Jump to content

[UNSOLVED] [1.12.2] Making onItemRightClick(...) fire every tick?


Differentiation

Recommended Posts

7 hours ago, diesieben07 said:

If you change the item stack at all during usage, you need to override canContinueUsing.

Okay, now the server gets notified. However, the only thing that's bothering me is this error I get when using the item continuously.

[14:24:19] [Thread-6/ERROR] [minecraft/SoundManager]: Error in class 'ChannelLWJGL OpenAL'
[14:24:19] [Thread-6/ERROR] [minecraft/SoundManager]: Invalid enumerated parameter value.
[14:24:19] [Thread-6/ERROR] [minecraft/SoundManager]: Error in class 'ChannelLWJGL OpenAL'
[14:24:19] [Thread-6/ERROR] [minecraft/SoundManager]: Error creating buffers in method 'preLoadBuffers'

It doesn't, however, affect my game or anything...

Is there a reason why this is happening? Maybe it's the fact that I'm playing a sound every 2 ticks (too frequently)? :/

Link to comment
Share on other sites

1 minute ago, diesieben07 said:

Show where you are playing your sound.

if (!world.isRemote)
				{
					EntityRayBullet ball = new EntityRayBullet(player, 0.001F);
					Vec3d vector = player.getLookVec();
					double x = vector.x;
					double y = vector.y;
			       	double z = vector.z;
					ball.shoot(player, player.rotationPitch, player.rotationYaw, 0.0F, 3.33F, 0.5F);
					ball.setRotationYawHead(player.rotationYawHead);
			       	ball.setPositionAndUpdate(player.posX - (x * 0.75D), player.posY + player.eyeHeight, player.posZ - (z * 0.75D));
			       	world.spawnEntity(ball);
			       	
			       	//if (entityliving.ticksExisted % 3 == 0)
					///{
			       		world.playSound(null, player.getPosition(), DinocraftSoundEvents.RAY_GUN_SHOT, SoundCategory.NEUTRAL, 3.0F, world.rand.nextFloat() + 0.5F);
			       //	}
			    }

in onUsingTick method

Link to comment
Share on other sites

3 minutes ago, diesieben07 said:

Looks fine. Not sure, does it happen with different sound files?

It only happens if the sound is played too frequently. Apparently, if the method fires every 4 ticks the errors don't occur, but 3 and below the errors start occurring frequently.

This never happened before for any sound.

Link to comment
Share on other sites

3 minutes ago, diesieben07 said:

Sounds like a bug in the sound system? You also did not answer my question though.

Just tried with BLOCK_ENDERCHEST_CLOSE (Minecraft) and BOUNCE (Modded) and RAY_GUN_SHOT (Modded). The modded ones give errors; Minecraft doesn't. Must be something with my mod then ;/

I have no idea what it is though. Maybe it has to do with the fact that the sounds are streamed?

Edited by Differentiation
Link to comment
Share on other sites

2 minutes ago, diesieben07 said:

How are you creating your sound files? Can you post one?
Also post your sounds.json.

Sounds are .ogg files.

 

DinocraftSoundEvents.java

public class DinocraftSoundEvents 
{	
	public static final SoundEvent GRAB;
	public static final SoundEvent CHARM;
	public static final SoundEvent HARP;
	public static final SoundEvent CRUNCH;
	public static final SoundEvent SHOT;
	public static final SoundEvent GUN_SHOT;
	public static final SoundEvent SHOTGUN_SHOT;
	public static final SoundEvent RAY_GUN_SHOT;
	public static final SoundEvent SEED_SHOT;
	public static final SoundEvent HIT;
	public static final SoundEvent CRACK;
	public static final SoundEvent BOUNCE;
	
	static
	{
		GRAB = new SoundEvent(new ResourceLocation(Reference.MODID, "grab")).setRegistryName("grab");
		CHARM = new SoundEvent(new ResourceLocation(Reference.MODID, "charm")).setRegistryName("charm");
		HARP = new SoundEvent(new ResourceLocation(Reference.MODID, "harp")).setRegistryName("harp");
		CRUNCH = new SoundEvent(new ResourceLocation(Reference.MODID, "crunch")).setRegistryName("crunch");
		SHOT = new SoundEvent(new ResourceLocation(Reference.MODID, "shot")).setRegistryName("shot");
		GUN_SHOT = new SoundEvent(new ResourceLocation(Reference.MODID, "gun_shot")).setRegistryName("gun_shot");
		SHOTGUN_SHOT = new SoundEvent(new ResourceLocation(Reference.MODID, "shotgun_shot")).setRegistryName("shotgun_shot");
		RAY_GUN_SHOT = new SoundEvent(new ResourceLocation(Reference.MODID, "ray_gun_shot")).setRegistryName("ray_gun_shot");
		SEED_SHOT = new SoundEvent(new ResourceLocation(Reference.MODID, "seed_shot")).setRegistryName("seed_shot");
		HIT = new SoundEvent(new ResourceLocation(Reference.MODID, "hit")).setRegistryName("hit");
		CRACK = new SoundEvent(new ResourceLocation(Reference.MODID, "crack")).setRegistryName("crack");
		BOUNCE = new SoundEvent(new ResourceLocation(Reference.MODID, "bounce")).setRegistryName("bounce");
	}
	
