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How to Sync Player inventory with server in guiscreen


Zipree

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I have a class which extends GuiScreen

 

I want to change player's inventory in it and sync with server

 

I used below code

 

if(ItemStack.areItemsEqual(iStack, new ItemStack(ModItems.whiteCoin))){
	player.inventory.mainInventory.set(slotNum, new ItemStack(ModItems.whiteCoin, itemAmount));
}

 

but it doesn't sync with client and server both.

 

How can i change EntityPlayerSP's inventory and sync data with server?

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6 minutes ago, Zipree said:

I want to change player's inventory in it and sync with server

No don't ever trust the client. Instead when the button or whatever action is causing this to occur happens send a packet to the server to perform the logic and change the information there.

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Forge and vanilla BlockState generator.

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3 hours ago, Animefan8888 said:

No don't ever trust the client. Instead when the button or whatever action is causing this to occur happens send a packet to the server to perform the logic and change the information there.

then, how to send a packet to server from guiscreen?

 

is there any network object for guiscreen or from forge?

 

or should i make custom network IO connection?

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