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[1.14.x] How to get the blocks surrounding the player on client side?


I am not AI

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How do I get the blocks surrounding the player on client side during every player tick?

I tried subscribing to the PlayerTickEvent, but it doesn't fire.

package com.test.mod

import net.minecraftforge.event.TickEvent.PlayerTickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;

@Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD, modid = Main.ID)
public class Registry {
		
	@SubscribeEvent
	public static void onPlayerTick(PlayerTickEvent event)
	{	
		System.out.println("Complete");
	}
}

 

I also considered extending the PlayerEntity class, then overriding the Tick method, but I don't know how to register classes that extend PlayerEntity. Is it the same as registering other entities?

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2 hours ago, I am not AI said:

I also considered extending the PlayerEntity class, then overriding the Tick method, but I don't know how to register classes that extend PlayerEntity. Is it the same as registering other entities?

No, no, and no. There is no way to register it use the event.

 

2 hours ago, I am not AI said:

bus = Mod.EventBusSubscriber.Bus.MOD,

This part is unneeded. This event fires on Bus.FORGE, which is the default.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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@Animefan8888, thanks a lot! I spent 8 hours trying to get this to work.

 

Removing this worked:

bus = Mod.EventBusSubscriber.Bus.MOD

 

So this works: 

package com.test.mod;

import net.minecraftforge.event.TickEvent.PlayerTickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;

@Mod.EventBusSubscriber(modid = Main.ID)
public class Registry {
		
	@SubscribeEvent
	public static void onPlayerTick(PlayerTickEvent event)
	{	
		System.out.println("Complete");
	}
}

 

Whew. I can move on with my day. Thanks again!

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