HELLO from server starting");
    }

    // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD
    // Event bus for receiving Registry Events)
    @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
    public static class RegistryEvents {
    	
    	public static ItemGroup tab = new CreativeTab();
    	
    	public static Item DarkStaff = new de.krokoyt.element.items.DarkStaff();
    	public static Item ElectricStaff = new ElectricStaff();
    	public static Item FireStaff = new FireStaff();
    	public static Item HealStaff = new HealthStaff();
    	public static Item WaterStaff = new WaterStaff();
    	public static Item PoisonStaff = new de.krokoyt.element.items.PoisonStaff();
    	public static Item WindStaff = new WindStaff();
    	public static Item IceStaff = new IceStaff();
    	
    	public static final Item staff = new ItemBase("staff", 64, tab);
        public static final Item magicessense = new ItemBase("magicessence", 64, tab);
        
        public static final Item dark = new ItemBase("darkessense", 64, tab);
        public static final Item electrik = new ItemBase("electrikessense", 64, tab);
        public static final Item fire = new ItemBase("fireessense", 64, tab);
        public static final Item ice = new ItemBase("iceessense", 64, tab);
        public static final Item life = new ItemBase("lifeessense", 64, tab);
        public static final Item poison = new ItemBase("poisonessense", 64, tab);
        public static final Item water = new ItemBase("wateressense", 64, tab);
        public static final Item wind = new ItemBase("windessense", 64, tab);
    	 
        public static final Item vampireball = new Vamireball();
        public static final Item healthball = new Healthball();
        public static final Item waterball = new Waterball();
        
        public static final SoundEvent MAGIC = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "magic"))).setRegistryName("magic");
        public static final SoundEvent WIND = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "wind"))).setRegistryName("wind");
       
      
      
        
        @SubscribeEvent
        public static void registerSoundEvents(RegistryEvent.Register<SoundEvent> event) { 
        	
        	event.getRegistry().register(MAGIC); 
        	event.getRegistry().register(WIND); 
        	}
         

    	public static EntityType<Vampire> vampireentity = EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire");
    	public static EntityType<Heal> healentity = EntityType.Builder.<Heal>create(Heal::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Heal::new).setUpdateInterval(1).setTrackingRange(128).size(0.6F, 0.6F).build("element:heal");
    	public static EntityType<Bubble> waterentity = EntityType.Builder.<Bubble>create(Bubble::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Bubble::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:bubble");
    	public static EntityType<Wind> windentity = EntityType.Builder.<Wind>create(Wind::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Wind::new).setUpdateInterval(1).setTrackingRange(128).size(6F, 6F).build("element:wind");

    	
    	@SubscribeEvent
        public static void registerModels(FMLClientSetupEvent event) {  
    		vampireentity.setRegistryName("element", "vampire");
    		healentity.setRegistryName("element", "heal");
    		waterentity.setRegistryName("element", "bubble");
    		windentity.setRegistryName("element", "wind");
    		RenderingRegistry.registerEntityRenderingHandler(vampireentity, new IRenderFactory<Vampire>() {

				@Override
				public EntityRenderer<Vampire> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Vampire>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(healentity, new IRenderFactory<Heal>() {

				@Override
				public EntityRenderer<Heal> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Heal>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(waterentity, new IRenderFactory<Bubble>() {

				@Override
				public EntityRenderer<Bubble> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Bubble>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(windentity, new IRenderFactory<Wind>() {

				@Override
				public EntityRenderer<Wind> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Wind>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		
    		
    		
    		}
      
    	
    	 @SubscribeEvent
         public static void registerEntity(RegistryEvent.Register<EntityType<?>> e) {
             IForgeRegistry<EntityType<?>> registry = e.getRegistry();

             healentity.setRegistryName("element", "heal");
             vampireentity.setRegistryName("element", "vampire");
             waterentity.setRegistryName("element", "bubble");
             windentity.setRegistryName("element", "wind");
             registry.register(vampireentity);
             registry.register(healentity);
             registry.register(waterentity);
             registry.register(windentity);
         }
        
