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Techne Custom Block Model


mrkennedyfreak

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Hey all! I'm trying to get a custom model from Techne loaded into the game, but its being a pain in the arse...

 

The attached is a screenshot of how it currently looks in-game:

iKbO41K.png

 

Here is the code that I have:

 

CampfireRender.java

package Kennedyfreak.survivalchaos;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;

public class CampfireRender extends TileEntitySpecialRenderer implements ISimpleBlockRenderingHandler
{
public CampfireRender()
{
	aModel = new ModelCampfire();
}

public void renderAModelAt(TestEntityClass tileentity1, double d, double d1, double d2, float f)
{
	GL11.glPushMatrix(); //  {
	GL11.glTranslatef((float) d + 0.5F, (float) d1 + 0.5F, (float) d2 + 0.5F);
	GL11.glPushMatrix(); //  }
	GL11.glPopMatrix();
	GL11.glPopMatrix();
}

public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f)
{
	renderAModelAt((TestEntityClass)tileentity, d, d1, d2, f);
}

private ModelCampfire aModel;

@Override
public void renderInventoryBlock(Block block, int metadata, int modelID,
		RenderBlocks renderer) {

}

@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,
		Block block, int modelId, RenderBlocks renderer) {
	return false;
}

@Override
public boolean shouldRender3DInInventory() {
	return true;
}

@Override
public int getRenderId() {
	return 0;
}
}

 

survivalChaos.java

package Kennedyfreak.survivalchaos;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.src.BaseMod;
import net.minecraft.src.ModLoader;
import net.minecraft.util.DamageSource;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = "SurvivalChaos", name = "Survival Chaos", version = "0.0.1 Alpha")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class survivalchaos extends BaseMod
{
public static final String modid = "SurvivalChaos";

@Instance("SurvivalChaos")
public static survivalchaos instance;

@SidedProxy(clientSide="Kennedyfreak.survivalchaos.ClientProxy", serverSide="Kennedyfreak.survivalchaos.CommonProxy")
public static CommonProxy proxy;

public static Block campfire = new BlockCampfire(508, Material.wood);
public static int renderId = 1;

@PreInit
public void preload(FMLPreInitializationEvent preevent)
{
}

@Init
public void load(FMLInitializationEvent event)
{
	proxy.registerBlocks();
	proxy.addNames();
	proxy.registerHandlers();
	proxy.registerRenders();
}

@PostInit
public void postload(FMLPostInitializationEvent postevent)
{

}

@Override
public String getVersion() {
	return "0.1 Alpha";
}

@Override
public void load() {
	CampfireRender render  = new CampfireRender();
	renderId = ModLoader.getUniqueBlockModelID(this, true);
	ModLoader.registerTileEntity(TestEntityClass.class, "CampfireTileEntity");
}

public boolean renderWorldBlock(RenderBlocks renderblocks, IBlockAccess iblockaccess, int i, int j, int k, Block block, int l)
{
	if(campfire instanceof BlockCampfire)
	{
		super.renderInvBlock(renderblocks, block, i, j);
		return true;
	}
	return false;
}
}

 

BlockCampfire.java

package Kennedyfreak.survivalchaos;

import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class BlockCampfire extends Block {

public BlockCampfire(int id, Material mat) {
	super(id, mat);
	this.setLightValue(0.7f);
	this.setCreativeTab(CreativeTabs.tabBlock);
	this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.1F, 1.0F);
}

protected static int x;
protected static int y;
protected static int z;
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4);
        }
    }

public TileEntity createNewTileEntity(World var1)
{
  return new TestEntityClass();
}

