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(SOLVED) [1.14.4] Block Ticking and Properties


MineModder2000

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I want to update a block (change it's state) after a certain period of time, if an action has been done. 

 

This is what I did just as a test, I know it's wrong. 

 

Spoiler

package mymod;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

public class Copper extends Block {
	
	private int i;

	public Copper(Properties properties) {
		
		super(properties);
	}
	
	@Override
	public void animateTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) {

		i++;

		if (i > 5) {

			worldIn.setBlockState(pos, Blocks.LAVA.getDefaultState());
		}
	}
}

 

 

This'll work for the first block and get it to turn into lava after 5 or however many ticks. I'm not sure what method to actually use, as the other tick ones are deprecated and don't work. I also need to be able to grab a capability in the method so that I can use that and not an instance variable that wont work when there are multiple instances. Or.....is there a better way altogether? 

Edited by MineModder2000
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How exactly do I get boolean properties to work in blocks? I tried this :

 

Spoiler

 


public class Copper extends Block {
	
	public static final BooleanProperty LIT = BlockStateProperties.LIT;

	public Copper(Properties properties) {
		
		super(properties);
	}

	public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
		
		worldIn.setBlockState(pos, state.with(LIT, Boolean.valueOf(true)), 1);  
	}
	
	@OnlyIn(Dist.CLIENT)
	public void animateTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) {
		
		if (stateIn.get(LIT)) {
				
        	// do stuff
                }
	}
}

 

But got this : Cannot set property BooleanProperty{name=lit, clazz=class java.lang.Boolean, values=[true, false]} as it does not exist in Block{mymod:copper}

Edited by MineModder2000
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3 minutes ago, MineModder2000 said:

How exactly do I get boolean properties to work in blocks?

You need to override Block#fillBlockState

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

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Forge and vanilla BlockState generator.

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20 minutes ago, Animefan8888 said:

You need to override Block#fillBlockState

Ah, it's fillStateContainer actually. I am trying to make it do certain animations upon activation only, however nothing inside of my if statement within animateTick is run upon such. I set it to false on block added because its true by default. 

 

Spoiler

public class Copper extends Block {
	
	public static final BooleanProperty LIT = BlockStateProperties.LIT;

	public Copper(Properties properties) {
		
		super(properties);
	}

        @Override
        @SuppressWarnings("deprecation")
        public void onBlockAdded(BlockState state, World worldIn, BlockPos pos, BlockState oldState, boolean isMoving) {
        
                super.onBlockAdded(state, worldIn, pos, oldState, isMoving);
        
                worldIn.setBlockState(pos, state.with(LIT, Boolean.valueOf(false)), 1);
        }

	public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
		
		worldIn.setBlockState(pos, state.with(LIT, Boolean.valueOf(true)), 1);  
	}
	
	@OnlyIn(Dist.CLIENT)
	public void animateTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) {
		
		if (stateIn.get(LIT)) {
				
        	// do stuff
                }
	}

        protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
        
                builder.add(LIT);
        }
}

 

Edited by MineModder2000
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Just now, MineModder2000 said:

Ah, it's fillStateContainer actually. I am trying to make it do certain animations upon activation only, however nothing inside of my if statement within animateTick is run upon such. I set it to false on block added because its true by default. 

It be better if you posted all of your code unmodified.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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1 minute ago, Animefan8888 said:

It be better if you posted all of your code unmodified.

 

Spoiler

package mymod;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.FireBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Items;
import net.minecraft.particles.ParticleTypes;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.TickPriority;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

public class Copper extends Block {
	
	public static final BooleanProperty LIT = BlockStateProperties.LIT;

	public Copper(Properties properties) {
		
		super(properties);
	}
	
	@Override
    @SuppressWarnings("deprecation")
	public void onBlockAdded(BlockState state, World worldIn, BlockPos pos, BlockState oldState, boolean isMoving) {
		
	    super.onBlockAdded(state, worldIn, pos, oldState, isMoving);
	    
	    worldIn.setBlockState(pos, state.with(LIT, Boolean.valueOf(false)), 1);
	}
	
	@Override
	public void tick(BlockState state, World worldIn, BlockPos pos, Random random) {
		
		worldIn.setBlockState(pos, state.with(LIT, Boolean.valueOf(true)), 1);
		
