Jump to content

[SOLVED][1.12.2]Double-part flat block(like beds) gives no texture


LorenzoPapi

Recommended Posts

Basically, I've created a 2x1 block, using pieces of code from the BlockBed class. The problem is that when I use the item to place the block, the blocks are both without texture and, if I select them and press F3, I can see that the block is "minecraft:air". A strange fact is that, if I place the block with /setblock command, it gives texture and model. So, what may be the issue?

When I use the item:

2019-11-12_16_58_57.png.aebe73f97af82a7f87681cee94f1171b.png

When I do /setblock

2019-11-12_16_59_15.png.d584b96433be60c3072a87d407219086.png

2019-11-12_16_59_21.png.e70c92df24fba51d990d34f302cb2385.png

The model of my block:

block_afp.jsonblock_afp_top.json

The class of my block:

package com.lorenzopapi.portalgun.common.block;

import java.util.Random;

import com.lorenzopapi.portalgun.common.init.ModItems;
import com.lorenzopapi.portalgun.common.tileentity.TileEntityAFP;
import com.lorenzopapi.portalgun.common.util.AABB;

import net.minecraft.block.Block;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.EnumPushReaction;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockAFP extends BlockHorizontal implements ITileEntityProvider {

	public static final PropertyEnum<BlockAFP.EnumPartType> PART = PropertyEnum.<BlockAFP.EnumPartType>create("part", BlockAFP.EnumPartType.class);
	protected static final AABB AFP_X_AABB = new AABB(0, 0, 2, 16, 1, 14);
	protected static final AABB AFP_Z_AABB = new AABB(2, 0, 0, 14, 1, 16);
	
	public BlockAFP() {
		super(Material.CIRCUITS);
		this.setDefaultState(this.getBlockState().getBaseState().withProperty(PART, BlockAFP.EnumPartType.TOP).withProperty(FACING, EnumFacing.NORTH));
		this.hasTileEntity = true;
	}
	
	@Override
	public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) {
        BlockPos blockpos = pos;
        if (state.getValue(PART) == BlockAFP.EnumPartType.TOP) {
            blockpos = pos.offset((EnumFacing)state.getValue(FACING));
        }
        TileEntity tileentity = worldIn.getTileEntity(blockpos);
        return new ItemStack(Items.BED, 1);
    }
	
	@Override
    public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) {
        if (player.capabilities.isCreativeMode && state.getValue(PART) == BlockAFP.EnumPartType.TOP) {
            BlockPos blockpos = pos.offset((EnumFacing)state.getValue(FACING));
            if (worldIn.getBlockState(blockpos).getBlock() == this) {
                worldIn.setBlockToAir(blockpos);
            }
        }
    }
	
	@Override
	public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) {
		EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
		if (state.getValue(PART) == BlockAFP.EnumPartType.TOP) {
            if (worldIn.getBlockState(pos.offset(enumfacing)).getBlock() != this) {
                worldIn.setBlockToAir(pos);
            }
        }
        else if (worldIn.getBlockState(pos.offset(enumfacing.getOpposite())).getBlock() != this) {
            if (!worldIn.isRemote) {
                this.dropBlockAsItem(worldIn, pos, state, 0);
            }
            worldIn.setBlockToAir(pos);
        }
	}
	
	@Override
	public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te, ItemStack stack) {
		if (state.getValue(PART) == BlockAFP.EnumPartType.DOWN && te instanceof TileEntityAFP) {
            TileEntityAFP tileentityafp = (TileEntityAFP)te;
            ItemStack itemstack = tileentityafp.getItemStack();
            spawnAsEntity(worldIn, pos, itemstack);
        }
        else {
            super.harvestBlock(worldIn, player, pos, state, (TileEntity)null, stack);
        }
	}
	
	@Override
	public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
		EnumFacing enumfacing = state.getValue(FACING);
        return enumfacing.getAxis() == EnumFacing.Axis.X ? AFP_X_AABB.toAABB() : AFP_Z_AABB.toAABB();
	}
	
	@Override
	public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand) {
        EnumFacing enumfacing = placer.getHorizontalFacing();
        return super.getStateForPlacement(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer, hand).withProperty(FACING, enumfacing);
    }
	
	@Override
	public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player) {
		return new ItemStack(ModItems.itemAFP, 1);
	}
		
	@Override
	public int getLightValue(IBlockState state, IBlockAccess world, BlockPos pos) {
		if (world.getBlockState(pos.down()).getBlock() != Blocks.AIR) {
            return world.getBlockState(pos.down()).getBlock().getLightValue(state, world, pos.down());
        }
        return 0;
	}
	
	@Override
	public IBlockState getStateFromMeta(int meta) {
		EnumFacing enumfacing = EnumFacing.getHorizontal(meta);
		return (meta & 4) > 0 ? this.getDefaultState().withProperty(PART, BlockAFP.EnumPartType.DOWN).withProperty(FACING, enumfacing) : this.getDefaultState().withProperty(PART, BlockAFP.EnumPartType.TOP).withProperty(FACING, enumfacing);
	}
	
	@Override
	public int getMetaFromState(IBlockState state) {
		int i = 0;
        i = i | (state.getValue(FACING)).getHorizontalIndex();
        if (state.getValue(PART) == BlockAFP.EnumPartType.DOWN) { i |= 4; }
        return i;
    }

	@Override
	public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {
        super.breakBlock(worldIn, pos, state);
        worldIn.removeTileEntity(pos);
    }
	
	@Override
	protected BlockStateContainer createBlockState() {
        return new BlockStateContainer(this, new IProperty[] { FACING, PART });
    }
	
