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[UNSOLVED] [1.12.2] Making onItemRightClick(...) fire every tick?


Differentiation

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34 minutes ago, Differentiation said:

Hey,

 

I'm trying to make the method onItemRightClick(...) in Item run every tick for a certain item of mine instead of every 4 ticks. Is there any way (or alternative way) I could do this?

 

Any help is appreciated. :)

Thanks!

Have a look at this thread.

Diesieben07 has explained clearly.

https://www.minecraftforge.net/forum/topic/76564-1122-onitemrightclick

Edited by poopoodice
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4 hours ago, poopoodice said:

Have a look at this thread.

Diesieben07 has explained clearly.

https://www.minecraftforge.net/forum/topic/76564-1122-onitemrightclick

Thanks for the response. Unfortunately, since only the server thread runs on onUsingTick() method (and since this method never even fires every tick I right-click for some reason), I'll do just fine with the onItemRightClick().

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11 minutes ago, Differentiation said:

Thanks for the response. Unfortunately, since only the server thread runs on onUsingTick() method (and since this method never even fires every tick I right-click for some reason), I'll do just fine with the onItemRightClick().

Actually, I use Mouse.isButtonDown(1) to represent right-click in the onUpdate() method. It works well for me but there might be some problems that I haven't notice.

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1 hour ago, poopoodice said:

It works well for me but there might be some problems that I haven't notice.

You're reaching across logical sides and it wont work in multiplayer.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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17 minutes ago, diesieben07 said:

Show your code.

 

onUsingTick is that method, at least for your own items. Is that not what you need?

I'll send it when I get home.

 

I'm making a gun that fires rapidly (maybe every two ticks) so I need a method that runs on the server and client. The reason for the client is bc I'm making the player recoil every time they fire. 

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50 minutes ago, diesieben07 said:

No.

You have now stated "i need it on the client" twice. And both times I responded: Yes, onUsingTick does that.

Well, I tested and world.isRemote returns false :S

 

Do I have to return a success for action result on both sides or something or is this method independent of onItemRightClick()?

Edited by Differentiation
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4 hours ago, diesieben07 said:

Not sure what to say, looking at the code there is no reason for it to not be calld on the client.

Show your code.

package dinocraft.item;

import dinocraft.Reference;
import dinocraft.capabilities.entity.DinocraftEntity;
import dinocraft.entity.EntityRayBullet;
import dinocraft.init.DinocraftItems;
import dinocraft.init.DinocraftSoundEvents;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;

public class ItemRayGun extends Item
{
	public ItemRayGun(String name)
	{
		this.setUnlocalizedName(name);
		this.setMaxStackSize(1);
		this.setMaxDamage(1000);
		this.setRegistryName(new ResourceLocation(Reference.MODID, name));
	}
	
	@Override
	public void onUsingTick(ItemStack stack, EntityLivingBase entityliving, int count)
	{
		EntityPlayer player = (EntityPlayer) entityliving;
		DinocraftEntity dinoEntity = DinocraftEntity.getEntity(player);
		
		if (player.isCreative() || dinoEntity.hasAmmo(DinocraftItems.RAY_BULLET))
		{
			if (!player.isCreative())
			{
				dinoEntity.consumeAmmo(DinocraftItems.RAY_BULLET, 1);
				stack.damageItem(1, player);
			}
			
			if (!player.world.isRemote)
			{
				EntityRayBullet ball = new EntityRayBullet(player, 0.001F);
				ball.shoot(player, player.rotationPitch, player.rotationYaw, 0.0F, 15.0F, 0.0F);
				ball.setRotationYawHead(player.rotationYawHead);
				Vec3d vector = player.getLookVec();
				double x = vector.x;
				double y = vector.y;
				double z = vector.z;
				ball.motionX = x * 3.33D;
				ball.motionZ = z * 3.33D;
				ball.motionY = y * 3.33D;
				ball.setPositionAndUpdate(player.posX - (x * 0.75D), player.posY + player.eyeHeight, player.posZ - (z * 0.75D));
				player.world.spawnEntity(ball);
				player.world.playSound(null, player.getPosition(), DinocraftSoundEvents.RAY_GUN_SHOT, SoundCategory.NEUTRAL, 3.0F, player.world.rand.nextFloat() + 0.5F);
			}
            
