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Can Classes be a "location" for a block?


Flurry

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BlockList.testing_block = new Block(Block.Properties.create(Material.ANVIL).hardnessAndResistance(2.0f, 3.0f).lightValue(2).sound(SoundType.ANVIL)).getBlock().setRegistryName(location("testing_block"))

 

The line that I have provided up here I wanted it to be a class instead of a JSON file. One of my blocks outlines and I wanted to add the CUTOUT method towards the model itself.

Am I able to replace the testing_block with the class I created for the block?

Example

BlockList.testing_block = new Block(Block.Properties.create(Material.ANVIL).hardnessAndResistance(2.0f, 3.0f).lightValue(2).sound(SoundType.ANVIL)).getBlock().setRegistryName(location(TestingBlockClass))

TestingBlockClass being the class, or where it's the location is at.

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11 minutes ago, Flurry said:

BlockList.testing_block = new Block(Block.Properties.create(Material.ANVIL).hardnessAndResistance(2.0f, 3.0f).lightValue(2).sound(SoundType.ANVIL)).getBlock().setRegistryName(location("testing_block"))

 

The line that I have provided up here I wanted it to be a class instead of a JSON file. One of my blocks outlines and I wanted to add the CUTOUT method towards the model itself.

Am I able to replace the testing_block with the class I created for the block?

Example

BlockList.testing_block = new Block(Block.Properties.create(Material.ANVIL).hardnessAndResistance(2.0f, 3.0f).lightValue(2).sound(SoundType.ANVIL)).getBlock().setRegistryName(location(TestingBlockClass))

TestingBlockClass being the class, or where it's the location is at.

Change Block to your own Block class that extends Block?

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1 hour ago, Flurry said:

BlockList.testing_block = new Block(Block.Properties.create(Material.ANVIL).hardnessAndResistance(2.0f, 3.0f).lightValue(2).sound(SoundType.ANVIL)).getBlock().setRegistryName(location("testing_block"))

 

The line that I have provided up here I wanted it to be a class instead of a JSON file. One of my blocks outlines and I wanted to add the CUTOUT method towards the model itself.

Am I able to replace the testing_block with the class I created for the block?

Example

BlockList.testing_block = new Block(Block.Properties.create(Material.ANVIL).hardnessAndResistance(2.0f, 3.0f).lightValue(2).sound(SoundType.ANVIL)).getBlock().setRegistryName(location(TestingBlockClass))

TestingBlockClass being the class, or where it's the location is at.

setRegistryName takes in a ResourceLocation; you cannot replace it with a class.

However, you can register any instance of Block, therefore you could create a new class extending Block.

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