	@Override
	public IBlockState withRotation(IBlockState state, Rotation rot) {
		return state.withProperty(FACING, rot.rotate(state.getValue(FACING)));
	}
	
	@Override
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
        return state.getValue(PART) == BlockAFP.EnumPartType.TOP ? Items.AIR : ModItems.itemAFP;
    }
	
	public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) {
        return BlockFaceShape.UNDEFINED;
    }
	
	@Override
	public boolean hasTileEntity(IBlockState state) { return true; }
	
	@Override
	public boolean isOpaqueCube(IBlockState state) { return false; }
	
	@Override
	public boolean isFullCube(IBlockState state) { return false; }
	
	@Override
	public EnumPushReaction getMobilityFlag(IBlockState state) { return EnumPushReaction.DESTROY; }
	
	@Override
	public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityAFP(); }
	
	/*@Override
	public IBlockState getStateFromMeta(int meta) {
		return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta & 3));
	}
	
	@Override
	public int getMetaFromState(IBlockState state) {
		int i = 0;
        i = i | state.getValue(FACING).getHorizontalIndex();
        return i;
	}*/
	
	public static enum EnumPartType implements IStringSerializable {
		DOWN("down"),
		TOP("top");
		
		private final String name;

        private EnumPartType(String name) { this.name = name; }

        public String toString() { return this.name; }

        public String getName() { return this.name; }
	}
}

And also, do you know why, even if my textures are transparent, there isn't transparency?

Link to comment
Share on other sites

Oops, I totally forgot about that  ?.

Here is the item class:

package com.lorenzopapi.portalgun.common.item;

import com.lorenzopapi.portalgun.common.PortalGun;
import com.lorenzopapi.portalgun.common.block.BlockAFP;
import com.lorenzopapi.portalgun.common.init.ModBlocks;
import com.lorenzopapi.portalgun.common.util.Reference;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;

public class ItemAFP extends ItemBlock {
	
	public ItemAFP(Block block) {
		super(block);
		this.setMaxStackSize(1);
		this.setMaxDamage(0);
		this.setRegistryName(Reference.MOD_ID, "item_aerial_faith_plate");
		this.setCreativeTab(PortalGun.CREATIVE_TAB);
	}
	
	@Override
	public CreativeTabs getCreativeTab() {
		return PortalGun.CREATIVE_TAB;
	}

	@Override
	public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
		if (worldIn.isRemote)
        {
            return EnumActionResult.SUCCESS;
        }
        else if (facing != EnumFacing.UP)
        {
            return EnumActionResult.FAIL;
        }
        else
        {
            IBlockState iblockstate = worldIn.getBlockState(pos);
            Block block = iblockstate.getBlock();
            boolean flag = block.isReplaceable(worldIn, pos);

            if (!flag)
            {
                pos = pos.up();
            }

            int i = MathHelper.floor((double)(player.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
            EnumFacing enumfacing = EnumFacing.getHorizontal(i);
            BlockPos blockpos = pos.offset(enumfacing);
            ItemStack itemstack = player.getHeldItem(hand);

            if (player.canPlayerEdit(pos, facing, itemstack) && player.canPlayerEdit(blockpos, facing, itemstack))
            {
                IBlockState iblockstate1 = worldIn.getBlockState(blockpos);
                boolean flag1 = iblockstate1.getBlock().isReplaceable(worldIn, blockpos);
                boolean flag2 = flag || worldIn.isAirBlock(pos);
                boolean flag3 = flag1 || worldIn.isAirBlock(blockpos);

                if (flag2 && flag3 && worldIn.getBlockState(pos.down()).isTopSolid() && worldIn.getBlockState(blockpos.down()).isTopSolid())
                {
                    IBlockState iblockstate2 = ModBlocks.blockAfp.getDefaultState().withProperty(BlockAFP.FACING, enumfacing).withProperty(BlockAFP.PART, BlockAFP.EnumPartType.TOP);
                    worldIn.setBlockState(pos, iblockstate2, 10);
                    worldIn.setBlockState(blockpos, iblockstate2.withProperty(BlockAFP.PART, BlockAFP.EnumPartType.DOWN), 10);
                    //SoundType soundtype = iblockstate2.getBlock().getSoundType(iblockstate2, worldIn, pos, player);
                    //worldIn.playSound((EntityPlayer)null, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
                    TileEntity tileentity = worldIn.getTileEntity(blockpos);

                    worldIn.notifyNeighborsRespectDebug(pos, block, false);
                    worldIn.notifyNeighborsRespectDebug(blockpos, iblockstate1.getBlock(), false);

                    itemstack.shrink(1);
                    return EnumActionResult.SUCCESS;
                }
                else
                {
                    return EnumActionResult.FAIL;
                }
            }
            else
            {
                return EnumActionResult.FAIL;
            }
        }
    }
}

 

Link to comment
Share on other sites

Also, you should definitely use @ObjectHolder annotations, it will prevent stuff like that.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Okay so, I'm switching to @ObjectHolder, but there is one problem with this. I've got to do a custom ModelResourceLocation and, when I pass the item, it crashes with NullPointerException. I've updated the repo. The error is here:

https://github.com/LorenzoMontanoPecoraro/MyMod/blob/e4d2f97fdd316c20fa5c92fa20963042a00583ee/src/main/java/com/lorenzopapi/portalgun/common/init/ModItems.java#L92

Link to comment
Share on other sites

  • LorenzoPapi changed the title to [SOLVED][1.12.2]Double-part flat block(like beds) gives no texture

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.