   
    	 
        @SubscribeEvent
        public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) {
            // register a new block here
            LOGGER.info("HELLO from Register Block");
        }
        
        @SubscribeEvent
        public static void onItemRegistry(final RegistryEvent.Register<Item> e) {
            e.getRegistry().register(DarkStaff);
            e.getRegistry().register(ElectricStaff);
            e.getRegistry().register(FireStaff);
            e.getRegistry().register(HealStaff);
            e.getRegistry().register(WaterStaff);
            e.getRegistry().register(PoisonStaff);
            e.getRegistry().register(WindStaff);
            e.getRegistry().register(IceStaff);
            
            e.getRegistry().register(staff);
            e.getRegistry().register(magicessense);
            
            e.getRegistry().register(dark);
            e.getRegistry().register(electrik);
            e.getRegistry().register(fire);
            e.getRegistry().register(ice);
            e.getRegistry().register(life);
            e.getRegistry().register(poison);
            e.getRegistry().register(water);
            e.getRegistry().register(wind);
            
            e.getRegistry().register(vampireball);
            e.getRegistry().register(healthball);
            e.getRegistry().register(waterball);
        }
    }
}

 

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Reverse what you did. I said attach the setRegistryName you declare in the event and just add it to the end of each EntityType variable (e.g. 

public static EntityType<Vampire> vampireentity = EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire").setRegistryName(“element”, “vampire”);

). Then just remove the healentity.setRegistryName("element", "heal"); you wrote in the registry event.

 

If that doesn’t work, I’m not entirely sure what the problem would be.

Edited by ChampionAsh5357
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here my main class:

 

package de.krokoyt.element;

import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.entity.SpriteRenderer;
import net.minecraft.data.LootTableProvider;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntitySpawnPlacementRegistry;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.IProjectile;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.world.storage.loot.ItemLootEntry;
import net.minecraft.world.storage.loot.LootFunction;
import net.minecraft.world.storage.loot.LootPool;
import net.minecraft.world.storage.loot.LootTable;
import net.minecraft.world.storage.loot.LootTables;
import net.minecraft.world.storage.loot.TableLootEntry;
import net.minecraft.world.storage.loot.conditions.ILootCondition;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.LootTableLoadEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.InterModComms;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent;
import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.IForgeRegistry;

import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import de.krokoyt.element.entity.EntityTypes;
import de.krokoyt.element.entity.Heal;
import de.krokoyt.element.entity.Vampire;
import de.krokoyt.element.entity.Wind;
import de.krokoyt.element.entity.Bubble;
import de.krokoyt.element.items.ElectricStaff;
import de.krokoyt.element.items.FireStaff;
import de.krokoyt.element.items.HealthStaff;
import de.krokoyt.element.items.Healthball;
import de.krokoyt.element.items.IceStaff;
import de.krokoyt.element.items.ItemBase;
import de.krokoyt.element.items.Vamireball;
import de.krokoyt.element.items.WaterStaff;
import de.krokoyt.element.items.Waterball;
import de.krokoyt.element.items.WindStaff;

import java.util.stream.Collectors;

import javax.annotation.Nonnull;

// The value here should match an entry in the META-INF/mods.toml file
@Mod("element")
public class Element
{
    // Directly reference a log4j logger.
    private static final Logger LOGGER = LogManager.getLogger();

    private final CommonProxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> CommonProxy::new);
    
    public Element() {
        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        // Register the enqueueIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
        // Register the processIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
        // Register the doClientStuff method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);

        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
        MinecraftForge.EVENT_BUS.register(new EntityTypes());
        MinecraftForge.EVENT_BUS.register(new Events());

    }

    private void setup(final FMLCommonSetupEvent event)
    {
        // some preinit code
        LOGGER.info("HELLO FROM PREINIT");
        LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName());
    }

    private void doClientStuff(final FMLClientSetupEvent event) {
        // do something that can only be done on the client
  
