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[1.14.4] Remove vanilla recipes and advancements


Yanny7

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You have to place them in the right place (and with the right file name). And you can replace advancements the same way you replace recipes.

Edited by Draco18s

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nope, valid json is also ignored:

{
  "type": "minecraft:crafting_shaped",
  "pattern": [
    "XX",
    "X#",
    " #"
  ],
  "key": {
    "#": {
      "item": "minecraft:stick"
    },
    "X": {
      "tag": "minecraft:planks"
    }
  },
  "result": {
    "item": "minecraft:gold_ingot"
  }
}

 

I still can craft wooden axe

 

Advancements are correctly overrided with my custom JSON file, but this does not work for recipes

Edited by Yanny7
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I found root cause of this problem:

Vanilla wooden axe is overrided by recipe defined in forge data/minecraft/recipes folder, but not by my JSON recipe. I suspect that forge recipe also override my recipe.

 

So question is, how to force mod resources to be loaded AFTER forge resources?

 

ordering in mods.toml does not affect it

 

edit

As I expected, debugging of RecipeManager shows that forge overrides my JSON recipe

Edited by Yanny7
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1 hour ago, Yanny7 said:

bump

It sounds like you'll have to remove it via code if forge is overriding your overriden recipes.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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