		BlockPos blockpos = pos.offset(Direction.UP);
		BlockState blockstate = ((FireBlock)Blocks.FIRE).getStateForPlacement(worldIn, pos);
		
		worldIn.setBlockState(blockpos, blockstate);
		worldIn.getPendingBlockTicks().scheduleTick(pos, this, 180, TickPriority.HIGH);
	}
	
	public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
		
		if (!player.abilities.allowEdit) {
			 
	        return false;
	    } 
		 
		else {

			if (player.getHeldItemMainhand().getItem() == Items.TORCH) {
				
				worldIn.getPendingBlockTicks().scheduleTick(pos, this, 60, TickPriority.HIGH);
			}
		
	        return true;
	    }
	}
	
	@OnlyIn(Dist.CLIENT)
	public void animateTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) {
		
		if (stateIn.get(LIT) && rand.nextInt(5) == 0) {  
				
            for(int i = 0; i < rand.nextInt(1) + 1; ++i) {
            		
                worldIn.addParticle(ParticleTypes.LAVA, (double)((float)pos.getX() + 0.5F), (double)((float)pos.getY() + 0.5F), (double)((float)pos.getZ() + 0.5F), (double)(rand.nextFloat() / 2.0F), 5.0E-5D, (double)(rand.nextFloat() / 2.0F));
                //worldIn.addParticle(ParticleTypes.LARGE_SMOKE, (double)((float)pos.getX() + 0.5F), (double)((float)pos.getY() + 0.5F), (double)((float)pos.getZ() + 0.5F), (double)(rand.nextFloat() / 2.0F), 5.0E-5D, (double)(rand.nextFloat() / 2.0F));
            }
        }
	}
	
	protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
		
	    builder.add(LIT);
	}
}

 

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2 minutes ago, MineModder2000 said:

setBlockState

You should really read the javadoc of this method.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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14 minutes ago, Animefan8888 said:

You should really read the javadoc of this method.

I did, and I thought I selected the correct int flag : 1. Tried 2 as well, the rest don't seem right. 

 

Spoiler

 /**
    * Sets a block state into this world.Flags are as follows:
    * 1 will cause a block update.
    * 2 will send the change to clients.
    * 4 will prevent the block from being re-rendered.
    * 8 will force any re-renders to run on the main thread instead
    * 16 will prevent neighbor reactions (e.g. fences connecting, observers pulsing).
    * 32 will prevent neighbor reactions from spawning drops.
    * 64 will signify the block is being moved.
    * Flags can be OR-ed
    */

 

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Just now, MineModder2000 said:

  * Flags can be OR-ed

OR-ed means to use the bitwise OR operator. Which would be 3. This will cause a block update which is necessary and send the change to the clients which is needed because animateTick is client only.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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2 minutes ago, MineModder2000 said:

3 ain't working honey. 

Then your code is never ran and as such the setBlockState method is never being called. Can you confirm what part of your code is not executing?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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3 minutes ago, Animefan8888 said:

Then your code is never ran and as such the setBlockState method is never being called. Can you confirm what part of your code is not executing?

I have confirmed that all methods are being called. The if statement inside animateTick gets runs without the check for stateIn.get(LIT). The tick method is definitely called, as my block gets a fire on top of it when activated (after 60 ticks). 

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Just now, MineModder2000 said:

I have confirmed that all methods are being called. The if statement inside animateTick gets runs without the check for stateIn.get(LIT). The tick method is definitely called, as my block gets a fire on top of it when activated (after 60 ticks). 

Post your updated code then.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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17 hours ago, Animefan8888 said:

Post your updated code then.

That's already it, I just changed the 1 to a 3. 