//    	RenderingRegistry.registerEntityRenderingHandler(Vampire.class, render -> new SpriteRenderer(render, Minecraft.getInstance().getItemRenderer()));
        LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings);
    }

    private void enqueueIMC(final InterModEnqueueEvent event)
    {
        // some example code to dispatch IMC to another mod
        InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";});
    }

    private void processIMC(final InterModProcessEvent event)
    {
        // some example code to receive and process InterModComms from other mods
        LOGGER.info("Got IMC {}", event.getIMCStream().
                map(m->m.getMessageSupplier().get()).
                collect(Collectors.toList()));
    }
    // You can use SubscribeEvent and let the Event Bus discover methods to call
    @SubscribeEvent
    public void onServerStarting(FMLServerStartingEvent event) {
        // do something when the server starts
        LOGGER.info("HELLO from server starting");
    }

    // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD
    // Event bus for receiving Registry Events)
    @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
    public static class RegistryEvents {
    	
    	public static ItemGroup tab = new CreativeTab();
    	
    	public static Item DarkStaff = new de.krokoyt.element.items.DarkStaff();
    	public static Item ElectricStaff = new ElectricStaff();
    	public static Item FireStaff = new FireStaff();
    	public static Item HealStaff = new HealthStaff();
    	public static Item WaterStaff = new WaterStaff();
    	public static Item PoisonStaff = new de.krokoyt.element.items.PoisonStaff();
    	public static Item WindStaff = new WindStaff();
    	public static Item IceStaff = new IceStaff();
    	
    	public static final Item staff = new ItemBase("staff", 64, tab);
        public static final Item magicessense = new ItemBase("magicessence", 64, tab);
        
        public static final Item dark = new ItemBase("darkessense", 64, tab);
        public static final Item electrik = new ItemBase("electrikessense", 64, tab);
        public static final Item fire = new ItemBase("fireessense", 64, tab);
        public static final Item ice = new ItemBase("iceessense", 64, tab);
        public static final Item life = new ItemBase("lifeessense", 64, tab);
        public static final Item poison = new ItemBase("poisonessense", 64, tab);
        public static final Item water = new ItemBase("wateressense", 64, tab);
        public static final Item wind = new ItemBase("windessense", 64, tab);
    	 
        public static final Item vampireball = new Vamireball();
        public static final Item healthball = new Healthball();
        public static final Item waterball = new Waterball();
        
        public static final SoundEvent MAGIC = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "magic"))).setRegistryName("magic");
        public static final SoundEvent WIND = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "wind"))).setRegistryName("wind");
       
      
      
        
        @SubscribeEvent
        public static void registerSoundEvents(RegistryEvent.Register<SoundEvent> event) { 
        	
        	event.getRegistry().register(MAGIC); 
        	event.getRegistry().register(WIND); 
        	}
         

    	public static EntityType<Vampire> vampireentity = (EntityType<Vampire>) EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire").setRegistryName("element", "vampire");
    	public static EntityType<Heal> healentity = (EntityType<Heal>) EntityType.Builder.<Heal>create(Heal::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Heal::new).setUpdateInterval(1).setTrackingRange(128).size(0.6F, 0.6F).build("element:heal").setRegistryName("element", "heal");
    	public static EntityType<Bubble> waterentity = (EntityType<Bubble>) EntityType.Builder.<Bubble>create(Bubble::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Bubble::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:bubble").setRegistryName("element", "bubble");
    	public static EntityType<Wind> windentity = (EntityType<Wind>) EntityType.Builder.<Wind>create(Wind::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Wind::new).setUpdateInterval(1).setTrackingRange(128).size(6F, 6F).build("element:wind").setRegistryName("element", "wind");

    	
    	@SubscribeEvent
        public static void registerModels(FMLClientSetupEvent event) {  
    		RenderingRegistry.registerEntityRenderingHandler(vampireentity, new IRenderFactory<Vampire>() {

				@Override
				public EntityRenderer<Vampire> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Vampire>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(healentity, new IRenderFactory<Heal>() {

				@Override
				public EntityRenderer<Heal> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Heal>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(waterentity, new IRenderFactory<Bubble>() {

