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[1.12] Entity children not resized


nil

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    I'm having issues getting the babies of the animal to spawn resized like with other animals. I'm currently using the code below:

 

@Override
    public EntitySheep createChild(EntityAgeable ageable)
    {
        //EntityIbex entityibex = (EntityIbex)ageable;
        EntityIbex entityibex1 = new EntityIbex(this.world);
        entityibex1.setGrowingAge(-40);
        return entityibex1;
    }

 

Using this.setSize() doesn't work either. What am i missing?

 

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Does this not set the boolean to true?:

entityibex1.setGrowingAge(-40); 

8 hours ago, diesieben07 said:

For custom models you have to do it yourself though.

Do you mean setting it as a ModelQuadruped in some way?

It only extends RenderLiving.

Edited by nil
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No, there are no methods that use isChild in my model class.

 

Is it also possible to use a different model for the child while still using the resizing of the body provided by Minecraft ?(i want to use the same texture but less model parts)

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