 

Spoiler

package mymod;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.FireBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Items;
import net.minecraft.particles.ParticleTypes;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.TickPriority;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

public class Copper extends Block {
	
	public static final BooleanProperty LIT = BlockStateProperties.LIT;

	public Copper(Properties properties) {
		
		super(properties);
	}
	
	@Override
    @SuppressWarnings("deprecation")
	public void onBlockAdded(BlockState state, World worldIn, BlockPos pos, BlockState oldState, boolean isMoving) {
		
	    super.onBlockAdded(state, worldIn, pos, oldState, isMoving);
	    
	    worldIn.setBlockState(pos, state.with(LIT, Boolean.valueOf(false)), 3);
	}
	
	@Override
	public void tick(BlockState state, World worldIn, BlockPos pos, Random random) {
		
		worldIn.setBlockState(pos, state.with(LIT, Boolean.valueOf(true)), 3);
		
		BlockPos blockpos = pos.offset(Direction.UP);
		BlockState blockstate = ((FireBlock)Blocks.FIRE).getStateForPlacement(worldIn, pos);
		
		worldIn.setBlockState(blockpos, blockstate);
		worldIn.getPendingBlockTicks().scheduleTick(pos, this, 180, TickPriority.HIGH);
	}
	
	@Override
	public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
		
		if (!player.abilities.allowEdit) {
			 
	        return false;
	    } 
		 
		else {

			if (player.getHeldItemMainhand().getItem() == Items.TORCH) {
				
				worldIn.getPendingBlockTicks().scheduleTick(pos, this, 60, TickPriority.HIGH);
			}
		
	        return true;
	    }
	}
	
	@Override
	@OnlyIn(Dist.CLIENT)
	public void animateTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) {
		
		if (stateIn.get(LIT) && rand.nextInt(5) == 0) {  
				
            for(int i = 0; i < rand.nextInt(1) + 1; ++i) {
            		
            	System.out.println("xyz968");
            	
                worldIn.addParticle(ParticleTypes.LAVA, (double)((float)pos.getX() + 0.5F), (double)((float)pos.getY() + 0.5F), (double)((float)pos.getZ() + 0.5F), (double)(rand.nextFloat() / 2.0F), 5.0E-5D, (double)(rand.nextFloat() / 2.0F));
                //worldIn.addParticle(ParticleTypes.LARGE_SMOKE, (double)((float)pos.getX() + 0.5F), (double)((float)pos.getY() + 0.5F), (double)((float)pos.getZ() + 0.5F), (double)(rand.nextFloat() / 2.0F), 5.0E-5D, (double)(rand.nextFloat() / 2.0F));
            }
        }
	}
	
	@Override
	protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
		
	    builder.add(LIT);
	}
}

 

 

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So, just a few things (but not related to your issue, just code style problems):

3 hours ago, MineModder2000 said:

Boolean.valueOf(true)

This is copy-pasted decompiled code. There's no reason to use Boolean.valueOf

3 hours ago, MineModder2000 said:

((FireBlock)Blocks.FIRE)

There's no reason for a cast here.

3 hours ago, MineModder2000 said:

player.getHeldItemMainhand()

You are passed a hand in this function, you should query based on the hand given to you.

3 hours ago, MineModder2000 said:

worldIn.getPendingBlockTicks().scheduleTick(pos, this, 180, TickPriority.HIGH);

If the purpose of this code is to continuously set the block above to be fire, there's a better way to do this. Make your block infinitely burnable (like netherack) and set the fire once in onBlockActivated. Then you don't need the tick method or the LIT property at all.

  • Thanks 1

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35 minutes ago, Draco18s said:

So, just a few things (but not related to your issue, just code style problems):

This is copy-pasted decompiled code. There's no reason to use Boolean.valueOf

There's no reason for a cast here.

You are passed a hand in this function, you should query based on the hand given to you.

If the purpose of this code is to continuously set the block above to be fire, there's a better way to do this. Make your block infinitely burnable (like netherack) and set the fire once in onBlockActivated. Then you don't need the tick method or the LIT property at all.

 

  1. Okay I got rid of the Boolean.valueOf. 
  2. The cast is necessary in order for that particular method to be accessible. 
  3. I tried the hand parameter to begin with, but I couldn't see any way to get the held item from it.
  4. Yes, this code is temporary, and I am contemplating even having the block constantly on fire. The reason for the lit property is that I didn't want the block to start throwing particles until it was on fire.
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5 minutes ago, MineModder2000 said:

but I couldn't see any way to get the held item from it.

player.getHeldItem(hand)?

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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15 minutes ago, MineModder2000 said:

The reason for the lit property is that I didn't want the block to start throwing particles until it was on fire.