				@Override
				public EntityRenderer<Bubble> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Bubble>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(windentity, new IRenderFactory<Wind>() {

				@Override
				public EntityRenderer<Wind> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Wind>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		
    		
    		
    		}
      
    	
    	 @SubscribeEvent
         public static void registerEntity(RegistryEvent.Register<EntityType<?>> e) {
             IForgeRegistry<EntityType<?>> registry = e.getRegistry();

             healentity.setRegistryName("element", "heal");
             vampireentity.setRegistryName("element", "vampire");
             waterentity.setRegistryName("element", "bubble");
             windentity.setRegistryName("element", "wind");
             registry.register(vampireentity);
             registry.register(healentity);
             registry.register(waterentity);
             registry.register(windentity);
         }
        
   
    	 
        @SubscribeEvent
        public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) {
            // register a new block here
            LOGGER.info("HELLO from Register Block");
        }
        
        @SubscribeEvent
        public static void onItemRegistry(final RegistryEvent.Register<Item> e) {
            e.getRegistry().register(DarkStaff);
            e.getRegistry().register(ElectricStaff);
            e.getRegistry().register(FireStaff);
            e.getRegistry().register(HealStaff);
            e.getRegistry().register(WaterStaff);
            e.getRegistry().register(PoisonStaff);
            e.getRegistry().register(WindStaff);
            e.getRegistry().register(IceStaff);
            
            e.getRegistry().register(staff);
            e.getRegistry().register(magicessense);
            
            e.getRegistry().register(dark);
            e.getRegistry().register(electrik);
            e.getRegistry().register(fire);
            e.getRegistry().register(ice);
            e.getRegistry().register(life);
            e.getRegistry().register(poison);
            e.getRegistry().register(water);
            e.getRegistry().register(wind);
            
            e.getRegistry().register(vampireball);
            e.getRegistry().register(healthball);
            e.getRegistry().register(waterball);
        }
    }
}

 

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15 minutes ago, DevTech said:

@SubscribeEvent public static void registerEntity(RegistryEvent.Register<EntityType<?>> e) { IForgeRegistry<EntityType<?>> registry = e.getRegistry(); healentity.setRegistryName("element", "heal"); vampireentity.setRegistryName("element", "vampire"); waterentity.setRegistryName("element", "bubble"); windentity.setRegistryName("element", "wind"); registry.register(vampireentity); registry.register(healentity); registry.register(waterentity);  registry.register(windentity); }

You definitely didn’t remove the other instances of setRegistryName.

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Now have i another error: java.lang.IllegalStateException: No renderer registered for element:vampire

 

Main:

package de.krokoyt.element;

import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.entity.SpriteRenderer;
import net.minecraft.data.LootTableProvider;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntitySpawnPlacementRegistry;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.IProjectile;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.world.storage.loot.ItemLootEntry;
import net.minecraft.world.storage.loot.LootFunction;
import net.minecraft.world.storage.loot.LootPool;
import net.minecraft.world.storage.loot.LootTable;
import net.minecraft.world.storage.loot.LootTables;
import net.minecraft.world.storage.loot.TableLootEntry;
import net.minecraft.world.storage.loot.conditions.ILootCondition;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.LootTableLoadEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.InterModComms;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent;
import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.IForgeRegistry;

import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import de.krokoyt.element.entity.EntityTypes;
import de.krokoyt.element.entity.Heal;
import de.krokoyt.element.entity.Vampire;
import de.krokoyt.element.entity.Wind;
import de.krokoyt.element.entity.Bubble;
import de.krokoyt.element.items.ElectricStaff;
import de.krokoyt.element.items.FireStaff;
import de.krokoyt.element.items.HealthStaff;
import de.krokoyt.element.items.Healthball;
import de.krokoyt.element.items.IceStaff;
import de.krokoyt.element.items.ItemBase;
import de.krokoyt.element.items.Vamireball;
import de.krokoyt.element.items.WaterStaff;
import de.krokoyt.element.items.Waterball;
import de.krokoyt.element.items.WindStaff;

import java.util.stream.Collectors;

import javax.annotation.Nonnull;