@Override
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random){
	par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4);
	double random = Math.abs(par5Random.nextDouble()*10);
	System.out.println("Block Updated!" + random);
	if(random <= 1){
		this.setLightValue(0.6F);
	}
	else if(random > 1 && random <= 2){
		this.setLightValue(0.720F);
	}
	else if(random > 2 && random <= 3){
		this.setLightValue(0.730F);
	}
	else if(random > 3 && random <= 4){
		this.setLightValue(0.740F);
	}
	else if(random > 4 && random <= 5){
		this.setLightValue(0.750F);
	}
	else if(random > 5 && random <= 6){
		this.setLightValue(0.760F);
	}
	else if(random > 6 && random <= 7){
		this.setLightValue(0.770F);
	}
	else if(random > 7 && random <= {
		this.setLightValue(0.780F);
	}
	else if(random > 8 && random <= 9){
		this.setLightValue(0.790F);
	}
	else if(random > 9 && random <= 10){
		this.setLightValue(0.8F);
	}
	par1World.setBlock(par2, par3, par4, Block.wood.blockID);
	par1World.setBlock(par2, par3, par4, survivalchaos.campfire.blockID);
}

@Override
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random){
	int l = par1World.getBlockMetadata(par2, par3, par4);
        double d0 = (double)((float)par2 + 0.5F);
        double d1 = (double)((float)par3 + 0.7F);
        double d2 = (double)((float)par4 + 0.5F);
        double d3 = 0.2199999988079071D;
        double d4 = 0.27000001072883606D;
	par1World.spawnParticle("smoke", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
        par1World.playSound((double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F),
        		"fire.fire", 1.0F + par5Random.nextFloat(), par5Random.nextFloat() * 0.7F + 0.3F, false);
        float f = (float)par2 + par5Random.nextFloat();
        float f1 = (float)par3 + par5Random.nextFloat() * 0.5F + 0.5F;
        float f2 = (float)par4 + par5Random.nextFloat();
        par1World.spawnParticle("largesmoke", (double)f, (double)f1, (double)f2, 0.0D, 0.0D, 0.0D);
}

@Override
    public int getRenderType()
    {
        return survivalchaos.renderId;
    }

}

 

ModelCampfire.java

package Kennedyfreak.survivalchaos;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelCampfire extends ModelBase
{
//fields
ModelRenderer Shape1;
ModelRenderer Shape7;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;

public ModelCampfire()
{
	textureWidth = 64;
	textureHeight = 32;

	Shape1 = new ModelRenderer(this, 0, 0);
	Shape1.addBox(0F, 0F, 0F, 2, 1, 10);
	Shape1.setRotationPoint(-1F, 23.2F, -7.6F);
	Shape1.setTextureSize(64, 32);
	Shape1.mirror = true;
	setRotation(Shape1, 0.2207996F, 0.5599512F, -0.0743572F);
	Shape7 = new ModelRenderer(this, 0, 0);
	Shape7.addBox(0F, 0F, 0F, 2, 1, 21);
	Shape7.setRotationPoint(-6.533333F, 23F, 8F);
	Shape7.setTextureSize(64, 32);
	Shape7.mirror = true;
	setRotation(Shape7, 0F, 2.391101F, 0F);
	Shape2 = new ModelRenderer(this, 0, 0);
	Shape2.addBox(0F, 0F, 0F, 2, 1, 9);
	Shape2.setRotationPoint(5F, 22.8F, -2F);
	Shape2.setTextureSize(64, 32);
	Shape2.mirror = true;
	setRotation(Shape2, 0.1858931F, -1.189716F, 0.2974289F);
	Shape3 = new ModelRenderer(this, 0, 0);
	Shape3.addBox(0F, 0F, 0F, 2, 1, 11);
	Shape3.setRotationPoint(7F, 23.2F, 7F);
	Shape3.setTextureSize(64, 32);
	Shape3.mirror = true;
	setRotation(Shape3, 0.2230717F, -2.379431F, -0.1858931F);
	Shape4 = new ModelRenderer(this, 0, 0);
	Shape4.addBox(0F, 0F, 0F, 2, 1, 12);
	Shape4.setRotationPoint(-5.533333F, 23.3F, -8.466666F);
	Shape4.setTextureSize(64, 32);
	Shape4.mirror = true;
	setRotation(Shape4, 0.1115358F, 0F, -0.0743572F);
	Shape5 = new ModelRenderer(this, 0, 0);
	Shape5.addBox(0F, 0F, 0F, 2, 1, 7);
	Shape5.setRotationPoint(0F, 23F, 2F);
	Shape5.setTextureSize(64, 32);
	Shape5.mirror = true;
	setRotation(Shape5, 0F, 0F, 0F);
	Shape6 = new ModelRenderer(this, 0, 0);
	Shape6.addBox(0F, 0F, 0F, 10, 1, 2);
	Shape6.setRotationPoint(-8F, 23F, 0F);
	Shape6.setTextureSize(64, 32);
	Shape6.mirror = true;
	setRotation(Shape6, 0F, 0.4066927F, -0.1115358F);
}

