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1.12.2) Blockstate Json Issues?


xxWhatsherfacex

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Hello there! I'm messing around with how to make a double block, and I've gotten to the point where the model isn't showing up correctly. I've been looking this over for about an hour trying to figure it out. I ran my blockstate JSON through a validator and it came back okay...Is there a glaringly obvious issue that I missed here? Thanks!

doubleblock.json (Located in assets/yummy/blockstates)

{
    "variants": {
        "facing=east,half=lower":  { "model": "yummy:PresserModelLower", "y": 90 },
        "facing=south,half=lower": { "model": "yummy:PresserModelLower", "y": 180 },
        "facing=west,half=lower":  { "model": "yummy:PresserModelLower", "y": 270 },
        "facing=north,half=lower": { "model": "yummy:PresserModelLower" },
        "facing=east,half=upper":  { "model": "yummy:PresserModelUpper", "y": 90 },  
        "facing=south,half=upper": { "model": "yummy:PresserModelUpper", "y": 180 },
        "facing=west,half=upper":  { "model": "yummy:PresserModelUpper", "y": 270 },
        "facing=north,half=upper": { "model": "yummy:PresserModelUpper" }    
    }
}

 

Here are the PresserModelUpper and PresserModelLower.

 

problemhelppls.png

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Actually, looking at your model jsons, I think it's that you've written "parent": "block/cube_all", at the top. Since your model isn't a cube, you need to remove that.

Fancy 3D Graphing Calculator mod, with many different coordinate systems.

Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.

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3 hours ago, xxWhatsherfacex said:

Is there a glaringly obvious issue that I missed here?

Well if you put all of your files on github like I expected. You don't have a texture file at assets/modid/textures/blocks/juice_press_block

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Oof. I'm real sorry. My Github was a mess. (I'd just uploaded those two files to an outdated version of my code.) It's up to date now.

 

I think I've fixed one problem and caused another... I started from scratch again and it seems like the model is working. But when I try to place it with the Item. I get a CTD, with the error:

 
 
 
 
Spoiler

Description: Unexpected error

java.lang.NullPointerException: Unexpected error
    at com.rnh.home.Items.Items.ItemJuicePressBlock.onItemUse(ItemJuicePressBlock.java:46)
    at net.minecraft.item.ItemStack.onItemUse(ItemStack.java:201)
    at net.minecraft.client.multiplayer.PlayerControllerMP.processRightClickBlock(PlayerControllerMP.java:499)
    at net.minecraft.client.Minecraft.rightClickMouse(Minecraft.java:1693)
    at net.minecraft.client.Minecraft.processKeyBinds(Minecraft.java:2380)
    at net.minecraft.client.Minecraft.runTickKeyboard(Minecraft.java:2146)
    at net.minecraft.client.Minecraft.runTick(Minecraft.java:1934)
    at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1187)
    at net.minecraft.client.Minecraft.run(Minecraft.java:441)
    at net.minecraft.client.main.Main.main(Main.java:118)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
    at GradleStart.main(GradleStart.java:25)
 

 

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  • Thanks 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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6 minutes ago, xxWhatsherfacex said:

It's up to date now.

There are so many problems with your code I don't really know where to start. Two of them are your use of IHasModel, and the fact that you are initializing your Item, Block fields statically.

Remove IHasModel completely. Use your list of Items/Blocks to register the models in the event.

 

Initialize your Item/Block fields in the registry event.

 

Remove ItemBase and BlockBase(if you have that). There is already a base item/block class. They are called Item and Block.

 

The Idea of a CommonProxy is already handled via the main mod class. The correct way to use the Proxy system is to have an interface(a lot of the time called IProxy) and two classes that implement it ServerProxy and ClientProxy.

 

Also I don't think you own the domain rnh.com so you should switch your package naming convention.

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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