// The value here should match an entry in the META-INF/mods.toml file
@Mod("element")
public class Element
{
    // Directly reference a log4j logger.
    private static final Logger LOGGER = LogManager.getLogger();

    private final CommonProxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> CommonProxy::new);
    
    public Element() {
        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        // Register the enqueueIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
        // Register the processIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
        // Register the doClientStuff method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);

        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
        MinecraftForge.EVENT_BUS.register(new EntityTypes());
        MinecraftForge.EVENT_BUS.register(new Events());

    }

    private void setup(final FMLCommonSetupEvent event)
    {
        // some preinit code
        LOGGER.info("HELLO FROM PREINIT");
        LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName());
    }

    private void doClientStuff(final FMLClientSetupEvent event) {
        // do something that can only be done on the client
  
//    	RenderingRegistry.registerEntityRenderingHandler(Vampire.class, render -> new SpriteRenderer(render, Minecraft.getInstance().getItemRenderer()));
        LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings);
    }

    private void enqueueIMC(final InterModEnqueueEvent event)
    {
        // some example code to dispatch IMC to another mod
        InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";});
    }

    private void processIMC(final InterModProcessEvent event)
    {
        // some example code to receive and process InterModComms from other mods
        LOGGER.info("Got IMC {}", event.getIMCStream().
                map(m->m.getMessageSupplier().get()).
                collect(Collectors.toList()));
    }
    // You can use SubscribeEvent and let the Event Bus discover methods to call
    @SubscribeEvent
    public void onServerStarting(FMLServerStartingEvent event) {
        // do something when the server starts
        LOGGER.info("HELLO from server starting");
    }

    // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD
    // Event bus for receiving Registry Events)
    @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
    public static class RegistryEvents {
    	
    	public static ItemGroup tab = new CreativeTab();
    	
    	public static Item DarkStaff = new de.krokoyt.element.items.DarkStaff();
    	public static Item ElectricStaff = new ElectricStaff();
    	public static Item FireStaff = new FireStaff();
    	public static Item HealStaff = new HealthStaff();
    	public static Item WaterStaff = new WaterStaff();
    	public static Item PoisonStaff = new de.krokoyt.element.items.PoisonStaff();
    	public static Item WindStaff = new WindStaff();
    	public static Item IceStaff = new IceStaff();
    	
    	public static final Item staff = new ItemBase("staff", 64, tab);
        public static final Item magicessense = new ItemBase("magicessence", 64, tab);
        
        public static final Item dark = new ItemBase("darkessense", 64, tab);
        public static final Item electrik = new ItemBase("electrikessense", 64, tab);
        public static final Item fire = new ItemBase("fireessense", 64, tab);
        public static final Item ice = new ItemBase("iceessense", 64, tab);
        public static final Item life = new ItemBase("lifeessense", 64, tab);
        public static final Item poison = new ItemBase("poisonessense", 64, tab);
        public static final Item water = new ItemBase("wateressense", 64, tab);
        public static final Item wind = new ItemBase("windessense", 64, tab);
    	 
        public static final Item vampireball = new Vamireball();
        public static final Item healthball = new Healthball();
        public static final Item waterball = new Waterball();
        
        public static final SoundEvent MAGIC = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "magic"))).setRegistryName("magic");
        public static final SoundEvent WIND = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "wind"))).setRegistryName("wind");
       
      
      