public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
	super.render(entity, f, f1, f2, f3, f4, f5);
	setRotationAngles(f, f1, f2, f3, f4, f5);
	Shape1.render(f5);
	Shape1.render(f5);
	Shape2.render(f5);
	Shape3.render(f5);
	Shape4.render(f5);
	Shape5.render(f5);
	Shape6.render(f5);
}

private void setRotation(ModelRenderer model, float x, float y, float z)
{
	model.rotateAngleX = x;
	model.rotateAngleY = y;
	model.rotateAngleZ = z;
}

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
	super.setRotationAngles(f, f1, f2, f3, f4, f5, null);
}

}

 

I just need to figure out whats going on, it doesn't even look like the block at all!

 

Thanks,

Mrkennedyfreak

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You forgot to load texture.

You have to put something like this

Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png");

 

in

 

public void renderAModelAt(TestEntityClass tileentity1, double d, double d1, double d2, float f)
{
	GL11.glPushMatrix(); 
//Add this line here
Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png");
//  {
	GL11.glTranslatef((float) d + 0.5F, (float) d1 + 0.5F, (float) d2 + 0.5F);
	GL11.glPushMatrix(); //  }
	GL11.glPopMatrix();
	GL11.glPopMatrix();
}

 

Just modify the string in bindTexture so, that it fits Your folder structure.

Texture is best put in:

mcp/src/minecraft/mods/SurvivalChaos (or anything what You have as Your mod id)/textures/blocks/Block texture.png

 

Did i help?

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You forgot to load texture.

You have to put something like this

Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png");

 

in

 

public void renderAModelAt(TestEntityClass tileentity1, double d, double d1, double d2, float f)
{
	GL11.glPushMatrix(); 
//Add this line here
Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png");
//  {
	GL11.glTranslatef((float) d + 0.5F, (float) d1 + 0.5F, (float) d2 + 0.5F);
	GL11.glPushMatrix(); //  }
	GL11.glPopMatrix();
	GL11.glPopMatrix();
}

 

Just modify the string in bindTexture so, that it fits Your folder structure.

Texture is best put in:

mcp/src/minecraft/mods/SurvivalChaos (or anything what You have as Your mod id)/textures/blocks/Block texture.png

 

Did i help?

 

I really appreciate the help, although that didn't work... This link:

(https://www.dropbox.com/s/r7wq7jqk90k5q8s/Campfire.tcn)

is the link to the dropbox file for my Techne model, I still appreciate the help you've given me Senitiel, and I still need some more help...

 

Thanks,

Mrkennedyfreak

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You forgot to load texture.

You have to put something like this

Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png");

 

in

 

public void renderAModelAt(TestEntityClass tileentity1, double d, double d1, double d2, float f)
{
	GL11.glPushMatrix(); 
//Add this line here
Minecraft.getMinecraft().renderEngine.bindTexture("/mods/SurvivalChaos/textures/blocks/Campfire.png");
//  {
	GL11.glTranslatef((float) d + 0.5F, (float) d1 + 0.5F, (float) d2 + 0.5F);
	GL11.glPushMatrix(); //  }
	GL11.glPopMatrix();
	GL11.glPopMatrix();
}

 

Just modify the string in bindTexture so, that it fits Your folder structure.

Texture is best put in:

mcp/src/minecraft/mods/SurvivalChaos (or anything what You have as Your mod id)/textures/blocks/Block texture.png

 

Did i help?

