MGSchultz Posted September 17, 2019 Share Posted September 17, 2019 I have created a capability to store some values in the chunks, they will be used for a nutrient system. It works fine. I want, however, to change these values every now and then. Say a chunk has too much of one nutrient and its neighbour does not, they will randomly and slowly even in quantity. Is there an easy way to make all chunks near the player random tick just like blocks do, to attach this behaviour to them or maybe an easier solution? Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted September 17, 2019 Share Posted September 17, 2019 50 minutes ago, MGSchultz said: Is there an easy way to make all chunks near the player random tick just like blocks do, to attach this behaviour to them or maybe an easier solution? Define near the player like within x and z distance? Yes I would use the PlayerTickEvent for this. Then check the surrounding chunks in those distances to see if they are loaded then apply the transfer of the values based on a Random number generator. 1 Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
MGSchultz Posted September 18, 2019 Author Share Posted September 18, 2019 That worked better than I expected! Maybe I need to tweak some values for performance, but it works! Thanks! Quote Link to comment Share on other sites More sharing options...
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