        
        @SubscribeEvent
        public static void registerSoundEvents(RegistryEvent.Register<SoundEvent> event) { 
        	
        	event.getRegistry().register(MAGIC); 
        	event.getRegistry().register(WIND); 
        	}
         

    	public static EntityType<Vampire> vampireentity = (EntityType<Vampire>) EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire").setRegistryName("element", "vampire");
    	public static EntityType<Heal> healentity = (EntityType<Heal>) EntityType.Builder.<Heal>create(Heal::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Heal::new).setUpdateInterval(1).setTrackingRange(128).size(0.6F, 0.6F).build("element:heal").setRegistryName("element", "heal");
    	public static EntityType<Bubble> waterentity = (EntityType<Bubble>) EntityType.Builder.<Bubble>create(Bubble::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Bubble::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:bubble").setRegistryName("element", "bubble");
    	public static EntityType<Wind> windentity = (EntityType<Wind>) EntityType.Builder.<Wind>create(Wind::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Wind::new).setUpdateInterval(1).setTrackingRange(128).size(6F, 6F).build("element:wind").setRegistryName("element", "wind");

    	
    	@SubscribeEvent
        public static void registerModels(FMLClientSetupEvent event) {  
    		RenderingRegistry.registerEntityRenderingHandler(vampireentity, new IRenderFactory<Vampire>() {

				@Override
				public EntityRenderer<Vampire> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Vampire>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(healentity, new IRenderFactory<Heal>() {

				@Override
				public EntityRenderer<Heal> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Heal>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(waterentity, new IRenderFactory<Bubble>() {

				@Override
				public EntityRenderer<Bubble> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Bubble>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(windentity, new IRenderFactory<Wind>() {

				@Override
				public EntityRenderer<Wind> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Wind>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		
    		
    		
    		}
      
    	
    	 @SubscribeEvent
         public static void registerEntity(RegistryEvent.Register<EntityType<?>> e) {
             IForgeRegistry<EntityType<?>> registry = e.getRegistry();

             
             registry.register(vampireentity);
             registry.register(healentity);
             registry.register(waterentity);
             registry.register(windentity);
         }
        
   
    	 
        @SubscribeEvent
        public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) {
            // register a new block here
            LOGGER.info("HELLO from Register Block");
        }
        
        @SubscribeEvent
        public static void onItemRegistry(final RegistryEvent.Register<Item> e) {
            e.getRegistry().register(DarkStaff);
            e.getRegistry().register(ElectricStaff);
            e.getRegistry().register(FireStaff);
            e.getRegistry().register(HealStaff);
            e.getRegistry().register(WaterStaff);
            e.getRegistry().register(PoisonStaff);
            e.getRegistry().register(WindStaff);
            e.getRegistry().register(IceStaff);
            
            e.getRegistry().register(staff);
            e.getRegistry().register(magicessense);
            
            e.getRegistry().register(dark);
            e.getRegistry().register(electrik);
            e.getRegistry().register(fire);
            e.getRegistry().register(ice);
            e.getRegistry().register(life);
            e.getRegistry().register(poison);
            e.getRegistry().register(water);
            e.getRegistry().register(wind);
            
            e.getRegistry().register(vampireball);
            e.getRegistry().register(healthball);
            e.getRegistry().register(waterball);
        }
    }
}

 

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The Console say No render registered for the entity but i have already set the render

 

16 hours ago, DevTech said:

 



    	@SubscribeEvent
        public static void registerModels(FMLClientSetupEvent event) {  
    		RenderingRegistry.registerEntityRenderingHandler(vampireentity, new IRenderFactory<Vampire>() {

				@Override
				public EntityRenderer<Vampire> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Vampire>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(healentity, new IRenderFactory<Heal>() {

				@Override
				public EntityRenderer<Heal> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Heal>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(waterentity, new IRenderFactory<Bubble>() {

				@Override
				public EntityRenderer<Bubble> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Bubble>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		RenderingRegistry.registerEntityRenderingHandler(windentity, new IRenderFactory<Wind>() {

				@Override
				public EntityRenderer<Wind> createRenderFor(EntityRendererManager manager) {
					return new SpriteRenderer<Wind>(manager, Minecraft.getInstance().getItemRenderer());
				}
			});
    		
    		
    		
    		}
      
    	
    

 

 