 

I really appreciate the help, although that didn't work... This link:

(https://www.dropbox.com/s/r7wq7jqk90k5q8s/Campfire.tcn)

is the link to the dropbox file for my Techne model, I still appreciate the help you've given me Senitiel, and I still need some more help...

 

Thanks,

Mrkennedyfreak

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I don't know how you register CampfireRender (also your code looks like a hybrid of forge and modloader so I could be mistaken), but if you don't force it a render id manualy it just takes it from:

CampfireRender.java

	public int getRenderId() {
	return 0;
}

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

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I don't know how you register CampfireRender (also your code looks like a hybrid of forge and modloader so I could be mistaken), but if you don't force it a render id manualy it just takes it from:

CampfireRender.java

	public int getRenderId() {
	return 0;
}

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

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Share on other sites

I don't know how you register CampfireRender (also your code looks like a hybrid of forge and modloader so I could be mistaken), but if you don't force it a render id manualy it just takes it from:

CampfireRender.java

	public int getRenderId() {
	return 0;
}

BUMP! Still trying to get this to work...  :(

 

How about answering the questions of the guy above trying to help you? ^^

If you guys dont get it.. then well ya.. try harder...

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I don't know how you register CampfireRender (also your code looks like a hybrid of forge and modloader so I could be mistaken), but if you don't force it a render id manualy it just takes it from:

CampfireRender.java

	public int getRenderId() {
	return 0;
}

BUMP! Still trying to get this to work...  :(

 

How about answering the questions of the guy above trying to help you? ^^

If you guys dont get it.. then well ya.. try harder...

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Hmm, I took a closer look at Your code.

 

In survivalChaos, change this line

public static Block campfire = new BlockCampfire(508, Material.wood).setUnlocalizedName("campfire").setCreativeTab(CreativeTabs.tabDecorations);

And add a field:

public static int campfireRenderId = -12;//Any number, but I'm not sure if the range isn't limited somehow

 

BlockCampfire

@Override
    public int getRenderType()
    {
        return SurvivalCHaos.blockCampfireRenderId;
    }

 

In clientproxy

 

   RenderingRegistry.registerBlockHandler(SurvivalChaos.campfireRenderId, CampfireRender.getInstance());

 

In CampfireRender

 

add this:

public static CampfireRender instance;

public static ISimpleBlockRenderingHandler getInstance() {
	if(instance==null)
	{
		instance = new CampfireRender();
	}
	return instance;
}

change this:

@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,
		Block block, int modelId, RenderBlocks renderer) {
	return false;
}

to something like this:

	TileEntity tempTile = world.getBlockTileEntity(x, y, z);
	if(tempTile!=null)
	{
		renderTileEntityAt(tempTile,(double)x,(double)y,(double)z,1.0F);
		return true;
	}
	return false;

Also remember to call aModel.render method after pushmatrix and before popmatrix in renderAModelAt

 

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Hmm, I took a closer look at Your code.

 

In survivalChaos, change this line

public static Block campfire = new BlockCampfire(508, Material.wood).setUnlocalizedName("campfire").setCreativeTab(CreativeTabs.tabDecorations);

And add a field:

public static int campfireRenderId = -12;//Any number, but I'm not sure if the range isn't limited somehow

 

BlockCampfire

@Override
    public int getRenderType()
    {
        return SurvivalCHaos.blockCampfireRenderId;
    }

 

In clientproxy

 

   RenderingRegistry.registerBlockHandler(SurvivalChaos.campfireRenderId, CampfireRender.getInstance());

 

In CampfireRender

 

add this:

public static CampfireRender instance;

public static ISimpleBlockRenderingHandler getInstance() {
	if(instance==null)
	{
		instance = new CampfireRender();
	}
	return instance;
}

change this:

@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,
		Block block, int modelId, RenderBlocks renderer) {
	return false;
}

to something like this:

	TileEntity tempTile = world.getBlockTileEntity(x, y, z);
	if(tempTile!=null)
	{
		renderTileEntityAt(tempTile,(double)x,(double)y,(double)z,1.0F);
		return true;
	}
	return false;

Also remember to call aModel.render method after pushmatrix and before popmatrix in renderAModelAt

 

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