			DinocraftEntity.getEntity(player).recoil(0.1F, 1.25F, true);
		}
		
		super.onUsingTick(stack, player, count);
	}
	
	@Override
	public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
	{
		ItemStack stack = player.getHeldItem(hand);
		DinocraftEntity dinoEntity = DinocraftEntity.getEntity(player);
		
		if (player.isCreative() || dinoEntity.hasAmmo(DinocraftItems.RAY_BULLET))
		{	
			player.setActiveHand(hand);
			return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
		}
		else if (!world.isRemote)
		{
			dinoEntity.sendActionbarMessage(TextFormatting.RED + "Out of ammo!");
			world.playSound(null, player.getPosition(), SoundEvents.BLOCK_DISPENSER_DISPENSE, SoundCategory.NEUTRAL, 0.5F, 5.0F);
			return ActionResult.newResult(EnumActionResult.FAIL, stack);
		}
		
		return ActionResult.newResult(EnumActionResult.FAIL, stack);
	}
}

The onUsingTick method doesn't call at all when I right-click. :/

Edited by Differentiation
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2 hours ago, diesieben07 said:

Yes, I accidentally looked at the 1.14.4 method.

 

What did you return from getMaxUseDuration?

I tested it again using 0 and the onUsingTick method still doesn't happen.

 

I don't think I have to call it anywhere for it to work, right? This method shoul call when I use the item... but it just doesn't...

Edited by Differentiation
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10 minutes ago, diesieben07 said:

I really don't know what you are doing that you are getting it to fire every 4 ticks only. Every 4 ticks is what vanilla does for it's particle spawning, but onUsingTick is called outside of that, directly in EntityLivingBase#updateActiveHand, which is called directly from EntityLivingBase#onUpdate.

public class ItemRayGun extends Item
{
	public ItemRayGun(String name)
	{
		this.setUnlocalizedName(name);
		this.setMaxStackSize(1);
		this.setMaxDamage(1000);
		this.setRegistryName(new ResourceLocation(Reference.MODID, name));
	}
	
	@Override
	public int getMaxItemUseDuration(ItemStack stack)
	{
		return 1;
	}
	
	@Override
	public void onUsingTick(ItemStack stack, EntityLivingBase entityliving, int count)
	{
		EntityPlayer player = (EntityPlayer) entityliving;
		DinocraftEntity dinoEntity = DinocraftEntity.getEntity(player);
		
		if (player.isCreative() || dinoEntity.hasAmmo(DinocraftItems.RAY_BULLET))
		{
			if (!player.isCreative())
			{
				dinoEntity.consumeAmmo(DinocraftItems.RAY_BULLET, 1);
				stack.damageItem(1, player);
			}
			
			if (!player.world.isRemote)
			{
				EntityRayBullet ball = new EntityRayBullet(player, 0.001F);
				ball.shoot(player, player.rotationPitch, player.rotationYaw, 0.0F, 15.0F, 0.0F);
				ball.setRotationYawHead(player.rotationYawHead);
				Vec3d vector = player.getLookVec();
				double x = vector.x;
				double y = vector.y;
            	double z = vector.z;
            	ball.motionX = x * 3.33D;
            	ball.motionZ = z * 3.33D;
            	ball.motionY = y * 3.33D;
            	ball.setPositionAndUpdate(player.posX - (x * 0.75D), player.posY + player.eyeHeight, player.posZ - (z * 0.75D));
            	player.world.spawnEntity(ball);
            	player.world.playSound(null, player.getPosition(), DinocraftSoundEvents.RAY_GUN_SHOT, SoundCategory.NEUTRAL, 3.0F, player.world.rand.nextFloat() + 0.5F);
			}
            
			DinocraftEntity.getEntity(player).recoil(0.1F, 1.25F, true);
		}
		
		super.onUsingTick(stack, player, count);
	}
	
	@Override
	public void onUpdate(ItemStack stack, World world, Entity entity, int itemSlot, boolean isSelected)
	{

		if (isSelected)
		{

			EntityPlayer player = (EntityPlayer) entity;
			DinocraftEntity dinoEntity = DinocraftEntity.getEntity(player);
					
			if (player.isCreative() || dinoEntity.hasAmmo(DinocraftItems.RAY_BULLET))
			{
				Item mainhand = player.getHeldItemMainhand().getItem();
				
				if (mainhand != null && mainhand == this)
				{
					player.setActiveHand(EnumHand.MAIN_HAND);
				}
				else
				{
					player.setActiveHand(EnumHand.OFF_HAND);
				}
			}
			else if (!world.isRemote)
			{
				dinoEntity.sendActionbarMessage(TextFormatting.RED + "Out of ammo!");
				world.playSound(null, player.getPosition(), SoundEvents.BLOCK_DISPENSER_DISPENSE, SoundCategory.NEUTRAL, 0.5F, 5.0F);
			}
					
			super.onUpdate(stack, world, entity, itemSlot, isSelected);
		}
	}
}

I noticed that onUsingTick only fires every tick if I explicitly call setActiveHand in onUpdate every tick... onUsingTick doesn't have anything to do with me right-clicking or using the item. That's what is so confusing to me.