Edited by DevTech
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Hey need help i changed the methodes in my Main Class

package de.krokoyt.element;

import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.entity.SpriteRenderer;
import net.minecraft.data.LootTableProvider;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntitySpawnPlacementRegistry;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.IProjectile;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.world.storage.loot.ItemLootEntry;
import net.minecraft.world.storage.loot.LootFunction;
import net.minecraft.world.storage.loot.LootPool;
import net.minecraft.world.storage.loot.LootTable;
import net.minecraft.world.storage.loot.LootTables;
import net.minecraft.world.storage.loot.TableLootEntry;
import net.minecraft.world.storage.loot.conditions.ILootCondition;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.LootTableLoadEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.InterModComms;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent;
import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.IForgeRegistry;

import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import de.krokoyt.element.entity.EntityTypes;
import de.krokoyt.element.entity.Heal;
import de.krokoyt.element.entity.Vampire;
import de.krokoyt.element.entity.Wind;
import de.krokoyt.element.entity.Bubble;
import de.krokoyt.element.items.ElectricStaff;
import de.krokoyt.element.items.FireStaff;
import de.krokoyt.element.items.HealthStaff;
import de.krokoyt.element.items.Healthball;
import de.krokoyt.element.items.IceStaff;
import de.krokoyt.element.items.ItemBase;
import de.krokoyt.element.items.Vamireball;
import de.krokoyt.element.items.WaterStaff;
import de.krokoyt.element.items.Waterball;
import de.krokoyt.element.items.WindStaff;

import java.util.stream.Collectors;

import javax.annotation.Nonnull;

// The value here should match an entry in the META-INF/mods.toml file
@Mod("element")
public class Element
{
    // Directly reference a log4j logger.
    private static final Logger LOGGER = LogManager.getLogger();

    private final CommonProxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> CommonProxy::new);
    
    public Element() {
        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientSetup);
        // Register the enqueueIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
        // Register the processIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
        // Register the doClientStuff method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);

        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
        MinecraftForge.EVENT_BUS.register(new EntityTypes());
        MinecraftForge.EVENT_BUS.register(new Events());

    }

    @OnlyIn(Dist.CLIENT)
    private void clientSetup(FMLClientSetupEvent event) {  
		RenderingRegistry.registerEntityRenderingHandler(RegistryEvents.vampireentity, manager -> new SpriteRenderer(manager, Minecraft.getInstance().getItemRenderer()));
    	RenderingRegistry.registerEntityRenderingHandler(RegistryEvents.healentity, manager -> new SpriteRenderer(manager, Minecraft.getInstance().getItemRenderer()));
    	RenderingRegistry.registerEntityRenderingHandler(RegistryEvents.waterentity, manager -> new SpriteRenderer(manager, Minecraft.getInstance().getItemRenderer()));
    	RenderingRegistry.registerEntityRenderingHandler(RegistryEvents.windentity, manager -> new SpriteRenderer(manager, Minecraft.getInstance().getItemRenderer()));
		}
    
    
    private void doClientStuff(final FMLClientSetupEvent event) {
        // do something that can only be done on the client
  
//    	RenderingRegistry.registerEntityRenderingHandler(Vampire.class, render -> new SpriteRenderer(render, Minecraft.getInstance().getItemRenderer()));
        LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings);
    }

    private void enqueueIMC(final InterModEnqueueEvent event)
    {
        // some example code to dispatch IMC to another mod
        InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";});
    }

    private void processIMC(final InterModProcessEvent event)
    {
        // some example code to receive and process InterModComms from other mods
        LOGGER.info("Got IMC {}", event.getIMCStream().
                map(m->m.getMessageSupplier().get()).
                collect(Collectors.toList()));
    }
    // You can use SubscribeEvent and let the Event Bus discover methods to call
    @SubscribeEvent
    public void onServerStarting(FMLServerStartingEvent event) {
        // do something when the server starts
        LOGGER.info("HELLO from server starting");
    }

    // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD
    // Event bus for receiving Registry Events)
    @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
    public static class RegistryEvents {
    	
    	public static ItemGroup tab = new CreativeTab();
    	
    	public static Item DarkStaff = new de.krokoyt.element.items.DarkStaff();
    	public static Item ElectricStaff = new ElectricStaff();
    	public static Item FireStaff = new FireStaff();
    	public static Item HealStaff = new HealthStaff();
    	public static Item WaterStaff = new WaterStaff();
    	public static Item PoisonStaff = new de.krokoyt.element.items.PoisonStaff();
    	public static Item WindStaff = new WindStaff();
    	public static Item IceStaff = new IceStaff();
    	
    	public static final Item staff = new ItemBase("staff", 64, tab);
        public static final Item magicessense = new ItemBase("magicessence", 64, tab);
        
        public static final Item dark = new ItemBase("darkessense", 64, tab);
        public static final Item electrik = new ItemBase("electrikessense", 64, tab);
        public static final Item fire = new ItemBase("fireessense", 64, tab);
        public static final Item ice = new ItemBase("iceessense", 64, tab);
        public static final Item life = new ItemBase("lifeessense", 64, tab);
        public static final Item poison = new ItemBase("poisonessense", 64, tab);
        public static final Item water = new ItemBase("wateressense", 64, tab);
        public static final Item wind = new ItemBase("windessense", 64, tab);
    	 
        public static final Item vampireball = new Vamireball();
        public static final Item healthball = new Healthball();
        public static final Item waterball = new Waterball();
        
        public static final SoundEvent MAGIC = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "magic"))).setRegistryName("magic");
        public static final SoundEvent WIND = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "wind"))).setRegistryName("wind");
       
      
      
        
        @SubscribeEvent
        public static void registerSoundEvents(RegistryEvent.Register<SoundEvent> event) { 
        	
        	event.getRegistry().register(MAGIC); 
        	event.getRegistry().register(WIND); 
        	}
         

        public static final EntityType<Vampire> vampireentity = EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire");
        public static final EntityType<Heal> healentity = EntityType.Builder.<Heal>create(Heal::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Heal::new).setUpdateInterval(1).setTrackingRange(128).size(0.6F, 0.6F).build("element:heal");
        public static final EntityType<Bubble> waterentity = EntityType.Builder.<Bubble>create(Bubble::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Bubble::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:bubble");
        public static final EntityType<Wind> windentity = EntityType.Builder.<Wind>create(Wind::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Wind::new).setUpdateInterval(1).setTrackingRange(128).size(6F, 6F).build("element:wind");

    	
      
    	
    	 @SubscribeEvent
         public static void registerEntity(RegistryEvent.Register<EntityType<?>> event) {

             
             event.getRegistry().register(vampireentity.setRegistryName(new ResourceLocation("element", "vampire")));
             event.getRegistry().register(healentity.setRegistryName(new ResourceLocation("element", "heal")));
             event.getRegistry().register(waterentity.setRegistryName(new ResourceLocation("element", "bubble")));
             event.getRegistry().register(windentity.setRegistryName(new ResourceLocation("element", "wind")));
         }
        
   
    	 
        @SubscribeEvent
        public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) {
            // register a new block here
            LOGGER.info("HELLO from Register Block");
        }
        
        @SubscribeEvent
        public static void onItemRegistry(final RegistryEvent.Register<Item> e) {
            e.getRegistry().register(DarkStaff);
            e.getRegistry().register(ElectricStaff);
            e.getRegistry().register(FireStaff);
            e.getRegistry().register(HealStaff);
            e.getRegistry().register(WaterStaff);
            e.getRegistry().register(PoisonStaff);
            e.getRegistry().register(WindStaff);
            e.getRegistry().register(IceStaff);
            
            e.getRegistry().register(staff);
            e.getRegistry().register(magicessense);
            
            e.getRegistry().register(dark);
            e.getRegistry().register(electrik);
            e.getRegistry().register(fire);
            e.getRegistry().register(ice);
            e.getRegistry().register(life);
            e.getRegistry().register(poison);
            e.getRegistry().register(water);
            e.getRegistry().register(wind);
            
            e.getRegistry().register(vampireball);
            e.getRegistry().register(healthball);
            e.getRegistry().register(waterball);
        }
    }
}

 

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