World#getBlockState(abovePos).getBlock() some condition to check fire.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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19 minutes ago, Draco18s said:

player.getHeldItem(hand)?

 

Oh duh, I was thinking of starting with handIn and using its methods. This is functionally the same either way, I still changed it though. 

 

10 minutes ago, Animefan8888 said:

World#getBlockState(abovePos).getBlock() some condition to check fire.

This did the trick, however I would still like to know why the other thing didn't work, it bothers me not knowing. Also I may have to do something like that in the future. 

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42 minutes ago, MineModder2000 said:

however I would still like to know why the other thing didn't work

Have you run through your code with your IDE's debugger? What about using the f3 menu/gui to look at the blocks state?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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1 minute ago, MineModder2000 said:

 I want to also know how to alter a block's color / texture without changing it's state, if possible.

Not without rendering it every frame with a TESR. Changing its state is the only way to force the chunk to recreate its mesh and push it to the GPU.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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15 hours ago, Animefan8888 said:

Not without rendering it every frame with a TESR. Changing its state is the only way to force the chunk to recreate its mesh and push it to the GPU.

I see, I'll just make two blocks instead, much easier and better for my purposes. Anyways back to the boolean property, I figured out the issue. The line : worldIn.setBlockState(pos, state.with(LIT, true), 3); in the tick method doesn't set the value to true, as confirmed by println. So whatever value it's set to in the onBlockAdded method, is what it stays as. Hence the reason the if statement check in the animateTick method fails....

