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[Solved] [1.14.4] Client side packet


Maciej916

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Hello I want to sent packet from server to client and everything is working in single player but mod don't want to start on dedicated server because in packet I use Minecraft class. How can I fix this, can I use @OnlyIn()

 

 

public class PacketMultiJumpSync {

    private final int multiJump;

    public PacketMultiJumpSync(int multiJump) {
        this.multiJump = multiJump;
    }

    public PacketMultiJumpSync(PacketBuffer buf) {
        multiJump = buf.readInt();
    }

    public void toBytes(PacketBuffer buf) {
        buf.writeInt(multiJump);
    }

    public void handle(Supplier<NetworkEvent.Context> ctx) {
        ctx.get().enqueueWork(() -> {
            PlayerEntity player = Minecraft.getInstance().player;
            IEnchants enchantsCap = PlayerUtil.getEnchantsCapability(player);
            enchantsCap.setMultiJump(multiJump);
        });
        ctx.get().setPacketHandled(true);
    }
}

 

INSTANCE.registerMessage(nextID(), PacketMultiJumpSync.class, PacketMultiJumpSync::toBytes, PacketMultiJumpSync::new, PacketMultiJumpSync::handle);

 

Edited by Maciej916
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I tried to use DistExecutor but error remain the same:

 

    public void handle(Supplier<NetworkEvent.Context> ctx) {
        ctx.get().enqueueWork(() -> {

            DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> {
                
                PlayerEntity player = Minecraft.getInstance().player;
                IEnchants enchantsCap = PlayerUtil.getEnchantsCapability(player);
                enchantsCap.setMultiJump(multiJump);

            });
        });
        ctx.get().setPacketHandled(true);
    }

 

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