• Recently Browsing

    No registered users viewing this page.

  • Posts

    • I'm creating an entity spawning system and I want to know how to get a block from it's position (x,y,z). ¬† Also, is there an API documentation that lists all of the classes and it's methods, etc for Forge?
    • 1.12¬†is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
    • https://imgur.com/a/iBQ72dq ¬† Server closed in the middle of playing? Not sure what happened or how to fix. Please help? Im not even sure if this is right place to look for help as i dont even know the problem :(
    • Just in case anyone doesn't feel like opening the MDK to check out the example, this is the one packaged with 1.15.1-30.0.41): package com.example.examplemod; import net.minecraft.block.Block; import net.minecraft.block.Blocks; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.InterModComms; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent; import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent; import net.minecraftforge.fml.event.server.FMLServerStartingEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import java.util.stream.Collectors; // The value here should match an entry in the META-INF/mods.toml file @Mod("examplemod") public class ExampleMod { // Directly reference a log4j logger. private static final Logger LOGGER = LogManager.getLogger(); public ExampleMod() { // Register the setup method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); // Register the enqueueIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC); // Register the processIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC); // Register the doClientStuff method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); } private void doClientStuff(final FMLClientSetupEvent event) { // do something that can only be done on the client LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings); } private void enqueueIMC(final InterModEnqueueEvent event) { // some example code to dispatch IMC to another mod InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";}); } private void processIMC(final InterModProcessEvent event) { // some example code to receive and process InterModComms from other mods LOGGER.info("Got IMC {}", event.getIMCStream(). map(m->m.getMessageSupplier().get()). collect(Collectors.toList())); } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(FMLServerStartingEvent event) { // do something when the server starts LOGGER.info("HELLO from server starting"); } // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD // Event bus for receiving Registry Events) @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { @SubscribeEvent public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) { // register a new block here LOGGER.info("HELLO from Register Block"); } } } ¬†
    • Just out of curiosity, what happens if you change the icon in your FlatTilesItemGroup to a vanilla item, instead of one of your modded items? I'm just curious if the issue is arising because your item is not registered yet, therefore does not exist, so your tab isn't getting setup? Check out¬†https://mcforge.readthedocs.io/en/1.14.x/concepts/registries/#injecting-registry-values-into-fields for info on ObjectHolders. ¬† Also. . . . . ¬†
  • Topics

  • Who's Online (See full list)