uiytt Posted November 20, 2019 Share Posted November 20, 2019 So I'm doing a server-side mod, and I want that when a player right click on block without placing any block , my code does something but when the player right click and place any block, it does something else. So I guess I have to use the event : PlayerInteractEvent But I don't really know how to check if a block is placed (a block in a player's hand doesn't mean it's placed) Does someone have an idea of how I can achieve what I want ? Thanks ^^ Quote Link to comment Share on other sites More sharing options...
uiytt Posted November 20, 2019 Author Share Posted November 20, 2019 3 hours ago, diesieben07 said: You can use EntityPlaceEvent to detect a block being placed. Thanks and how can I detect a right click on any block without a block being placed ? (like opening a chest, or an entity blocking the place where the block is supposed to be placed ) Quote Link to comment Share on other sites More sharing options...
uiytt Posted November 20, 2019 Author Share Posted November 20, 2019 16 minutes ago, diesieben07 said: PlayerInteractEvent.RightClickBlock. Yes but PlayerInteractEvent.RightClickBlock. is also trigger when a block is placed Quote Link to comment Share on other sites More sharing options...
uiytt Posted November 20, 2019 Author Share Posted November 20, 2019 51 minutes ago, diesieben07 said: Correct. There is no way to know before the block is placed if a block is going to be placed. You have to use BlockEvent.PlaceEvent. So there is no way when right clicking to know if it's placing a block or not ? :'c ? So with even it's impossible to send "a" in the chat when a player place a block, and "b" in the chat when a player open a container ? Quote Link to comment Share on other sites More sharing options...
uiytt Posted November 20, 2019 Author Share Posted November 20, 2019 Just now, diesieben07 said: Yes, that is what I said. You can detect it after the fact. Like I said: BlockEvent.PlaceEvent. Yes and to detect when a player open a container ? (like a chest, a furnace, etc...) Quote Link to comment Share on other sites More sharing options...
uiytt Posted November 20, 2019 Author Share Posted November 20, 2019 1 minute ago, diesieben07 said: PlayerEvent.RightClickBlock. I am not sure how often I have to say this for you to start reading it. PlayerEvent.RightClickBlock. won't work because it's also triggered when a block is placed If I use both PlayerEvent.RightClickBlock and BlockEvent.PlaceEvent, PlayerEvent.RightClickBlock is also called when BlockEvent.PlaceEvent is triggered and my goal is to find a way around this... Quote Link to comment Share on other sites More sharing options...
uiytt Posted November 20, 2019 Author Share Posted November 20, 2019 1 minute ago, diesieben07 said: There. Is. None. Well I hope that someone have already encounter the same problem and with a bit chance he founds a solution (and you're not aware), So I will let this open in a hope that someone has a solution that work because using a combination of the two event won't work for what I want to do And is there any events that is triggered when a item is picked up from an inventory (chest, furnace ?) Quote Link to comment Share on other sites More sharing options...
uiytt Posted November 20, 2019 Author Share Posted November 20, 2019 10 minutes ago, diesieben07 said: Why not? I do not see anything you've said that cannot be done. When using a combination of the two event, one of them (PlayerEvent.RightClickBlock) will also be called at the same time as BlockEvent.PlaceEvent, I want to do an action only if a player rightclick on another block without placing a block, and you said there is no way to do what I want Quote Link to comment Share on other sites More sharing options...
uiytt Posted November 20, 2019 Author Share Posted November 20, 2019 5 minutes ago, diesieben07 said: Dude.... RightClickBlock called and then no placeevent => no block was placed. Oh yes, I didn't think about it ^^ thanks Quote Link to comment Share on other sites More sharing options...
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