YunTani Posted November 9, 2019 Share Posted November 9, 2019 I want to create an item with inventory in [1.12.2]. What should I do now? I would like to know sites that can be referenced. Quote Link to comment Share on other sites More sharing options...
YunTani Posted November 9, 2019 Author Share Posted November 9, 2019 (edited) I especially want to know the flow from opengui. Edited November 9, 2019 by YunTani Quote Link to comment Share on other sites More sharing options...
DavidM Posted November 9, 2019 Share Posted November 9, 2019 12 minutes ago, YunTani said: I especially want to know the flow from opengui. Please elaborate. What are you trying to describe by "the flow"? Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support. Link to comment Share on other sites More sharing options...
YunTani Posted November 9, 2019 Author Share Posted November 9, 2019 I am sorry. I am not goot at English. I want to know the "series of flows" from opengui. Quote Link to comment Share on other sites More sharing options...
YunTani Posted November 9, 2019 Author Share Posted November 9, 2019 I am Japanese. So it is “流れ(nagare)” when expressed in Japanese. Quote Link to comment Share on other sites More sharing options...
YunTani Posted November 9, 2019 Author Share Posted November 9, 2019 I want to know about the event after right-clicking an item. The ”流れ" is about events. Quote Link to comment Share on other sites More sharing options...
DavidM Posted November 9, 2019 Share Posted November 9, 2019 I think OP means the workflow of opening an inventory that has a container. Basically “how should I achieve creating an item that opens up an inventory”? Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support. Link to comment Share on other sites More sharing options...
YunTani Posted November 9, 2019 Author Share Posted November 9, 2019 (edited) I want to make an item that opens an inventory with a slot by right clicking. Edited November 9, 2019 by YunTani Quote Link to comment Share on other sites More sharing options...
YunTani Posted November 9, 2019 Author Share Posted November 9, 2019 I make a chest program with reference. However, since the chest is Minecraft, I don't know how to use Forge's IItemHandler. Quote Link to comment Share on other sites More sharing options...
YunTani Posted November 9, 2019 Author Share Posted November 9, 2019 (edited) Temporarily, the item name is a backpack. public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { if (ID == 1) { return new ContainerBackPack(player.inventory); } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { if (ID == 1) { return new GuiBackPack(player.inventory); } return null; } } public class GuiBackPack extends GuiContainer { private static final ResourceLocation TEXTURE = new ResourceLocation("textures/gui/container/generic_54.png"); public GuiBackPack(InventoryPlayer inventory) { super(new ContainerBackPack(inventory)); this.ySize = 222; } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(TEXTURE); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); } And now I'm wondering how to make "ContainerBackPack". Edited November 9, 2019 by YunTani Quote Link to comment Share on other sites More sharing options...
YunTani Posted November 9, 2019 Author Share Posted November 9, 2019 Is it public class ContainerChest extends Container? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.