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load_registry event phase


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22 hours ago, Animefan8888 said:

This is the constructor to my @Mod class.

 

I create a Pair variable and set it equal to ForgeConfigSpec.Builder#configure

CrystalConfig is a class that has this as it's constructor.

It takes in a Builder and inside this constructor I create my config file using Builder#push(...) Builder#comment etc. I store the config values here as well.

 

Now I store the CrystalConfig value from the pair into my @Mod class.

Then I register the other value as a config.

please don't give up on me, I want to learn this.

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1 hour ago, DrMDGG said:

please don't give up on me, I want to learn this. 

I never said "I give up" but I do have a life outside helping on this forum.

 

6 hours ago, DrMDGG said:

do i add it to my main class

The part where I said this is the constructor to my @Mod class goes in your main class, specifically in your constructor. The second part where it's in my CrystalConfig class this would go into whatever class you want to store your config information in.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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18 hours ago, Animefan8888 said:

The part where I said this is the constructor to my @Mod class goes in your main class, specifically in your constructor. The second part where it's in my CrystalConfig class this would go into whatever class you want to store your config information in.

alright, well I'm about to give up on this section of my mod. I haven't be able to use your code that you showed me because I just don't understand. call me illiterate.

here's my new dimensional generator: https://pastebin.com/E9irZXsh

 

I am getting an error at the "super.func_212245_a" and also the CompositeFeature is causing problems.

feel free to give up now if you can't help lol

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