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[1.14.4] Using a container to sync my GUI even if I don't need the player inventory ?


dylandmrl

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Hello guys,

 

Today I encounter another problem. I have trouble doing the good choice when it comes to forge modding. I want to sync a GUI with my tile entity. I know that blocks such as furnace use a Container to sync the whole thing. But in my case I don't need the player inventory at all and I don't care about slots. It is just bunch of variables. So do I really need a container or maybe I can use something else and if that so what can I use ?

 

PS: I could just update my client side tile entity at the same time of my server side tile entity into my GUI but I am not sure it is a good idea...

Edited by dylandmrl
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Ok I've implemented the container but I don't understand how to properly handle the "detectAndSendChanges" function. My tile entity contains a rather complex structure and I only see this function: "listener.sendWindowProperty(this, varToUpdate, newValue);" to communicate a change or, I need to change a whole structure which is not only composed of ints... Also, I can't access the listeners list since the variable is private.

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Ah yes this was my bad trully sorry, however my main problem is still the same, how can I send a "complex change" I mean, I don't have an array of int inside my tile entity but a list of list that store several values. I can't just update the whole data structure when I observe a changement ?

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Ok so basically, when I detect a change, I need to send a packet to each player using listener that I am getting using reflexion to update their client tile entity based on my server side tile entity and my container will retrieve the data from their own tile entity ?

Edited by dylandmrl
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For people who don't know how to do, I have something like :

 

Inside your container:

public void detectAndSendChanges() {
    super.detectAndSendChanges();

    if(this.tileEntity.isDifferent()){
        this.tileEntity.setDifferent(false);
        Field f = null;
        try {
            f = Container.class.getDeclaredField("listeners");
            f.setAccessible(true);
            try {
                List<IContainerListener> listOfListeners = (List<IContainerListener>) f.get(this); //IllegalAccessException
                for(IContainerListener listener: listOfListeners){
                    if(listener instanceof PlayerEntity){
                        // Send the packet
                    }
                }
            } catch (IllegalAccessException e) {
                e.printStackTrace();
            }
        } catch (NoSuchFieldException e) {
            e.printStackTrace();
        }
    }
}

 

Correct me if I am wrong but normally everything is ok! isDifferent is set as true if the tileentity receive any modification. Basically I have a function that make the tile entity dirty and put this variable to true at the same time.

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Okay I have tried to figure out how to do without blowing everything (I have certainly made mistakes again):

 

12 hours ago, diesieben07 said:
  • That field will not be called "listeners" outside the development environment. You need to use ObfuscationReflectionHelper.findField with a SRG name. This will also call setAccessible for you.
  • Do not look up the Field instance every time. Do it once and store it in a static final field (both modifiers are important to allow the JVM to optimize this reflective access).
public static Field field = ObfuscationReflectionHelper.findField(Container.class, "field_177758_a");

I have found "field_177758_a" as an equivalent of listeners in the website that you provided.

 

12 hours ago, diesieben07 said:
  • That is not how you handle exceptions. Ever.
try {
    List<IContainerListener> listOfListeners = (List<IContainerListener>) DCContainer.field.get(this);
    for(IContainerListener listener: listOfListeners){
        if(listener instanceof ServerPlayerEntity){
            this.sendUpdate(listener);
        }
    }
} catch (IllegalAccessException e) {
    Debugger.error(e);
}

For this one, I am not sure at all.

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Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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