	@EventBusSubscriber
	public static class RegistrationHandler
	{
		@SubscribeEvent
		public static void register(Register<SoundEvent> event)
		{
			event.getRegistry().registerAll(GRAB, CHARM, HARP, CRUNCH, SHOT, GUN_SHOT, SHOTGUN_SHOT, RAY_GUN_SHOT, SEED_SHOT, HIT, CRACK, BOUNCE);
          		Utils.getLogger().info("Registered all sounds");
		}
	}
}

 

sounds.json

{
	"grab": {
		"category": "entity",
		"subtitle": "item.grab",
		"sounds": [ { "name": "dinocraft:grab", "stream": true } ]
	},
	"charm": {
		"category": "random",
		"subtitle": "charm",
		"sounds": [ { "name": "dinocraft:charm", "stream": true } ]
	},
	"harp": {
		"category": "random",
		"subtitle": "harp",
		"sounds": [ { "name": "dinocraft:harp", "stream": true } ]
	},
	"crunch": {
		"category": "random",
		"subtitle": "crunch",
		"sounds": [ { "name": "dinocraft:crunch", "stream": true } ]
	},
	"shot": {
		"category": "random",
		"subtitle": "shot",
		"sounds": [ { "name": "dinocraft:shot", "stream": true } ]
	},
	"shotgun_shot": {
		"category": "random",
		"subtitle": "shotgun_shot",
		"sounds": [ { "name": "dinocraft:shotgun_shot", "stream": true } ]
	},
	"ray_gun_shot": {
		"category": "random",
		"subtitle": "ray_gun_shot",
		"sounds": [ { "name": "dinocraft:ray_gun_shot", "stream": true } ]
	},
	"gun_shot": {
		"category": "random",
		"subtitle": "gun_shot",
		"sounds": [ { "name": "dinocraft:gun_shot", "stream": true } ]
	},
	"hit": {
		"category": "random",
		"subtitle": "hit",
		"sounds": [ { "name": "dinocraft:hit", "stream": true } ]
	},
	"crack": {
		"category": "random",
		"subtitle": "crack",
		"sounds": [ { "name": "dinocraft:crack", "stream": true } ]
	},
	"bounce": {
		"category": "random",
		"subtitle": "bounce",
		"sounds": [ { "name": "dinocraft:bounce", "stream": true } ]
	},
	"seed_shot": {
		"category": "random",
		"subtitle": "seed_shot",
		"sounds": [ { "name": "dinocraft:seed_shot", "stream": true } ]
	}
}

 

Link to comment
Share on other sites

5 minutes ago, diesieben07 said:

Yes, that problem would not cause that error.

Again: Please post one of your sound files or describe the process in which you are creating them.

"Ogg file" is about as descriptive as "text file".

 

 

 

 

 

 

I guess this is one of the sound files..

I don't really understand which files you're talking about

Edited by Differentiation
Link to comment
Share on other sites

 
 
 
1
Just now, diesieben07 said:

Online converters are notoriously terrible.

Use ffmpeg.

I already have Audacity installed. Does it serve the same benefits?

 

Also, it'd be a pain for me to find the original sound files I used now.

 

 
 
 
 
2 minutes ago, diesieben07 said:

And again, your file should be in mono.

I'll just have to go to the file and delete one stereo for that

Link to comment
Share on other sites

1 hour ago, diesieben07 said:

It shouldn't matter.

Okay, that's solved.

 

However, I don't understand why the bullets fired don't hit the entity I'm shooting at if I'm like 0 or 1 block away from it... This also happened before I got it to fire every tick.

 

I tried setting the position of the bullet a little bit behind the player when it spawns in an attempt to avoid this, but then if the player has a block behind him, the bullet just ends up hitting the block. :/

 

Is there any way to resolve this?

Edited by Differentiation
Link to comment
Share on other sites

9 minutes ago, diesieben07 said:

I assume you just copied the arrow code? The arrow does not start hitting entities before having flown for 5 ticks, probably a crude workaround for it otherwise hitting the shooter itself.

There's no code in my class that describes that. I didn't copy the code for EntityArrow, but I am extending EntityThrowable.

Link to comment
Share on other sites

3 minutes ago, Differentiation said:

So you're telling me I can just modify those to 0 and null, respectively, in the constructor?

No, I don't think so, because those variables were declared in the onUpdate method, and I don't have enough knowledge about projectile because my bullet doesn't extend EntityThrowable so I can't explain clearly. Sorry.

But I still recommend you to read the code in fireball instead of other projectiles.

Edited by poopoodice
Link to comment
Share on other sites

1 hour ago, diesieben07 said:

I assume you just copied the arrow code? The arrow does not start hitting entities before having flown for 5 ticks, probably a crude workaround for it otherwise hitting the shooter itself.

No, the arrow doesn't do anything if the hit entity is the shooter. I didn't find anything with flown ticks affecting hit entities.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements




  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • So i know for a fact this has been asked before but Render stuff troubles me a little and i didnt find any answer for recent version. I have a custom nausea effect. Currently i add both my nausea effect and the vanilla one for the effect. But the problem is that when I open the inventory, both are listed, while I'd only want mine to show up (both in the inv and on the GUI)   I've arrived to the GameRender (on joined/net/minecraft/client) and also found shaders on client-extra/assets/minecraft/shaders/post and client-extra/assets/minecraft/shaders/program but I'm lost. I understand that its like a regular screen, where I'd render stuff "over" the game depending on data on the server, but If someone could point to the right client and server classes that i can read to see how i can manage this or any tip would be apreciated
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.