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    • it crashed again     What the console says : [00:02:03] [Server thread/INFO] [Easy NPC/]: [EntityManager] Server started! [00:02:03] [Server thread/INFO] [co.gi.al.ic.IceAndFire/]: {iceandfire:fire_dragon_roost=true, iceandfire:fire_lily=true, iceandfire:spawn_dragon_skeleton_fire=true, iceandfire:lightning_dragon_roost=true, iceandfire:spawn_dragon_skeleton_lightning=true, iceandfire:ice_dragon_roost=true, iceandfire:ice_dragon_cave=true, iceandfire:lightning_dragon_cave=true, iceandfire:cyclops_cave=true, iceandfire:spawn_wandering_cyclops=true, iceandfire:spawn_sea_serpent=true, iceandfire:frost_lily=true, iceandfire:hydra_cave=true, iceandfire:lightning_lily=true, iceandfireixie_village=true, iceandfire:myrmex_hive_jungle=true, iceandfire:myrmex_hive_desert=true, iceandfire:silver_ore=true, iceandfire:siren_island=true, iceandfire:spawn_dragon_skeleton_ice=true, iceandfire:spawn_stymphalian_bird=true, iceandfire:fire_dragon_cave=true, iceandfire:sapphire_ore=true, iceandfire:spawn_hippocampus=true, iceandfire:spawn_death_worm=true} [00:02:03] [Server thread/INFO] [co.gi.al.ic.IceAndFire/]: {TROLL_S=true, HIPPOGRYPH=true, AMPHITHERE=true, COCKATRICE=true, TROLL_M=true, DREAD_LICH=true, TROLL_F=true} [00:02:03] [Server thread/INFO] [ne.be.lo.WeaponRegistry/]: Encoded Weapon Attribute registry size (with package overhead): 41976 bytes (in 5 string chunks with the size of 10000) [00:02:03] [Server thread/INFO] [patchouli/]: Sending reload packet to clients [00:02:03] [Server thread/WARN] [voicechat/]: [voicechat] Running in offline mode - Voice chat encryption is not secure! [00:02:03] [VoiceChatServerThread/INFO] [voicechat/]: [voicechat] Using server-ip as bind address: 0.0.0.0 [00:02:03] [Server thread/WARN] [ModernFix/]: Dedicated server took 22.521 seconds to load [00:02:03] [VoiceChatServerThread/INFO] [voicechat/]: [voicechat] Voice chat server started at 0.0.0.0:25565 [00:02:03] [Server thread/WARN] [minecraft/SynchedEntityData]: defineId called for: class net.minecraft.world.entity.player.Player from class tschipp.carryon.common.carry.CarryOnDataManager [00:02:03] [Server thread/INFO] [ne.mi.co.AdvancementLoadFix/]: Using new advancement loading for net.minecraft.server.PlayerAdvancements@2941ffd5 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 0 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 1 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 2 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 3 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 4 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 5 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 6 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 7 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 8 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 9 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 10 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 11 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 12 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 13 [00:02:10] [Netty Epoll Server IO #2/INFO] [Calio/]: Received acknowledgment for login packet with id 14 [00:02:19] [Server thread/INFO] [ne.mi.co.AdvancementLoadFix/]: Using new advancement loading for net.minecraft.server.PlayerAdvancements@ebc7ef2 [00:02:19] [Server thread/INFO] [minecraft/PlayerList]: ZacAdos[/90.2.17.162:49242] logged in with entity id 1062 at (-1848.6727005281205, 221.0, -3054.2468255848935) [00:02:19] [Server thread/ERROR] [ModernFix/]: Skipping entity ID sync for com.talhanation.smallships.world.entity.ship.Ship: java.lang.NoClassDefFoundError: net/minecraft/client/CameraType [00:02:19] [Server thread/INFO] [minecraft/MinecraftServer]: - Gloop - ZacAdos joined the game [00:02:19] [Server thread/INFO] [xa.pa.OpenPartiesAndClaims/]: Updating all forceload tickets for cc56befd-d376-3526-a760-340713c478bd [00:02:19] [Server thread/INFO] [se.mi.te.da.DataManager/]: Sending data to client: ZacAdos [00:02:19] [Server thread/INFO] [voicechat/]: [voicechat] Received secret request of - Gloop - ZacAdos (17) [00:02:19] [Server thread/INFO] [voicechat/]: [voicechat] Sent secret to - Gloop - ZacAdos [00:02:21] [VoiceChatPacketProcessingThread/INFO] [voicechat/]: [voicechat] Successfully authenticated player cc56befd-d376-3526-a760-340713c478bd [00:02:22] [VoiceChatPacketProcessingThread/INFO] [voicechat/]: [voicechat] Successfully validated connection of player cc56befd-d376-3526-a760-340713c478bd [00:02:22] [VoiceChatPacketProcessingThread/INFO] [voicechat/]: [voicechat] Player - Gloop - ZacAdos (cc56befd-d376-3526-a760-340713c478bd) successfully connected to voice chat stop [00:02:34] [Server thread/INFO] [minecraft/MinecraftServer]: Stopping the server [00:02:34] [Server thread/INFO] [mo.pl.ar.ArmourersWorkshop/]: stop local service [00:02:34] [Server thread/INFO] [minecraft/MinecraftServer]: Stopping server [00:02:34] [Server thread/INFO] [minecraft/MinecraftServer]: Saving players [00:02:34] [Server thread/INFO] [minecraft/ServerGamePacketListenerImpl]: ZacAdos lost connection: Server closed [00:02:34] [Server thread/INFO] [minecraft/MinecraftServer]: - Gloop - ZacAdos left the game [00:02:34] [Server thread/INFO] [xa.pa.OpenPartiesAndClaims/]: Updating all forceload tickets for cc56befd-d376-3526-a760-340713c478bd [00:02:34] [Server thread/INFO] [minecraft/MinecraftServer]: Saving worlds [00:02:34] [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'ServerLevel[world]'/minecraft:overworld [00:02:34] [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'ServerLevel[world]'/minecraft:the_end [00:02:34] [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'ServerLevel[world]'/minecraft:the_nether [00:02:34] [Server thread/INFO] [minecraft/MinecraftServer]: ThreadedAnvilChunkStorage (world): All chunks are saved [00:02:34] [Server thread/INFO] [minecraft/MinecraftServer]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [00:02:34] [Server thread/INFO] [minecraft/MinecraftServer]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [00:02:34] [Server thread/INFO] [minecraft/MinecraftServer]: ThreadedAnvilChunkStorage: All dimensions are saved [00:02:34] [Server thread/INFO] [xa.pa.OpenPartiesAndClaims/]: Stopping IO worker... [00:02:34] [Server thread/INFO] [xa.pa.OpenPartiesAndClaims/]: Stopped IO worker! [00:02:34] [Server thread/INFO] [Calio/]: Removing Dynamic Registries for: net.minecraft.server.dedicated.DedicatedServer@7dc879e1 [MineStrator Daemon]: Checking server disk space usage, this could take a few seconds... [MineStrator Daemon]: Updating process configuration files... [MineStrator Daemon]: Ensuring file permissions are set correctly, this could take a few seconds... [MineStrator Daemon]: Pulling Docker container image, this could take a few minutes to complete... [MineStrator Daemon]: Finished pulling Docker container image container@pterodactyl~ java -version openjdk version "17.0.10" 2024-01-16 OpenJDK Runtime Environment Temurin-17.0.10+7 (build 17.0.10+7) OpenJDK 64-Bit Server VM Temurin-17.0.10+7 (build 17.0.10+7, mixed mode, sharing) container@pterodactyl~ java -Xms128M -Xmx6302M -Dterminal.jline=false -Dterminal.ansi=true -Djline.terminal=jline.UnsupportedTerminal -p libraries/cpw/mods/bootstraplauncher/1.1.2/bootstraplauncher-1.1.2.jar:libraries/cpw/mods/securejarhandler/2.1.4/securejarhandler-2.1.4.jar:libraries/org/ow2/asm/asm-commons/9.5/asm-commons-9.5.jar:libraries/org/ow2/asm/asm-util/9.5/asm-util-9.5.jar:libraries/org/ow2/asm/asm-analysis/9.5/asm-analysis-9.5.jar:libraries/org/ow2/asm/asm-tree/9.5/asm-tree-9.5.jar:libraries/org/ow2/asm/asm/9.5/asm-9.5.jar:libraries/net/minecraftforge/JarJarFileSystems/0.3.16/JarJarFileSystems-0.3.16.jar --add-modules ALL-MODULE-PATH --add-opens java.base/java.util.jar=cpw.mods.securejarhandler --add-opens java.base/java.lang.invoke=cpw.mods.securejarhandler --add-exports java.base/sun.security.util=cpw.mods.securejarhandler --add-exports jdk.naming.dns/com.sun.jndi.dns=java.naming -Djava.net.preferIPv6Addresses=system -DignoreList=bootstraplauncher-1.1.2.jar,securejarhandler-2.1.4.jar,asm-commons-9.5.jar,asm-util-9.5.jar,asm-analysis-9.5.jar,asm-tree-9.5.jar,asm-9.5.jar,JarJarFileSystems-0.3.16.jar -DlibraryDirectory=libraries -DlegacyClassPath=libraries/cpw/mods/securejarhandler/2.1.4/securejarhandler-2.1.4.jar:libraries/org/ow2/asm/asm/9.5/asm-9.5.jar:libraries/org/ow2/asm/asm-commons/9.5/asm-commons-9.5.jar:libraries/org/ow2/asm/asm-tree/9.5/asm-tree-9.5.jar:libraries/org/ow2/asm/asm-util/9.5/asm-util-9.5.jar:libraries/org/ow2/asm/asm-analysis/9.5/asm-analysis-9.5.jar:libraries/net/minecraftforge/accesstransformers/8.0.4/accesstransformers-8.0.4.jar:libraries/org/antlr/antlr4-runtime/4.9.1/antlr4-runtime-4.9.1.jar:libraries/net/minecraftforge/eventbus/6.0.3/eventbus-6.0.3.jar:libraries/net/minecraftforge/forgespi/6.0.0/forgespi-6.0.0.jar:libraries/net/minecraftforge/coremods/5.0.1/coremods-5.0.1.jar:libraries/cpw/mods/modlauncher/10.0.8/modlauncher-10.0.8.jar:libraries/net/minecraftforge/unsafe/0.2.0/unsafe-0.2.0.jar:libraries/com/electronwill/night-config/core/3.6.4/core-3.6.4.jar:libraries/com/electronwill/night-config/toml/3.6.4/toml-3.6.4.jar:libraries/org/apache/maven/maven-artifact/3.8.5/maven-artifact-3.8.5.jar:libraries/net/jodah/typetools/0.8.3/typetools-0.8.3.jar:libraries/net/minecrell/terminalconsoleappender/1.2.0/terminalconsoleappender-1.2.0.jar:libraries/org/jline/jline-reader/3.12.1/jline-reader-3.12.1.jar:libraries/org/jline/jline-terminal/3.12.1/jline-terminal-3.12.1.jar:libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar:libraries/org/openjdk/nashorn/nashorn-core/15.3/nashorn-core-15.3.jar:libraries/net/minecraftforge/JarJarSelector/0.3.16/JarJarSelector-0.3.16.jar:libraries/net/minecraftforge/JarJarMetadata/0.3.16/JarJarMetadata-0.3.16.jar:libraries/net/minecraftforge/fmlloader/1.19.2-43.3.0/fmlloader-1.19.2-43.3.0.jar:libraries/net/minecraft/server/1.19.2-20220805.130853/server-1.19.2-20220805.130853-extra.jar:libraries/com/github/oshi/oshi-core/5.8.5/oshi-core-5.8.5.jar:libraries/com/google/code/gson/gson/2.8.9/gson-2.8.9.jar:libraries/com/google/guava/failureaccess/1.0.1/failureaccess-1.0.1.jar:libraries/com/google/guava/guava/31.0.1-jre/guava-31.0.1-jre.jar:libraries/com/mojang/authlib/3.11.49/authlib-3.11.49.jar:libraries/com/mojang/brigadier/1.0.18/brigadier-1.0.18.jar:libraries/com/mojang/datafixerupper/5.0.28/datafixerupper-5.0.28.jar:libraries/com/mojang/javabridge/1.2.24/javabridge-1.2.24.jar:libraries/com/mojang/logging/1.0.0/logging-1.0.0.jar:libraries/commons-io/commons-io/2.11.0/commons-io-2.11.0.jar:libraries/io/netty/netty-buffer/4.1.77.Final/netty-buffer-4.1.77.Final.jar:libraries/io/netty/netty-codec/4.1.77.Final/netty-codec-4.1.77.Final.jar:libraries/io/netty/netty-common/4.1.77.Final/netty-common-4.1.77.Final.jar:libraries/io/netty/netty-handler/4.1.77.Final/netty-handler-4.1.77.Final.jar:libraries/io/netty/netty-resolver/4.1.77.Final/netty-resolver-4.1.77.Final.jar:libraries/io/netty/netty-transport/4.1.77.Final/netty-transport-4.1.77.Final.jar:libraries/io/netty/netty-transport-classes-epoll/4.1.77.Final/netty-transport-classes-epoll-4.1.77.Final.jar:libraries/io/netty/netty-transport-native-epoll/4.1.77.Final/netty-transport-native-epoll-4.1.77.Final-linux-x86_64.jar:libraries/io/netty/netty-transport-native-epoll/4.1.77.Final/netty-transport-native-epoll-4.1.77.Final-linux-aarch_64.jar:libraries/io/netty/netty-transport-native-unix-common/4.1.77.Final/netty-transport-native-unix-common-4.1.77.Final.jar:libraries/it/unimi/dsi/fastutil/8.5.6/fastutil-8.5.6.jar:libraries/net/java/dev/jna/jna/5.10.0/jna-5.10.0.jar:libraries/net/java/dev/jna/jna-platform/5.10.0/jna-platform-5.10.0.jar:libraries/net/sf/jopt-simple/jopt-simple/5.0.4/jopt-simple-5.0.4.jar:libraries/org/apache/commons/commons-lang3/3.12.0/commons-lang3-3.12.0.jar:libraries/org/apache/logging/log4j/log4j-api/2.17.0/log4j-api-2.17.0.jar:libraries/org/apache/logging/log4j/log4j-core/2.17.0/log4j-core-2.17.0.jar:libraries/org/apache/logging/log4j/log4j-slf4j18-impl/2.17.0/log4j-slf4j18-impl-2.17.0.jar:libraries/org/slf4j/slf4j-api/1.8.0-beta4/slf4j-api-1.8.0-beta4.jar cpw.mods.bootstraplauncher.BootstrapLauncher --launchTarget forgeserver --fml.forgeVersion 43.3.0 --fml.mcVersion 1.19.2 --fml.forgeGroup net.minecraftforge --fml.mcpVersion 20220805.130853 [00:02:42] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [00:02:42] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [00:02:43] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
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