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[1.14.4] Set a living entity's max health and defense


cinsiian

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I found this method:

entity.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue

but i need to get the entity's default max health.

So i created a HashMap<LivingEntity, Double> to store the values. I would put the entries during the registry event<EntityType>.

Is there a way to cast EntityType to LivingEntity so i can get the attribute when the game loads?

I cant just use entity.getAttribute(SharedMonsterAttributes.MAX_HEALTH).getBaseValue() because im in a LivingUpdateEvent and it will become a loop

Edited by cinsiian
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15 hours ago, diesieben07 said:

I am not sure why you think this would "become a loop". But doing this is the way to get the "base value" for the max health. And it should work fine in LivingUpdateEvent.

Yes it is:

Update 1 ===: 20 + 2(bonus)

Update 2 ===: 22 + 2(bonus)

ec..

 

It gets modified and the health will increase infinitely. I tested it and yea, this is the problem.

Just asking if i can cast EntityType to LivingEntity

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Just now, diesieben07 said:

No, this would not happen, because the base value does not include the attribute modifiers, as indicated by its name.

It does, I just tested it in my world and the health keeps increasing

 

1 minute ago, diesieben07 said:

No. An entity type represents the abstract concept of an entity type (like "all zombies"). LivingEntity is a base class for actual entities ("this specific zombie"). There is no useful way to convert from EntityType to LivingEntity.

So I have the put the values manually?

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1 minute ago, diesieben07 said:

How do you modify the value? Show your code.

@SubscribeEvent
	public static void update(LivingUpdateEvent event) {
		LivingEntity entity = event.getEntityLiving();
		LivingEntityUtils utils = new LivingEntityUtils(entity);
		int bonus = utils.calculateHealthBonus(); //The bonus
		double baseHealth = entity.getAttribute(SharedMonsterAttributes.MAX_HEALTH).getBaseValue();
		
		entity.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(baseHealth + bonus);
	}

 

1 minute ago, diesieben07 said:

No idea what you are talking about.

Save the default max healths

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Ok i actually managed to do it without the capability:

       if(headHealth > 0) { //headHealth is the enchantment level
			String id = "head-health-boost-enchantment";
			boolean isAlreadyApplied = false;
			
			for(AttributeModifier modifer : utils.MAX_HEALTH().getModifiers()) { //utils.MAX_HEALTH() returns the max health attribute
				if(modifer.getName().equals(id)) {
					isAlreadyApplied = true;
				}
			}
			
			if(!isAlreadyApplied) {
				AttributeModifier newModifier = new AttributeModifier(id, headHealth * 2, Operation.ADDITION);
				utils.MAX_HEALTH().applyModifier(newModifier);
			}
		} else {
			for(AttributeModifier modifer : utils.MAX_HEALTH().getModifiers()) {
				if(modifer.getName().equals("head-health-boost-enchantment")) {
					utils.MAX_HEALTH().removeModifier(modifer);
				}
			}
		}

Now modifing the defense seems that theres a 30 limit. Can I avoid that?

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Im not familiar with reflections but i tried to replace the field without success:
 

private void setMaxDefenseValue() throws NoSuchFieldException, SecurityException, IllegalAccessException {
    	Class<SharedMonsterAttributes> attributesArmor = SharedMonsterAttributes.class;
		Field fieldArmor = attributesArmor.getField("ARMOR");
		
		IAttribute attribute = (new RangedAttribute((IAttribute)null, "generic.armor", 0.0D, 0.0D, 1024.0D)).setShouldWatch(true);
		Object armor = fieldArmor.get(attribute);
		
		fieldArmor.set(attribute, armor);
    }

I called this in the constructor of my mod. Totally not sure this is the not correct way

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	public void overrideMaxDefenceValue(double newValue) throws NoSuchFieldException, SecurityException, IllegalAccessException {
		Field value = SharedMonsterAttributes.ARMOR.getClass().getDeclaredField("maximumValue");
		value.setAccessible(true);
		value.set(value, newValue);
    }

Is this correct?

Edited by cinsiian
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6 minutes ago, diesieben07 said:

Do not lookup the Field every time, do it once and store it in a static final field.

What do you mean every time? Isnt that supposed to just go in the mod's constructor?

 

7 minutes ago, diesieben07 said:

Do not use getClass. Use a class literal (Foo.class).

Isn't getClass the only way to get the class from the object?

 

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