Edited by Differentiation
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41 minutes ago, diesieben07 said:

I really don't know what you are doing that you are getting it to fire every 4 ticks only. Every 4 ticks is what vanilla does for it's particle spawning, but onUsingTick is called outside of that, directly in EntityLivingBase#updateActiveHand, which is called directly from EntityLivingBase#onUpdate.

I tried running the code in onPlayerStoppedUsing and it's just a mess (fires sometimes on server thread, sometimes on client, idek anymore) it's very buggy and doesn't abide by getMaxItemUseDuration for shit. Anyways, I give up because it's way to hard to understand how the methods work together and I'm not stressing myself over something that's not even that important.

Edited by Differentiation
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3 hours ago, Differentiation said:

I tested it again using 0 and the onUsingTick method still doesn't happen.

 

I don't think I have to call it anywhere for it to work, right? This method shoul call when I use the item... but it just doesn't...

getMaxItemUseDuration In Bow class returns 72000 which means you can hold the bow for 3600 seconds. 0 means the longest time you can use the item is 0 tick, it doesn't make sense. 

 

Edited by poopoodice
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On 10/8/2019 at 7:22 PM, diesieben07 said:

This means your item may only be used for 1 tick before the usage gets cancelled.

I doubt you want this.

Okay so this is what I have.

public class ItemRayGun extends Item
{
	public ItemRayGun(String name)
	{
		this.setUnlocalizedName(name);
		this.setMaxStackSize(1);
		this.setMaxDamage(1000);
		this.setRegistryName(new ResourceLocation(Reference.MODID, name));
	}
	
	@Override
	public int getMaxItemUseDuration(ItemStack stack)
	{
		return 72000;
	}
	
	@Override
	public EnumAction getItemUseAction(ItemStack stack)
	{
		return EnumAction.BOW;
	}
	
	@Override
	public void onUsingTick(ItemStack stack, EntityLivingBase entityliving, int count)
	{
		if (entityliving.ticksExisted % 2 == 0)
		{
			EntityPlayer player = (EntityPlayer) entityliving;
			World world = player.world;
			DinocraftEntity dinoEntity = DinocraftEntity.getEntity(player);
			
			DinocraftServer.getSide(world);
			
			if (player.isCreative() || dinoEntity.hasAmmo(DinocraftItems.RAY_BULLET))
			{
				if (!player.isCreative())
				{
					dinoEntity.consumeAmmo(DinocraftItems.RAY_BULLET, 1);
					stack.damageItem(1, player);
				}
	        	
				if (!world.isRemote)
				{
					EntityRayBullet ball = new EntityRayBullet(player, 0.001F);
					Vec3d vector = player.getLookVec();
					double x = vector.x;
					double y = vector.y;
		        	double z = vector.z;
					ball.shoot(player, player.rotationPitch, player.rotationYaw, 0.0F, 3.33F, 0.0F);
					ball.setRotationYawHead(player.rotationYawHead);
		        	ball.setPositionAndUpdate(player.posX - (x * 0.75D), player.posY + player.eyeHeight, player.posZ - (z * 0.75D));
		        	world.spawnEntity(ball);
		        	world.playSound(null, player.getPosition(), DinocraftSoundEvents.RAY_GUN_SHOT, SoundCategory.NEUTRAL, 3.0F, world.rand.nextFloat() + 0.5F);
				}
		        
				DinocraftEntity.getEntity(player).recoil(0.1F, 1.25F, true);
			}
			else if (!world.isRemote)
			{
				dinoEntity.sendActionbarMessage(TextFormatting.RED + "Out of ammo!");
				world.playSound(null, player.getPosition(), SoundEvents.BLOCK_DISPENSER_DISPENSE, SoundCategory.NEUTRAL, 0.5F, 5.0F);
			}
			
			super.onUsingTick(stack, player, count);
		}
	}
	
	@Override
	public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
	{
		playerIn.setActiveHand(EnumHand.MAIN_HAND);
		return super.onItemRightClick(worldIn, playerIn, handIn);
	}
}

All goes well, but when I stop right-clicking, sometimes, the server thread doesn't get notified and it keeps running onUsingTick even though I'm not right clicking. The client side doesn't have this bug.

Also, when this fires, I get the following errors continuously. Not sure what they mean.

[22:01:36] [Thread-6/ERROR] [minecraft/SoundManager]: Error in class 'ChannelLWJGL OpenAL'
[22:01:36] [Thread-6/ERROR] [minecraft/SoundManager]: Invalid enumerated parameter value.
[22:01:36] [Thread-6/ERROR] [minecraft/SoundManager]: Error in class 'ChannelLWJGL OpenAL'
[22:01:36] [Thread-6/ERROR] [minecraft/SoundManager]: Error creating buffers in method 'preLoadBuffers'

 

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14 minutes ago, Differentiation said:

Okay so this is what I have.


public class ItemRayGun extends Item
{
	public ItemRayGun(String name)
	{
		this.setUnlocalizedName(name);
		this.setMaxStackSize(1);
		this.setMaxDamage(1000);
		this.setRegistryName(new ResourceLocation(Reference.MODID, name));
	}
	
	@Override
	public int getMaxItemUseDuration(ItemStack stack)
	{
		return 72000;
	}
	
	@Override
	public EnumAction getItemUseAction(ItemStack stack)
	{
		return EnumAction.BOW;
	}
	
	@Override
	public void onUsingTick(ItemStack stack, EntityLivingBase entityliving, int count)
	{
		if (entityliving.ticksExisted % 2 == 0)
		{
			EntityPlayer player = (EntityPlayer) entityliving;
			World world = player.world;
			DinocraftEntity dinoEntity = DinocraftEntity.getEntity(player);
			
			DinocraftServer.getSide(world);
			
			if (player.isCreative() || dinoEntity.hasAmmo(DinocraftItems.RAY_BULLET))
			{
				if (!player.isCreative())
				{
					dinoEntity.consumeAmmo(DinocraftItems.RAY_BULLET, 1);
					stack.damageItem(1, player);
				}
	        	
				if (!world.isRemote)
				{
					EntityRayBullet ball = new EntityRayBullet(player, 0.001F);
					Vec3d vector = player.getLookVec();
					double x = vector.x;
					double y = vector.y;
		        	double z = vector.z;
					ball.shoot(player, player.rotationPitch, player.rotationYaw, 0.0F, 3.33F, 0.0F);
					ball.setRotationYawHead(player.rotationYawHead);
		        	ball.setPositionAndUpdate(player.posX - (x * 0.75D), player.posY + player.eyeHeight, player.posZ - (z * 0.75D));
		        	world.spawnEntity(ball);
		        	world.playSound(null, player.getPosition(), DinocraftSoundEvents.RAY_GUN_SHOT, SoundCategory.NEUTRAL, 3.0F, world.rand.nextFloat() + 0.5F);
				}
		        
				DinocraftEntity.getEntity(player).recoil(0.1F, 1.25F, true);
			}
			else if (!world.isRemote)
			{
				dinoEntity.sendActionbarMessage(TextFormatting.RED + "Out of ammo!");
				world.playSound(null, player.getPosition(), SoundEvents.BLOCK_DISPENSER_DISPENSE, SoundCategory.NEUTRAL, 0.5F, 5.0F);
			}
			
			super.onUsingTick(stack, player, count);
		}
	}
	
	@Override
	public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
	{
		playerIn.setActiveHand(EnumHand.MAIN_HAND);
		return super.onItemRightClick(worldIn, playerIn, handIn);
	}
}

All goes well, but when I stop right-clicking, sometimes, the server thread doesn't get notified and it keeps running onUsingTick even though I'm not right clicking. The client side doesn't have this bug.

Also, when this fires, I get the following errors continuously. Not sure what they mean.


[22:01:36] [Thread-6/ERROR] [minecraft/SoundManager]: Error in class 'ChannelLWJGL OpenAL'
[22:01:36] [Thread-6/ERROR] [minecraft/SoundManager]: Invalid enumerated parameter value.
[22:01:36] [Thread-6/ERROR] [minecraft/SoundManager]: Error in class 'ChannelLWJGL OpenAL'
[22:01:36] [Thread-6/ERROR] [minecraft/SoundManager]: Error creating buffers in method 'preLoadBuffers'

 

Hello me again lol.

This should solve your first problem.

Edited by poopoodice
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